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https://github.com/minetest/minetest.git
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Cleanup of particle & particlespawner structures and code (#9893)
This commit is contained in:
parent
1bcdc2d7e9
commit
1357ea1da2
@ -427,6 +427,7 @@ set(common_SRCS
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noise.cpp
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objdef.cpp
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object_properties.cpp
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particles.cpp
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pathfinder.cpp
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player.cpp
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porting.cpp
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@ -21,8 +21,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <string>
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#include "irrlichttypes_bloated.h"
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#include "hud.h"
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#include "skyparams.h"
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struct ParticleParameters;
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struct ParticleSpawnerParameters;
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struct SkyboxParams;
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struct SunParams;
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struct MoonParams;
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struct StarParams;
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enum ClientEventType : u8
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{
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@ -77,44 +82,12 @@ struct ClientEvent
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} show_formspec;
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// struct{
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//} textures_updated;
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ParticleParameters *spawn_particle;
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struct
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{
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v3f *pos;
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v3f *vel;
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v3f *acc;
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f32 expirationtime;
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f32 size;
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bool collisiondetection;
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bool collision_removal;
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bool object_collision;
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bool vertical;
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std::string *texture;
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struct TileAnimationParams animation;
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u8 glow;
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} spawn_particle;
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struct
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{
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u16 amount;
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f32 spawntime;
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v3f *minpos;
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v3f *maxpos;
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v3f *minvel;
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v3f *maxvel;
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v3f *minacc;
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v3f *maxacc;
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f32 minexptime;
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f32 maxexptime;
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f32 minsize;
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f32 maxsize;
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bool collisiondetection;
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bool collision_removal;
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bool object_collision;
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ParticleSpawnerParameters *p;
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u16 attached_id;
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bool vertical;
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std::string *texture;
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u64 id;
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struct TileAnimationParams animation;
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u8 glow;
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} add_particlespawner;
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struct
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{
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@ -37,32 +37,31 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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Utility
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*/
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v3f random_v3f(v3f min, v3f max)
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static f32 random_f32(f32 min, f32 max)
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{
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return rand() / (float)RAND_MAX * (max - min) + min;
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}
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static v3f random_v3f(v3f min, v3f max)
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{
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return v3f(
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rand() / (float)RAND_MAX * (max.X - min.X) + min.X,
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rand() / (float)RAND_MAX * (max.Y - min.Y) + min.Y,
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rand() / (float)RAND_MAX * (max.Z - min.Z) + min.Z);
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random_f32(min.X, max.X),
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random_f32(min.Y, max.Y),
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random_f32(min.Z, max.Z));
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}
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/*
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Particle
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*/
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Particle::Particle(
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IGameDef *gamedef,
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LocalPlayer *player,
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ClientEnvironment *env,
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v3f pos,
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v3f velocity,
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v3f acceleration,
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float expirationtime,
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float size,
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bool collisiondetection,
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bool collision_removal,
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bool object_collision,
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bool vertical,
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const ParticleParameters &p,
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video::ITexture *texture,
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v2f texpos,
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v2f texsize,
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const struct TileAnimationParams &anim,
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u8 glow,
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video::SColor color
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):
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scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),
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@ -81,33 +80,28 @@ Particle::Particle(
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m_material.setTexture(0, texture);
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m_texpos = texpos;
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m_texsize = texsize;
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m_animation = anim;
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m_animation = p.animation;
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// Color
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m_base_color = color;
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m_color = color;
