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Scripting WIP: dynamic object stuff
This commit is contained in:
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0b97ad8384
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1320d07068
@ -162,6 +162,8 @@ end
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-- Called when object is punched
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function TNT:on_punch(hitter)
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print("TNT:on_punch()")
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self.object:remove()
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hitter:add_to_inventory("CraftItem testobject1 1")
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end
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-- Called when object is right-clicked
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@ -237,14 +237,24 @@ InventoryItem * ItemSAO::createInventoryItem()
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}
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}
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void ItemSAO::rightClick(Player *player)
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void ItemSAO::punch(ServerActiveObject *puncher)
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{
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InventoryItem *item = createInventoryItem();
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bool fits = puncher->addToInventory(item);
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if(fits)
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m_removed = true;
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else
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delete item;
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}
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void ItemSAO::rightClick(ServerActiveObject *clicker)
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{
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infostream<<__FUNCTION_NAME<<std::endl;
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InventoryItem *item = createInventoryItem();
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if(item == NULL)
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return;
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bool to_be_deleted = item->use(m_env, player);
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bool to_be_deleted = item->use(m_env, clicker);
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if(to_be_deleted)
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m_removed = true;
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@ -252,7 +262,7 @@ void ItemSAO::rightClick(Player *player)
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// Reflect changes to the item here
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m_inventorystring = item->getItemString();
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delete item;
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delete item; // Delete temporary item
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}
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/*
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@ -435,11 +445,15 @@ std::string RatSAO::getStaticData()
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return os.str();
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}
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InventoryItem* RatSAO::createPickedUpItem()
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void RatSAO::punch(ServerActiveObject *puncher)
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{
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std::istringstream is("CraftItem rat 1", std::ios_base::binary);
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InventoryItem *item = InventoryItem::deSerialize(is);
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return item;
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bool fits = puncher->addToInventory(item);
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if(fits)
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m_removed = true;
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else
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delete item;
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}
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/*
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@ -684,9 +698,17 @@ std::string Oerkki1SAO::getStaticData()
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return os.str();
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}
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u16 Oerkki1SAO::punch(const std::string &toolname, v3f dir,
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const std::string &playername)
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void Oerkki1SAO::punch(ServerActiveObject *puncher)
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{
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v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
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std::string toolname = "";
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InventoryItem *item = puncher->getWieldedItem();
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if(item && (std::string)item->getName() == "ToolItem"){
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ToolItem *titem = (ToolItem*)item;
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toolname = titem->getToolName();
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}
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m_speed_f += dir*12*BS;
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u16 amount = 5;
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@ -704,7 +726,8 @@ u16 Oerkki1SAO::punch(const std::string &toolname, v3f dir,
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if(toolname == "SteelPick")
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amount = 7;
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doDamage(amount);
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return 65536/100;
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puncher->damageWieldedItem(65536/100);
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}
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void Oerkki1SAO::doDamage(u16 d)
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@ -1351,10 +1374,20 @@ void MobV2SAO::step(float dtime, bool send_recommended)
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}
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}
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u16 MobV2SAO::punch(const std::string &toolname, v3f dir,
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const std::string &playername)
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void MobV2SAO::punch(ServerActiveObject *puncher)
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{
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assert(m_env);
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v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
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std::string toolname = "";
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InventoryItem *item = puncher->getWieldedItem();
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if(item && (std::string)item->getName() == "ToolItem"){
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ToolItem *titem = (ToolItem*)item;
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toolname = titem->getToolName();
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}
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// A quick hack; SAO description is player name for player
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std::string playername = puncher->getDescription();
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Map *map = &m_env->getMap();
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actionstream<<playername<<" punches mob id="<<m_id
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@ -1396,7 +1429,8 @@ u16 MobV2SAO::punch(const std::string &toolname, v3f dir,
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if(toolname == "SteelPick")
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amount = 3;
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doDamage(amount);
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return 65536/100;
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puncher->damageWieldedItem(65536/100);
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}
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bool MobV2SAO::isPeaceful()
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@ -1629,18 +1663,20 @@ InventoryItem* LuaEntitySAO::createPickedUpItem()
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return item;
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}
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u16 LuaEntitySAO::punch(const std::string &toolname, v3f dir,
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const std::string &playername)