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// Particle related
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m_pos = pos;
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m_velocity = velocity;
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m_acceleration = acceleration;
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m_expiration = expirationtime;
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m_pos = p.pos;
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m_velocity = p.vel;
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m_acceleration = p.acc;
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m_expiration = p.expirationtime;
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m_player = player;
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m_size = size;
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m_collisiondetection = collisiondetection;
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m_collision_removal = collision_removal;
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m_object_collision = object_collision;
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m_vertical = vertical;
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m_glow = glow;
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m_size = p.size;
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m_collisiondetection = p.collisiondetection;
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m_collision_removal = p.collision_removal;
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m_object_collision = p.object_collision;
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m_vertical = p.vertical;
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m_glow = p.glow;
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// Irrlicht stuff
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m_collisionbox = aabb3f(
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-size / 2,
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-size / 2,
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-size / 2,
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size / 2,
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size / 2,
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size / 2);
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const float c = p.size / 2;
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m_collisionbox = aabb3f(-c, -c, -c, c, c, c);
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this->setAutomaticCulling(scene::EAC_OFF);
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// Init lighting
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@ -255,52 +249,22 @@ void Particle::updateVertices()
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ParticleSpawner::ParticleSpawner(
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IGameDef *gamedef,
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LocalPlayer *player,
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u16 amount,
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float time,
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v3f minpos, v3f maxpos,
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v3f minvel, v3f maxvel,
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v3f minacc, v3f maxacc,
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float minexptime, float maxexptime,
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float minsize, float maxsize,
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bool collisiondetection,
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bool collision_removal,
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bool object_collision,
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const ParticleSpawnerParameters &p,
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u16 attached_id,
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bool vertical,
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video::ITexture *texture,
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const struct TileAnimationParams &anim,
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u8 glow,
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ParticleManager *p_manager
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):
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m_particlemanager(p_manager)
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m_particlemanager(p_manager), p(p)
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{
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m_gamedef = gamedef;
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m_player = player;
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m_amount = amount;
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m_spawntime = time;
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m_minpos = minpos;
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m_maxpos = maxpos;
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m_minvel = minvel;
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m_maxvel = maxvel;
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m_minacc = minacc;
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m_maxacc = maxacc;
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m_minexptime = minexptime;
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m_maxexptime = maxexptime;
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m_minsize = minsize;
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m_maxsize = maxsize;
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m_collisiondetection = collisiondetection;
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m_collision_removal = collision_removal;
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m_object_collision = object_collision;
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m_attached_id = attached_id;
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m_vertical = vertical;
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m_texture = texture;
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m_time = 0;
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m_animation = anim;
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m_glow = glow;
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for (u16 i = 0; i <= m_amount; i++)
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{
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float spawntime = (float)rand() / (float)RAND_MAX * m_spawntime;
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m_spawntimes.reserve(p.amount + 1);
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for (u16 i = 0; i <= p.amount; i++) {
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float spawntime = rand() / (float)RAND_MAX * p.time;
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m_spawntimes.push_back(spawntime);
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}
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}
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@ -309,7 +273,7 @@ void ParticleSpawner::spawnParticle(ClientEnvironment *env, float radius,
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const core::matrix4 *attached_absolute_pos_rot_matrix)
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{
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v3f ppos = m_player->getPosition() / BS;
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v3f pos = random_v3f(m_minpos, m_maxpos);
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v3f pos = random_v3f(p.minpos, p.maxpos);
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// Need to apply this first or the following check
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// will be wrong for attached spawners
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@ -326,41 +290,32 @@ void ParticleSpawner::spawnParticle(ClientEnvironment *env, float radius,
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if (pos.getDistanceFrom(ppos) > radius)
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return;
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v3f vel = random_v3f(m_minvel, m_maxvel);
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v3f acc = random_v3f(m_minacc, m_maxacc);
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// Parameters for the single particle we're about to spawn
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ParticleParameters pp;
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pp.pos = pos;
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pp.vel = random_v3f(p.minvel, p.maxvel);
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pp.acc = random_v3f(p.minacc, p.maxacc);
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if (attached_absolute_pos_rot_matrix) {
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// Apply attachment rotation
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attached_absolute_pos_rot_matrix->rotateVect(vel);
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attached_absolute_pos_rot_matrix->rotateVect(acc);
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attached_absolute_pos_rot_matrix->rotateVect(pp.vel);
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attached_absolute_pos_rot_matrix->rotateVect(pp.acc);
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}
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float exptime = rand() / (float)RAND_MAX
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* (m_maxexptime - m_minexptime)
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+ m_minexptime;
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pp.expirationtime = random_f32(p.minexptime, p.maxexptime);
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pp.size = random_f32(p.minsize, p.maxsize);
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float size = rand() / (float)RAND_MAX
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* (m_maxsize - m_minsize)
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+ m_minsize;
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p.copyCommon(pp);
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m_particlemanager->addParticle(new Particle(
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m_gamedef,
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m_player,
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env,
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pos,
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vel,
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acc,
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exptime,
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size,
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m_collisiondetection,
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m_collision_removal,
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m_object_collision,
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m_vertical,
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pp,
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m_texture,
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v2f(0.0, 0.0),
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v2f(1.0, 1.0),
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m_animation,
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m_glow
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v2f(1.0, 1.0)
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));
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}
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@ -381,12 +336,11 @@ void ParticleSpawner::step(float dtime, ClientEnvironment *env)
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}
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}
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if (m_spawntime != 0) {
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if (p.time != 0) {
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// Spawner exists for a predefined timespan
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for (std::vector<float>::iterator i = m_spawntimes.begin();
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i != m_spawntimes.end();) {
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if ((*i) <= m_time && m_amount > 0) {
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--m_amount;
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for (auto i = m_spawntimes.begin(); i != m_spawntimes.end(); ) {
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if ((*i) <= m_time && p.amount > 0) {
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--p.amount;
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// Pretend to, but don't actually spawn a particle if it is
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// attached to an unloaded object or distant from player.
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@ -405,13 +359,16 @@ void ParticleSpawner::step(float dtime, ClientEnvironment *env)
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if (unloaded)
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return;
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for (int i = 0; i <= m_amount; i++) {
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for (int i = 0; i <= p.amount; i++) {
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if (rand() / (float)RAND_MAX < dtime)
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spawnParticle(env, radius, attached_absolute_pos_rot_matrix);
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}
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}
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}
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/*
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ParticleManager
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*/
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ParticleManager::ParticleManager(ClientEnvironment *env) :
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m_env(env)
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@ -479,99 +436,84 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client,
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{
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switch (event->type) {
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case CE_DELETE_PARTICLESPAWNER: {
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MutexAutoLock lock(m_spawner_list_lock);
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if (m_particle_spawners.find(event->delete_particlespawner.id) !=
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m_particle_spawners.end()) {
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delete m_particle_spawners.find(event->delete_particlespawner.id)->second;
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m_particle_spawners.erase(event->delete_particlespawner.id);
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}
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deleteParticleSpawner(event->delete_particlespawner.id);
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// no allocated memory in delete event
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break;
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}
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case CE_ADD_PARTICLESPAWNER: {
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{
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MutexAutoLock lock(m_spawner_list_lock);
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if (m_particle_spawners.find(event->add_particlespawner.id) !=
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m_particle_spawners.end()) {
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delete m_particle_spawners.find(event->add_particlespawner.id)->second;
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m_particle_spawners.erase(event->add_particlespawner.id);
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}
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}
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deleteParticleSpawner(event->add_particlespawner.id);
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const ParticleSpawnerParameters &p = *event->add_particlespawner.p;
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video::ITexture *texture =
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client->tsrc()->getTextureForMesh(*(event->add_particlespawner.texture));
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client->tsrc()->getTextureForMesh(p.texture);
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auto toadd = new ParticleSpawner(client, player,
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event->add_particlespawner.amount,
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event->add_particlespawner.spawntime,
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*event->add_particlespawner.minpos,
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*event->add_particlespawner.maxpos,
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*event->add_particlespawner.minvel,
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*event->add_particlespawner.maxvel,
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*event->add_particlespawner.minacc,
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*event->add_particlespawner.maxacc,
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event->add_particlespawner.minexptime,
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event->add_particlespawner.maxexptime,
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event->add_particlespawner.minsize,
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event->add_particlespawner.maxsize,