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{
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return 0;
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}
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void LuaEntitySAO::rightClick(Player *player)
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void LuaEntitySAO::punch(ServerActiveObject *puncher)
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{
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if(!m_registered)
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return;
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lua_State *L = m_env->getLua();
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scriptapi_luaentity_rightclick_player(L, m_id, player->getName());
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scriptapi_luaentity_punch(L, m_id, puncher);
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}
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void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
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{
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if(!m_registered)
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return;
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lua_State *L = m_env->getLua();
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scriptapi_luaentity_rightclick(L, m_id, clicker);
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}
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void LuaEntitySAO::setPos(v3f pos)
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@ -50,9 +50,8 @@ public:
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std::string getClientInitializationData();
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std::string getStaticData();
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InventoryItem* createInventoryItem();
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InventoryItem* createPickedUpItem(){return createInventoryItem();}
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void rightClick(Player *player);
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void punch(ServerActiveObject *puncher);
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void rightClick(ServerActiveObject *clicker);
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float getMinimumSavedMovement(){ return 0.1*BS; }
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private:
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std::string m_inventorystring;
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@ -72,7 +71,7 @@ public:
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void step(float dtime, bool send_recommended);
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std::string getClientInitializationData();
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std::string getStaticData();
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InventoryItem* createPickedUpItem();
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void punch(ServerActiveObject *puncher);
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private:
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bool m_is_active;
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IntervalLimiter m_inactive_interval;
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@ -98,8 +97,7 @@ public:
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std::string getClientInitializationData();
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std::string getStaticData();
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InventoryItem* createPickedUpItem(){return NULL;}
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u16 punch(const std::string &toolname, v3f dir,
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const std::string &playername);
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void punch(ServerActiveObject *puncher);
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bool isPeaceful(){return false;}
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private:
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void doDamage(u16 d);
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@ -159,8 +157,7 @@ public:
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std::string getClientInitializationData();
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void step(float dtime, bool send_recommended);
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InventoryItem* createPickedUpItem(){return NULL;}
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u16 punch(const std::string &toolname, v3f dir,
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const std::string &playername);
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void punch(ServerActiveObject *puncher);
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bool isPeaceful();
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private:
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void sendPosition();
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@ -214,10 +211,8 @@ public:
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std::string getClientInitializationData();
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std::string getStaticData();
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InventoryItem* createPickedUpItem();
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u16 punch(const std::string &toolname, v3f dir,
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const std::string &playername);
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void rightClick(Player *player);
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void punch(ServerActiveObject *puncher);
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void rightClick(ServerActiveObject *clicker);
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void setPos(v3f pos);
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void moveTo(v3f pos, bool continuous);
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float getMinimumSavedMovement();
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@ -205,22 +205,23 @@ InventoryItem *CraftItem::createCookResult() const
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return item_craft_create_cook_result(m_subname);
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}
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bool CraftItem::use(ServerEnvironment *env, Player *player)
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bool CraftItem::use(ServerEnvironment *env, ServerActiveObject *user)
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{
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if(item_craft_is_eatable(m_subname))
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{
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u16 result_count = getCount() - 1; // Eat one at a time
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s16 hp_change = item_craft_eat_hp_change(m_subname);
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if(player->hp + hp_change > 20)
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player->hp = 20;
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else
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player->hp += hp_change;
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if(!item_craft_is_eatable(m_subname))
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return false;
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if(result_count < 1)
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return true;
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else
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setCount(result_count);
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}
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u16 result_count = getCount() - 1; // Eat one at a time
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s16 hp_change = item_craft_eat_hp_change(m_subname);
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s16 hp = user->getHP();
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hp += hp_change;
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if(hp < 0)
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hp = 0;
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user->setHP(hp);
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if(result_count < 1)
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return true;
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setCount(result_count);
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return false;
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}
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@ -36,7 +36,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class ServerActiveObject;
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class ServerEnvironment;
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class Player;
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class InventoryItem
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{
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@ -117,7 +116,7 @@ public:
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// Called when item is right-clicked when lying on ground.