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event->add_particlespawner.collisiondetection,
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event->add_particlespawner.collision_removal,
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event->add_particlespawner.object_collision,
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p,
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event->add_particlespawner.attached_id,
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event->add_particlespawner.vertical,
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texture,
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event->add_particlespawner.animation,
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event->add_particlespawner.glow,
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this);
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/* delete allocated content of event */
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delete event->add_particlespawner.minpos;
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delete event->add_particlespawner.maxpos;
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delete event->add_particlespawner.minvel;
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delete event->add_particlespawner.maxvel;
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delete event->add_particlespawner.minacc;
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delete event->add_particlespawner.texture;
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delete event->add_particlespawner.maxacc;
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addParticleSpawner(event->add_particlespawner.id, toadd);
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{
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MutexAutoLock lock(m_spawner_list_lock);
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m_particle_spawners[event->add_particlespawner.id] = toadd;
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}
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delete event->add_particlespawner.p;
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break;
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}
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case CE_SPAWN_PARTICLE: {
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const ParticleParameters &p = *event->spawn_particle;
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video::ITexture *texture =
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client->tsrc()->getTextureForMesh(*(event->spawn_particle.texture));
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client->tsrc()->getTextureForMesh(p.texture);
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Particle *toadd = new Particle(client, player, m_env,
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*event->spawn_particle.pos,
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*event->spawn_particle.vel,
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*event->spawn_particle.acc,
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event->spawn_particle.expirationtime,
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event->spawn_particle.size,
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event->spawn_particle.collisiondetection,
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event->spawn_particle.collision_removal,
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event->spawn_particle.object_collision,
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event->spawn_particle.vertical,
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p,
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texture,
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v2f(0.0, 0.0),
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v2f(1.0, 1.0),
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event->spawn_particle.animation,
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event->spawn_particle.glow);
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v2f(1.0, 1.0));
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addParticle(toadd);
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delete event->spawn_particle.pos;
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delete event->spawn_particle.vel;
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delete event->spawn_particle.acc;
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delete event->spawn_particle.texture;
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delete event->spawn_particle;
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break;
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}
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default: break;
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}
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}
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bool ParticleManager::getNodeParticleParams(const MapNode &n,
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const ContentFeatures &f, ParticleParameters &p,
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video::ITexture **texture, v2f &texpos, v2f &texsize, video::SColor *color)
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{
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// No particles for "airlike" nodes
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if (f.drawtype == NDT_AIRLIKE)
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return false;
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// Texture
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u8 texid = rand() % 6;
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const TileLayer &tile = f.tiles[texid].layers[0];
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p.animation.type = TAT_NONE;
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// Only use first frame of animated texture
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if (tile.material_flags & MATERIAL_FLAG_ANIMATION)
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*texture = (*tile.frames)[0].texture;
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else
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*texture = tile.texture;
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float size = (rand() % 8) / 64.0f;
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p.size = BS * size;
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if (tile.scale)
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size /= tile.scale;
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texsize = v2f(size * 2.0f, size * 2.0f);
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texpos.X = (rand() % 64) / 64.0f - texsize.X;
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texpos.Y = (rand() % 64) / 64.0f - texsize.Y;
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if (tile.has_color)
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*color = tile.color;
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else
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||||
n.getColor(f, color);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// The final burst of particles when a node is finally dug, *not* particles
|
||||
// spawned during the digging of a node.
|
||||
|
||||
@ -593,73 +535,41 @@ void ParticleManager::addDiggingParticles(IGameDef *gamedef,
|
||||
void ParticleManager::addNodeParticle(IGameDef *gamedef,
|
||||
LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f)
|
||||
{
|
||||
// No particles for "airlike" nodes
|
||||
if (f.drawtype == NDT_AIRLIKE)
|
||||
ParticleParameters p;
|
||||
video::ITexture *texture;
|
||||
v2f texpos, texsize;
|
||||
video::SColor color;
|
||||
|
||||
if (!getNodeParticleParams(n, f, p, &texture, texpos, texsize, &color))
|
||||
return;
|
||||
|
||||
// Texture
|
||||
u8 texid = myrand_range(0, 5);
|
||||
const TileLayer &tile = f.tiles[texid].layers[0];
|
||||
video::ITexture *texture;
|
||||
struct TileAnimationParams anim;
|
||||
anim.type = TAT_NONE;
|
||||
|
||||
// Only use first frame of animated texture
|
||||
if (tile.material_flags & MATERIAL_FLAG_ANIMATION)
|
||||
texture = (*tile.frames)[0].texture;
|
||||
else
|
||||
texture = tile.texture;
|
||||
|
||||
float size = (rand() % 8) / 64.0f;
|
||||
float visual_size = BS * size;
|
||||
if (tile.scale)
|
||||
size /= tile.scale;
|
||||
v2f texsize(size * 2.0f, size * 2.0f);
|
||||
v2f texpos;
|
||||
texpos.X = (rand() % 64) / 64.0f - texsize.X;
|
||||
texpos.Y = (rand() % 64) / 64.0f - texsize.Y;
|
||||
p.expirationtime = (rand() % 100) / 100.0f;
|
||||
|
||||
// Physics
|
||||
v3f velocity(
|
||||
p.vel = v3f(
|
||||
(rand() % 150) / 50.0f - 1.5f,
|
||||
(rand() % 150) / 50.0f,
|
||||
(rand() % 150) / 50.0f - 1.5f
|
||||
);
|
||||
v3f acceleration(
|
||||
p.acc = v3f(
|
||||
0.0f,
|
||||
-player->movement_gravity * player->physics_override_gravity / BS,
|
||||
0.0f
|
||||
);
|
||||
v3f particlepos = v3f(
|
||||
p.pos = v3f(
|
||||
(f32)pos.X + (rand() % 100) / 200.0f - 0.25f,
|
||||
(f32)pos.Y + (rand() % 100) / 200.0f - 0.25f,
|
||||
(f32)pos.Z + (rand() % 100) / 200.0f - 0.25f
|
||||
);
|
||||
|
||||
video::SColor color;
|
||||
if (tile.has_color)
|
||||
color = tile.color;
|
||||
else
|
||||
n.getColor(f, &color);
|
||||
|
||||
Particle *toadd = new Particle(
|
||||
gamedef,
|
||||
player,
|
||||
m_env,
|
||||
particlepos,
|
||||
velocity,
|
||||
acceleration,
|
||||
(rand() % 100) / 100.0f, // expiration time
|
||||
visual_size,
|
||||
true,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
p,
|
||||
texture,
|
||||
texpos,
|
||||
texsize,
|
||||
anim,
|
||||
0,
|
||||
color);
|
||||
|
||||
addParticle(toadd);
|
||||
@ -670,3 +580,20 @@ void ParticleManager::addParticle(Particle *toadd)
|
||||
MutexAutoLock lock(m_particle_list_lock);
|
||||
m_particles.push_back(toadd);
|
||||
}
|
||||
|
||||
|
||||
void ParticleManager::addParticleSpawner(u64 id, ParticleSpawner *toadd)
|
||||
{
|
||||
MutexAutoLock lock(m_spawner_list_lock);
|
||||
m_particle_spawners[id] = toadd;
|
||||
}
|
||||
|
||||
void ParticleManager::deleteParticleSpawner(u64 id)
|
||||
{
|
||||
MutexAutoLock lock(m_spawner_list_lock);
|
||||
auto it = m_particle_spawners.find(id);
|
||||
if (it != m_particle_spawners.end()) {
|
||||
delete it->second;
|
||||
m_particle_spawners.erase(it);
|
||||
}
|
||||
}
|
||||
|
@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "irrlichttypes_extrabloated.h"
|
||||
#include "client/tile.h"
|
||||
#include "localplayer.h"
|
||||
#include "tileanimation.h"
|
||||
#include "../particles.h"
|
||||
|
||||
struct ClientEvent;
|
||||
class ParticleManager;
|
||||
@ -38,20 +38,10 @@ class Particle : public scene::ISceneNode
|
||||
IGameDef* gamedef,
|
||||
LocalPlayer *player,
|
||||
ClientEnvironment *env,
|
||||
v3f pos,
|
||||
v3f velocity,
|
||||
v3f acceleration,
|
||||
float expirationtime,
|
||||
float size,
|
||||
bool collisiondetection,
|
||||
bool collision_removal,
|
||||
bool object_collision,
|
||||
bool vertical,
|
||||
const ParticleParameters &p,
|
||||
video::ITexture *texture,
|
||||
v2f texpos,
|
||||
v2f texsize,
|
||||
const struct TileAnimationParams &anim,
|
||||
u8 glow,
|
||||
video::SColor color = video::SColor(0xFFFFFFFF)
|
||||
);
|
||||
~Particle() = default;
|
||||
@ -119,20 +109,9 @@ class ParticleSpawner
|
||||
public:
|
||||
ParticleSpawner(IGameDef* gamedef,
|
||||
LocalPlayer *player,
|
||||
u16 amount,
|
||||
float time,
|
||||
v3f minp, v3f maxp,
|
||||
v3f minvel, v3f maxvel,
|
||||
v3f minacc, v3f maxacc,
|
||||
float minexptime, float maxexptime,
|
||||
float minsize, float maxsize,
|
||||
bool collisiondetection,
|
||||
bool collision_removal,
|
||||
bool object_collision,
|
||||
const ParticleSpawnerParameters &p,
|
||||
u16 attached_id,
|
||||
bool vertical,
|
||||
video::ITexture *texture,
|
||||
const struct TileAnimationParams &anim, u8 glow,
|
||||
ParticleManager* p_manager);
|
||||
|
||||
~ParticleSpawner() = default;
|
||||
@ -140,7 +119,7 @@ public:
|
||||
void step(float dtime, ClientEnvironment *env);
|
||||
|
||||
bool get_expired ()
|
||||
{ return (m_amount <= 0) && m_spawntime != 0; }
|
||||
{ return p.amount <= 0 && p.time != 0; }
|
||||
|
||||
private:
|
||||
void spawnParticle(ClientEnvironment *env, float radius,
|
||||
@ -150,27 +129,10 @@ private:
|
||||
float m_time;
|
||||
IGameDef *m_gamedef;
|
||||
LocalPlayer *m_player;
|
||||
u16 m_amount;
|
||||
float m_spawntime;
|
||||
v3f m_minpos;
|
||||
v3f m_maxpos;
|
||||
v3f m_minvel;
|
||||
v3f m_maxvel;
|
||||
v3f m_minacc;
|
||||
v3f m_maxacc;
|
||||
float m_minexptime;
|
||||
float m_maxexptime;
|
||||
float m_minsize;
|
||||
float m_maxsize;
|
||||
ParticleSpawnerParameters p;
|
||||
video::ITexture *m_texture;
|
||||
std::vector<float> m_spawntimes;
|
||||
bool m_collisiondetection;
|
||||
bool m_collision_removal;
|
||||
bool m_object_collision;
|
||||
bool m_vertical;
|
||||
u16 m_attached_id;
|
||||
struct TileAnimationParams m_animation;
|
||||
u8 m_glow;
|
||||
};
|
||||
|
||||
/**
|
||||
@ -197,8 +159,8 @@ public:
|
||||
/**
|
||||
* This function is only used by client particle spawners
|
||||
*
|
||||
* We don't need to check the particle spawner list because client ID will n
|
||||
* ever overlap (u64)
|
||||
* We don't need to check the particle spawner list because client ID will
|
||||
* never overlap (u64)
|
||||
* @return new id
|
||||
*/
|
||||
u64 generateSpawnerId()
|
||||
@ -207,9 +169,15 @@ public:
|
||||
}
|
||||
|
||||
protected:
|
||||
static bool getNodeParticleParams(const MapNode &n, const ContentFeatures &f,
|
||||
ParticleParameters &p, video::ITexture **texture, v2f &texpos,
|
||||
v2f &texsize, video::SColor *color);
|
||||
|
||||
void addParticle(Particle* toadd);
|
||||
|
||||
private:
|
||||
void addParticleSpawner(u64 id, ParticleSpawner *toadd);
|
||||
void deleteParticleSpawner(u64 id);
|
||||
|
||||
void stepParticles(float dtime);
|
||||
void stepSpawners(float dtime);
|
||||
|
@ -958,114 +958,56 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
|
||||
std::string datastring(pkt->getString(0), pkt->getSize());
|
||||
std::istringstream is(datastring, std::ios_base::binary);
|
||||
|
||||
v3f pos = readV3F32(is);
|
||||
v3f vel = readV3F32(is);
|
||||
v3f acc = readV3F32(is);
|
||||
float expirationtime = readF32(is);
|
||||
float size = readF32(is);
|
||||
bool collisiondetection = readU8(is);
|
||||
std::string texture = deSerializeLongString(is);
|
||||
|
||||
bool vertical = false;
|
||||
bool collision_removal = false;
|
||||
TileAnimationParams animation;
|
||||
animation.type = TAT_NONE;
|
||||
u8 glow = 0;
|
||||
bool object_collision = false;
|
||||
try {
|
||||
vertical = readU8(is);
|
||||
collision_removal = readU8(is);
|
||||
animation.deSerialize(is, m_proto_ver);
|
||||
glow = readU8(is);
|
||||
object_collision = readU8(is);
|
||||
} catch (...) {}
|
||||
ParticleParameters p;
|
||||
p.deSerialize(is, m_proto_ver);
|
||||
|
||||
ClientEvent *event = new ClientEvent();
|
||||
event->type = CE_SPAWN_PARTICLE;
|
||||
event->spawn_particle.pos = new v3f (pos);
|
||||
event->spawn_particle.vel = new v3f (vel);
|
||||
event->spawn_particle.acc = new v3f (acc);
|
||||
event->spawn_particle.expirationtime = expirationtime;
|
||||
event->spawn_particle.size = size;
|
||||
event->spawn_particle.collisiondetection = collisiondetection;
|
||||
event->spawn_particle.collision_removal = collision_removal;
|
||||
event->spawn_particle.object_collision = object_collision;
|
||||
event->spawn_particle.vertical = vertical;
|
||||
event->spawn_particle.texture = new std::string(texture);
|
||||
event->spawn_particle.animation = animation;
|
||||
event->spawn_particle.glow = glow;
|
||||
event->type = CE_SPAWN_PARTICLE;
|
||||
event->spawn_particle = new ParticleParameters(p);
|
||||
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
|
||||
void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
|
||||
{
|
||||
u16 amount;
|
||||
float spawntime;
|
||||
v3f minpos;
|
||||
v3f maxpos;
|
||||
v3f minvel;
|
||||
v3f maxvel;
|
||||
v3f minacc;
|
||||
v3f maxacc;
|
||||
float minexptime;
|
||||
float maxexptime;
|
||||
float minsize;
|
||||
float maxsize;
|
||||
bool collisiondetection;
|
||||
std::string datastring(pkt->getString(0), pkt->getSize());
|
||||
std::istringstream is(datastring, std::ios_base::binary);
|
||||
|
||||
ParticleSpawnerParameters p;
|
||||
u32 server_id;
|
||||
u16 attached_id = 0;
|
||||
|
||||
*pkt >> amount >> spawntime >> minpos >> maxpos >> minvel >> maxvel
|
||||
>> minacc >> maxacc >> minexptime >> maxexptime >> minsize
|
||||
>> maxsize >> collisiondetection;
|
||||
p.amount = readU16(is);
|
||||
p.time = readF32(is);
|
||||
p.minpos = readV3F32(is);
|
||||
p.maxpos = readV3F32(is);
|
||||
p.minvel = readV3F32(is);
|
||||
p.maxvel = readV3F32(is);
|
||||
p.minacc = readV3F32(is);
|
||||
p.maxacc = readV3F32(is);
|
||||
p.minexptime = readF32(is);
|
||||
p.maxexptime = readF32(is);
|
||||
p.minsize = readF32(is);
|
||||
p.maxsize = readF32(is);
|
||||
p.collisiondetection = readU8(is);
|
||||
p.texture = deSerializeLongString(is);
|
||||
|
||||
std::string texture = pkt->readLongString();
|
||||
server_id = readU32(is);
|
||||
|
||||
*pkt >> server_id;
|
||||
p.vertical = readU8(is);
|
||||
p.collision_removal = readU8(is);
|
||||
|
||||
bool vertical = false;
|
||||
bool collision_removal = false;
|
||||
u16 attached_id = 0;
|
||||
TileAnimationParams animation;
|
||||
animation.type = TAT_NONE;
|
||||
u8 glow = 0;
|
||||
bool object_collision = false;
|
||||
try {
|
||||
*pkt >> vertical;
|
||||
*pkt >> collision_removal;
|
||||
*pkt >> attached_id;
|
||||
attached_id = readU16(is);
|
||||
|
||||
// This is horrible but required (why are there two ways to deserialize pkts?)