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// If returns true, item shall be deleted.
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virtual bool use(ServerEnvironment *env,
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Player *player){return false;}
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ServerActiveObject *user){return false;}
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protected:
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u16 m_count;
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@ -263,7 +262,7 @@ public:
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bool isCookable() const;
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InventoryItem *createCookResult() const;
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bool use(ServerEnvironment *env, Player *player);
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bool use(ServerEnvironment *env, ServerActiveObject *user);
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/*
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Special methods
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@ -164,6 +164,70 @@ void Player::deSerialize(std::istream &is)
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inventory.deSerialize(is);
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}
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/*
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ServerRemotePlayer
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*/
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/* ServerActiveObject interface */
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InventoryItem* ServerRemotePlayer::getWieldedItem()
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{
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InventoryList *list = inventory.getList("main");
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if (list)
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return list->getItem(m_selected_item);
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return NULL;
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}
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void ServerRemotePlayer::damageWieldedItem(u16 amount)
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{
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infostream<<"Damaging "<<getName()<<"'s wielded item for amount="
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<<amount<<std::endl;
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InventoryList *list = inventory.getList("main");
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if(!list)
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return;
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InventoryItem *item = list->getItem(m_selected_item);
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if(item && (std::string)item->getName() == "ToolItem"){
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ToolItem *titem = (ToolItem*)item;
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bool weared_out = titem->addWear(amount);
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if(weared_out)
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list->deleteItem(m_selected_item);
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}
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}
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bool ServerRemotePlayer::addToInventory(InventoryItem *item)
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{
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infostream<<"Adding "<<item->getName()<<" into "<<getName()
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<<"'s inventory"<<std::endl;
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InventoryList *ilist = inventory.getList("main");
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if(ilist == NULL)
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return false;
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// In creative mode, just delete the item
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if(g_settings->getBool("creative_mode")){
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return false;
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}
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// Skip if inventory has no free space
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if(ilist->roomForItem(item) == false)
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{
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infostream<<"Player inventory has no free space"<<std::endl;
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return false;
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}
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// Add to inventory
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InventoryItem *leftover = ilist->addItem(item);
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assert(!leftover);
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return true;
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}
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void ServerRemotePlayer::setHP(s16 hp_)
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{
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hp = hp_;
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}
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s16 ServerRemotePlayer::getHP()
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{
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return hp;
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}
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/*
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RemotePlayer
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*/
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14
src/player.h
14
src/player.h
@ -216,11 +216,19 @@ public:
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ServerActiveObject::setBasePosition(position);
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}
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/*
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ServerActiveObject interface
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*/
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/* ServerActiveObject interface */
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u8 getType() const
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{return ACTIVEOBJECT_TYPE_PLAYER;}
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virtual std::string getDescription(){return getName();}
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// Returns a reference
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virtual InventoryItem* getWieldedItem();
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virtual void damageWieldedItem(u16 amount);
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// If all fits, eats item and returns true. Otherwise returns false.