|
||||
std::string datastring(pkt->getRemainingString(), pkt->getRemainingBytes());
|
||||
std::istringstream is(datastring, std::ios_base::binary);
|
||||
animation.deSerialize(is, m_proto_ver);
|
||||
glow = readU8(is);
|
||||
object_collision = readU8(is);
|
||||
} catch (...) {}
|
||||
p.animation.deSerialize(is, m_proto_ver);
|
||||
p.glow = readU8(is);
|
||||
p.object_collision = readU8(is);
|
||||
|
||||
auto event = new ClientEvent();
|
||||
event->type = CE_ADD_PARTICLESPAWNER;
|
||||
event->add_particlespawner.amount = amount;
|
||||
event->add_particlespawner.spawntime = spawntime;
|
||||
event->add_particlespawner.minpos = new v3f (minpos);
|
||||
event->add_particlespawner.maxpos = new v3f (maxpos);
|
||||
event->add_particlespawner.minvel = new v3f (minvel);
|
||||
event->add_particlespawner.maxvel = new v3f (maxvel);
|
||||
event->add_particlespawner.minacc = new v3f (minacc);
|
||||
event->add_particlespawner.maxacc = new v3f (maxacc);
|
||||
event->add_particlespawner.minexptime = minexptime;
|
||||
event->add_particlespawner.maxexptime = maxexptime;
|
||||
event->add_particlespawner.minsize = minsize;
|
||||
event->add_particlespawner.maxsize = maxsize;
|
||||
event->add_particlespawner.collisiondetection = collisiondetection;
|
||||
event->add_particlespawner.collision_removal = collision_removal;
|
||||
event->add_particlespawner.object_collision = object_collision;
|
||||
event->add_particlespawner.attached_id = attached_id;
|
||||
event->add_particlespawner.vertical = vertical;
|
||||
event->add_particlespawner.texture = new std::string(texture);
|
||||
event->add_particlespawner.id = server_id;
|
||||
event->add_particlespawner.animation = animation;
|
||||
event->add_particlespawner.glow = glow;
|
||||
event->type = CE_ADD_PARTICLESPAWNER;
|
||||
event->add_particlespawner.p = new ParticleSpawnerParameters(p);
|
||||
event->add_particlespawner.attached_id = attached_id;
|
||||
event->add_particlespawner.id = server_id;
|
||||
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
|
53
src/particles.cpp
Normal file
53
src/particles.cpp
Normal file
@ -0,0 +1,53 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2020 sfan5 <sfan5@live.de>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "particles.h"
|
||||
#include "util/serialize.h"
|
||||
|
||||
void ParticleParameters::serialize(std::ostream &os, u16 protocol_ver) const
|
||||
{
|
||||
writeV3F32(os, pos);
|
||||
writeV3F32(os, vel);
|
||||
writeV3F32(os, acc);
|
||||
writeF32(os, expirationtime);
|
||||
writeF32(os, size);
|
||||
writeU8(os, collisiondetection);
|
||||
os << serializeLongString(texture);
|
||||
writeU8(os, vertical);
|
||||
writeU8(os, collision_removal);
|
||||
animation.serialize(os, 6); /* NOT the protocol ver */
|
||||
writeU8(os, glow);
|
||||
writeU8(os, object_collision);
|
||||
}
|
||||
|
||||
void ParticleParameters::deSerialize(std::istream &is, u16 protocol_ver)
|
||||
{
|
||||
pos = readV3F32(is);
|
||||
vel = readV3F32(is);
|
||||
acc = readV3F32(is);
|
||||
expirationtime = readF32(is);
|
||||
size = readF32(is);
|
||||
collisiondetection = readU8(is);
|
||||
texture = deSerializeLongString(is);
|
||||
vertical = readU8(is);
|
||||
collision_removal = readU8(is);
|
||||
animation.deSerialize(is, 6); /* NOT the protocol ver */
|
||||
glow = readU8(is);
|
||||
object_collision = readU8(is);
|
||||
}
|
73
src/particles.h
Normal file
73
src/particles.h
Normal file
@ -0,0 +1,73 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include "irrlichttypes_bloated.h"
|
||||
#include "tileanimation.h"
|
||||
|
||||
// This file defines the particle-related structures that both the server and
|
||||
// client need. The ParticleManager and rendering is in client/particles.h
|
||||
|
||||
struct CommonParticleParams {
|
||||
bool collisiondetection = false;
|
||||
bool collision_removal = false;
|
||||
bool object_collision = false;
|
||||
bool vertical = false;
|
||||
std::string texture;
|
||||
struct TileAnimationParams animation;
|
||||
u8 glow = 0;
|
||||
|
||||
CommonParticleParams() {
|
||||
animation.type = TAT_NONE;
|
||||
}
|
||||
|
||||
/* This helper is useful for copying params from
|
||||
* ParticleSpawnerParameters to ParticleParameters */
|
||||
inline void copyCommon(CommonParticleParams &to) const {
|
||||
to.collisiondetection = collisiondetection;
|
||||
to.collision_removal = collision_removal;
|
||||
to.object_collision = object_collision;
|
||||
to.vertical = vertical;
|
||||
to.texture = texture;
|
||||
to.animation = animation;
|
||||
to.glow = glow;
|
||||
}
|
||||
};
|
||||
|
||||
struct ParticleParameters : CommonParticleParams {
|
||||
v3f pos;
|
||||
v3f vel;
|
||||
v3f acc;
|
||||
f32 expirationtime = 1;
|
||||
f32 size = 1;
|
||||
|
||||
void serialize(std::ostream &os, u16 protocol_ver) const;
|
||||
void deSerialize(std::istream &is, u16 protocol_ver);
|
||||
};
|
||||
|
||||
struct ParticleSpawnerParameters : CommonParticleParams {
|
||||
u16 amount = 1;
|
||||
v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
|
||||
f32 time = 1;
|
||||
f32 minexptime = 1, maxexptime = 1, minsize = 1, maxsize = 1;
|
||||
|
||||
// For historical reasons no (de-)serialization methods here
|
||||
};
|
@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "common/c_converter.h"
|
||||
#include "common/c_content.h"
|
||||
#include "server.h"
|
||||
#include "client/particles.h"
|
||||
#include "particles.h"
|
||||
|
||||
// add_particle({pos=, velocity=, acceleration=, expirationtime=,
|
||||
// size=, collisiondetection=, collision_removal=, object_collision=,
|
||||
@ -40,85 +40,81 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
// glow = num
|
||||
int ModApiParticles::l_add_particle(lua_State *L)
|
||||
{
|
||||
MAP_LOCK_REQUIRED;
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
// Get parameters
|
||||
v3f pos, vel, acc;
|
||||
float expirationtime, size;
|
||||
expirationtime = size = 1;
|
||||
bool collisiondetection, vertical, collision_removal, object_collision;
|
||||
collisiondetection = vertical = collision_removal = object_collision = false;
|
||||
struct TileAnimationParams animation;
|
||||
animation.type = TAT_NONE;
|
||||
std::string texture;
|
||||
struct ParticleParameters p;
|
||||
std::string playername;
|
||||
u8 glow = 0;
|
||||
|
||||
if (lua_gettop(L) > 1) // deprecated
|
||||
{
|
||||
log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition");
|
||||
pos = check_v3f(L, 1);
|
||||
vel = check_v3f(L, 2);
|
||||
acc = check_v3f(L, 3);
|
||||
expirationtime = luaL_checknumber(L, 4);
|
||||
size = luaL_checknumber(L, 5);
|
||||
collisiondetection = readParam<bool>(L, 6);
|
||||
texture = luaL_checkstring(L, 7);
|
||||
log_deprecated(L, "Deprecated add_particle call with "
|
||||
"individual parameters instead of definition");
|
||||
p.pos = check_v3f(L, 1);
|
||||
p.vel = check_v3f(L, 2);
|
||||
p.acc = check_v3f(L, 3);
|
||||
p.expirationtime = luaL_checknumber(L, 4);
|
||||
p.size = luaL_checknumber(L, 5);
|
||||
p.collisiondetection = readParam<bool>(L, 6);
|
||||
p.texture = luaL_checkstring(L, 7);
|
||||
if (lua_gettop(L) == 8) // only spawn for a single player
|
||||
playername = luaL_checkstring(L, 8);
|
||||
}
|
||||
else if (lua_istable(L, 1))
|
||||
{
|
||||
lua_getfield(L, 1, "pos");
|
||||
pos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f();
|
||||
if (lua_istable(L, -1))
|
||||
p.pos = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "vel");
|
||||
if (lua_istable(L, -1)) {
|
||||
vel = check_v3f(L, -1);
|
||||
p.vel = check_v3f(L, -1);
|
||||
log_deprecated(L, "The use of vel is deprecated. "
|
||||
"Use velocity instead");
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "velocity");
|
||||
vel = lua_istable(L, -1) ? check_v3f(L, -1) : vel;
|
||||
if (lua_istable(L, -1))
|
||||
p.vel = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "acc");
|
||||
if (lua_istable(L, -1)) {
|
||||
acc = check_v3f(L, -1);
|
||||
p.acc = check_v3f(L, -1);
|
||||
log_deprecated(L, "The use of acc is deprecated. "
|
||||
"Use acceleration instead");
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "acceleration");
|
||||
acc = lua_istable(L, -1) ? check_v3f(L, -1) : acc;
|
||||
if (lua_istable(L, -1))
|
||||
p.acc = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
|
||||
size = getfloatfield_default(L, 1, "size", 1);
|
||||
collisiondetection = getboolfield_default(L, 1,
|
||||
"collisiondetection", collisiondetection);
|
||||
collision_removal = getboolfield_default(L, 1,
|
||||
"collision_removal", collision_removal);
|
||||
object_collision = getboolfield_default(L, 1,
|
||||
"object_collision", object_collision);
|
||||
vertical = getboolfield_default(L, 1, "vertical", vertical);
|
||||
p.expirationtime = getfloatfield_default(L, 1, "expirationtime",
|
||||
p.expirationtime);
|
||||
p.size = getfloatfield_default(L, 1, "size", p.size);
|
||||
p.collisiondetection = getboolfield_default(L, 1,
|
||||
"collisiondetection", p.collisiondetection);
|
||||
p.collision_removal = getboolfield_default(L, 1,
|
||||
"collision_removal", p.collision_removal);
|
||||
p.object_collision = getboolfield_default(L, 1,
|
||||
"object_collision", p.object_collision);
|
||||
p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
|
||||
|
||||
lua_getfield(L, 1, "animation");
|
||||
animation = read_animation_definition(L, -1);
|
||||
p.animation = read_animation_definition(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
texture = getstringfield_default(L, 1, "texture", "");
|
||||
playername = getstringfield_default(L, 1, "playername", "");
|
||||
p.texture = getstringfield_default(L, 1, "texture", p.texture);
|
||||
p.glow = getintfield_default(L, 1, "glow", p.glow);
|
||||
|
||||
glow = getintfield_default(L, 1, "glow", 0);
|
||||
playername = getstringfield_default(L, 1, "playername", "");
|
||||
}
|
||||
getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
|
||||
collisiondetection, collision_removal, object_collision, vertical,
|
||||
texture, animation, glow);
|
||||
|
||||
getServer(L)->spawnParticle(playername, p);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -146,84 +142,82 @@ int ModApiParticles::l_add_particle(lua_State *L)
|
||||
// glow = num
|
||||
int ModApiParticles::l_add_particlespawner(lua_State *L)
|
||||
{
|
||||
MAP_LOCK_REQUIRED;
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
// Get parameters
|
||||
u16 amount = 1;
|
||||
v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
|
||||