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virtual bool addToInventory(InventoryItem *item);
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virtual void setHP(s16 hp_);
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virtual s16 getHP();
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private:
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};
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@ -368,6 +368,14 @@ private:
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// Exported functions
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// garbage collector
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static int gc_object(lua_State *L) {
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ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
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//infostream<<"ObjectRef::gc_object: o="<<o<<std::endl;
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delete o;
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return 0;
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}
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// remove(self)
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static int l_remove(lua_State *L)
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{
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@ -427,12 +435,25 @@ private:
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return 0;
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}
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static int gc_object(lua_State *L) {
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//ObjectRef *o = checkobject(L, 1);
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ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
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//infostream<<"ObjectRef::gc_object: o="<<o<<std::endl;
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delete o;
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return 0;
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// add_to_inventory(self, itemstring)
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// returns: true if item was added, false otherwise
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static int l_add_to_inventory(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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luaL_checkstring(L, 2);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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// itemstring
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const char *itemstring = lua_tostring(L, 2);
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infostream<<"ObjectRef::l_add_to_inventory(): id="<<co->getId()
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<<" itemstring=\""<<itemstring<<"\""<<std::endl;
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// Do it
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std::istringstream is(itemstring, std::ios::binary);
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InventoryItem *item = InventoryItem::deSerialize(is);
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bool fits = co->addToInventory(item);
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// Return
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lua_pushboolean(L, fits);
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return 1;
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}
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public:
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@ -502,9 +523,20 @@ const luaL_reg ObjectRef::methods[] = {
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method(ObjectRef, getpos),
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method(ObjectRef, setpos),
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method(ObjectRef, moveto),
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method(ObjectRef, add_to_inventory),
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{0,0}
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};
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// Creates a new anonymous reference if id=0
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static void objectref_get_or_create(lua_State *L, ServerActiveObject *cobj)
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{
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if(cobj->getId() == 0){
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ObjectRef::create(L, cobj);
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} else {
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objectref_get(L, cobj->getId());
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}
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}
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/*
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Main export function
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*/
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@ -570,6 +602,7 @@ void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
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lua_setfield(L, -2, "env");
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}
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#if 0
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// Dump stack top with the dump2 function
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static void dump2(lua_State *L, const char *name)
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{
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@ -581,6 +614,7 @@ static void dump2(lua_State *L, const char *name)
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if(lua_pcall(L, 2, 0, 0))
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script_error(L, "error: %s\n", lua_tostring(L, -1));
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}
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#endif
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/*
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object_reference
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@ -815,8 +849,9 @@ void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
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script_error(L, "error running function 'step': %s\n", lua_tostring(L, -1));
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}
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void scriptapi_luaentity_rightclick_player(lua_State *L, u16 id,
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const char *playername)
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// Calls entity:on_punch(ObjectRef puncher)
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void scriptapi_luaentity_punch(lua_State *L, u16 id,
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ServerActiveObject *puncher)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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@ -827,12 +862,36 @@ void scriptapi_luaentity_rightclick_player(lua_State *L, u16 id,
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luaentity_get(L, id);
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int object = lua_gettop(L);
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// State: object is at top of stack
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// Get step function
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// Get function
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lua_getfield(L, -1, "on_punch");
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_pushvalue(L, object); // self
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objectref_get_or_create(L, puncher); // Clicker reference
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// Call with 2 arguments, 0 results
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if(lua_pcall(L, 2, 0, 0))
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script_error(L, "error running function 'on_punch': %s\n", lua_tostring(L, -1));
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}
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// Calls entity:on_rightclick(ObjectRef clicker)
|
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void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
|
||||
ServerActiveObject *clicker)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Get minetest.luaentities[id]
|
||||
luaentity_get(L, id);
|
||||
int object = lua_gettop(L);
|
||||
// State: object is at top of stack
|
||||
// Get function
|
||||
lua_getfield(L, -1, "on_rightclick");
|
||||
luaL_checktype(L, -1, LUA_TFUNCTION);
|
||||
lua_pushvalue(L, object); // self
|
||||
// Call with 1 arguments, 0 results
|
||||
if(lua_pcall(L, 1, 0, 0))
|
||||
script_error(L, "error running function 'step': %s\n", lua_tostring(L, -1));
|
||||
objectref_get_or_create(L, clicker); // Clicker reference
|
||||
// Call with 2 arguments, 0 results
|
||||
if(lua_pcall(L, 2, 0, 0))
|
||||
script_error(L, "error running function 'on_rightclick': %s\n", lua_tostring(L, -1));
|
||||
}
|
||||
|
||||
|
@ -42,8 +42,10 @@ std::string scriptapi_luaentity_get_state(lua_State *L, u16 id);
|
||||
void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
|
||||
LuaEntityProperties *prop);
|
||||
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
|
||||
void scriptapi_luaentity_rightclick_player(lua_State *L, u16 id,
|
||||
const char *playername);
|
||||
void scriptapi_luaentity_punch(lua_State *L, u16 id,
|
||||
ServerActiveObject *clicker);
|
||||
void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
|
||||
ServerActiveObject *clicker);
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2300,9 +2300,22 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
|
||||
//TODO: Check that object is reasonably close
|
||||
|
||||
// Left click, pick object up (usually)
|
||||
// Get ServerRemotePlayer
|
||||
ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
|
||||
|
||||
// Update wielded item
|
||||
srp->wieldItem(item_i);
|
||||
|
||||
// Left click, pick/punch
|
||||
if(button == 0)
|
||||
{
|
||||
actionstream<<player->getName()<<" punches object "
|
||||
<<obj->getId()<<std::endl;
|
||||
|
||||
// Do stuff
|
||||
obj->punch(srp);
|
||||
|
||||
#if 0
|
||||
/*
|
||||
Try creating inventory item
|
||||
*/
|
||||
@ -2371,6 +2384,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
SendInventory(player->peer_id);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
// Right click, do something with object
|
||||
if(button == 1)
|
||||
@ -2378,18 +2392,16 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
actionstream<<player->getName()<<" right clicks object "
|
||||
<<obj->getId()<<std::endl;
|
||||
|
||||
// Track hp changes super-crappily
|
||||
u16 oldhp = player->hp;
|
||||
|
||||
// Do stuff
|
||||
obj->rightClick(player);
|
||||
|
||||
// Send back stuff
|
||||
if(player->hp != oldhp)
|
||||
{
|
||||
SendPlayerHP(player);
|
||||
}
|
||||
obj->rightClick(srp);
|
||||
}
|
||||
|
||||
/*
|
||||
Update player state to client
|
||||
*/
|
||||
SendPlayerHP(player);
|
||||
UpdateCrafting(player->peer_id);
|
||||
SendInventory(player->peer_id);
|
||||
}
|
||||
else if(command == TOSERVER_GROUND_ACTION)
|
||||
{
|
||||
|
@ -71,6 +71,7 @@ public:
|
||||
/*
|
||||
Some more dynamic interface
|
||||
*/
|
||||
|
||||
virtual void setPos(v3f pos)
|
||||
{ setBasePosition(pos); }
|
||||
// continuous: if true, object does not stop immediately at pos
|
||||
@ -81,6 +82,10 @@ public:
|
||||
virtual float getMinimumSavedMovement()
|
||||
{ return 2.0*BS; }
|
||||
|
||||
virtual bool isPeaceful(){return true;}
|
||||
|
||||
virtual std::string getDescription(){return "SAO";}
|
||||
|
||||
/*
|
||||
Step object in time.
|
||||
Messages added to messages are sent to client over network.
|
||||
@ -106,25 +111,21 @@ public:
|
||||
*/
|
||||
virtual std::string getStaticData(){return "";}
|
||||
|
||||
/*
|
||||
Item that the player gets when this object is picked up.
|
||||
If NULL, object cannot be picked up.
|
||||
*/
|
||||
virtual InventoryItem* createPickedUpItem(){return NULL;}
|
||||
virtual void punch(ServerActiveObject *puncher){}
|
||||
virtual void rightClick(ServerActiveObject *clicker){}
|
||||
|
||||
/*
|
||||
If the object doesn't return an item, this will be called.
|
||||
Return value is tool wear.
|
||||
*/
|
||||
virtual u16 punch(const std::string &toolname, v3f dir,
|
||||
const std::string &playername)
|
||||
{return 0;}
|
||||
|
||||
/*
|
||||
*/
|
||||
virtual void rightClick(Player *player){}
|
||||
|
||||
virtual bool isPeaceful(){return true;}
|
||||
// Returns a reference
|
||||
virtual InventoryItem* getWieldedItem()
|
||||
{ return NULL; }
|
||||
virtual void damageWieldedItem(u16 amount)
|
||||
{}
|
||||
// If all fits, eats item and returns true. Otherwise returns false.
|
||||
virtual bool addToInventory(InventoryItem *item)
|
||||
{return false;}
|
||||
virtual void setHP(s16 hp)
|
||||
{}
|
||||
virtual s16 getHP()
|
||||
{return 0;}
|
||||
|
||||
/*
|
||||
Number of players which know about this object. Object won't be
|
||||
|
Loading…
Reference in New Issue
Block a user