float time, minexptime, maxexptime, minsize, maxsize;
|
||||
time = minexptime = maxexptime = minsize = maxsize = 1;
|
||||
bool collisiondetection, vertical, collision_removal, object_collision;
|
||||
collisiondetection = vertical = collision_removal = object_collision = false;
|
||||
struct TileAnimationParams animation;
|
||||
animation.type = TAT_NONE;
|
||||
ParticleSpawnerParameters p;
|
||||
ServerActiveObject *attached = NULL;
|
||||
std::string texture;
|
||||
std::string playername;
|
||||
u8 glow = 0;
|
||||
|
||||
if (lua_gettop(L) > 1) //deprecated
|
||||
{
|
||||
log_deprecated(L,"Deprecated add_particlespawner call with individual parameters instead of definition");
|
||||
amount = luaL_checknumber(L, 1);
|
||||
time = luaL_checknumber(L, 2);
|
||||
minpos = check_v3f(L, 3);
|
||||
maxpos = check_v3f(L, 4);
|
||||
minvel = check_v3f(L, 5);
|
||||
maxvel = check_v3f(L, 6);
|
||||
minacc = check_v3f(L, 7);
|
||||
maxacc = check_v3f(L, 8);
|
||||
minexptime = luaL_checknumber(L, 9);
|
||||
maxexptime = luaL_checknumber(L, 10);
|
||||
minsize = luaL_checknumber(L, 11);
|
||||
maxsize = luaL_checknumber(L, 12);
|
||||
collisiondetection = readParam<bool>(L, 13);
|
||||
texture = luaL_checkstring(L, 14);
|
||||
log_deprecated(L, "Deprecated add_particlespawner call with "
|
||||
"individual parameters instead of definition");
|
||||
p.amount = luaL_checknumber(L, 1);
|
||||
p.time = luaL_checknumber(L, 2);
|
||||
p.minpos = check_v3f(L, 3);
|
||||
p.maxpos = check_v3f(L, 4);
|
||||
p.minvel = check_v3f(L, 5);
|
||||
p.maxvel = check_v3f(L, 6);
|
||||
p.minacc = check_v3f(L, 7);
|
||||
p.maxacc = check_v3f(L, 8);
|
||||
p.minexptime = luaL_checknumber(L, 9);
|
||||
p.maxexptime = luaL_checknumber(L, 10);
|
||||
p.minsize = luaL_checknumber(L, 11);
|
||||
p.maxsize = luaL_checknumber(L, 12);
|
||||
p.collisiondetection = readParam<bool>(L, 13);
|
||||
p.texture = luaL_checkstring(L, 14);
|
||||
if (lua_gettop(L) == 15) // only spawn for a single player
|
||||
playername = luaL_checkstring(L, 15);
|
||||
}
|
||||
else if (lua_istable(L, 1))
|
||||
{
|
||||
amount = getintfield_default(L, 1, "amount", amount);
|
||||
time = getfloatfield_default(L, 1, "time", time);
|
||||
p.amount = getintfield_default(L, 1, "amount", p.amount);
|
||||
p.time = getfloatfield_default(L, 1, "time", p.time);
|
||||
|
||||
lua_getfield(L, 1, "minpos");
|
||||
minpos = lua_istable(L, -1) ? check_v3f(L, -1) : minpos;
|
||||
if (lua_istable(L, -1))
|
||||
p.minpos = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "maxpos");
|
||||
maxpos = lua_istable(L, -1) ? check_v3f(L, -1) : maxpos;
|
||||
if (lua_istable(L, -1))
|
||||
p.maxpos = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "minvel");
|
||||
minvel = lua_istable(L, -1) ? check_v3f(L, -1) : minvel;
|
||||
if (lua_istable(L, -1))
|
||||
p.minvel = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "maxvel");
|
||||
maxvel = lua_istable(L, -1) ? check_v3f(L, -1) : maxvel;
|
||||
if (lua_istable(L, -1))
|
||||
p.maxvel = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "minacc");
|
||||
minacc = lua_istable(L, -1) ? check_v3f(L, -1) : minacc;
|
||||
if (lua_istable(L, -1))
|
||||
p.minacc = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "maxacc");
|
||||
maxacc = lua_istable(L, -1) ? check_v3f(L, -1) : maxacc;
|
||||
if (lua_istable(L, -1))
|
||||
p.maxacc = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
minexptime = getfloatfield_default(L, 1, "minexptime", minexptime);
|
||||
maxexptime = getfloatfield_default(L, 1, "maxexptime", maxexptime);
|
||||
minsize = getfloatfield_default(L, 1, "minsize", minsize);
|
||||
maxsize = getfloatfield_default(L, 1, "maxsize", maxsize);
|
||||
collisiondetection = getboolfield_default(L, 1,
|
||||
"collisiondetection", collisiondetection);
|
||||
collision_removal = getboolfield_default(L, 1,
|
||||
"collision_removal", collision_removal);
|
||||
object_collision = getboolfield_default(L, 1,
|
||||
"object_collision", object_collision);
|
||||
p.minexptime = getfloatfield_default(L, 1, "minexptime", p.minexptime);
|
||||
p.maxexptime = getfloatfield_default(L, 1, "maxexptime", p.maxexptime);
|
||||
p.minsize = getfloatfield_default(L, 1, "minsize", p.minsize);
|
||||
p.maxsize = getfloatfield_default(L, 1, "maxsize", p.maxsize);
|
||||
p.collisiondetection = getboolfield_default(L, 1,
|
||||
"collisiondetection", p.collisiondetection);
|
||||
p.collision_removal = getboolfield_default(L, 1,
|
||||
"collision_removal", p.collision_removal);
|
||||
p.object_collision = getboolfield_default(L, 1,
|
||||
"object_collision", p.object_collision);
|
||||
|
||||
lua_getfield(L, 1, "animation");
|
||||
animation = read_animation_definition(L, -1);
|
||||
p.animation = read_animation_definition(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "attached");
|
||||
@ -233,25 +227,13 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
|
||||
attached = ObjectRef::getobject(ref);
|
||||
}
|
||||
|
||||
vertical = getboolfield_default(L, 1, "vertical", vertical);
|
||||
texture = getstringfield_default(L, 1, "texture", "");
|
||||
p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
|
||||
p.texture = getstringfield_default(L, 1, "texture", p.texture);
|
||||
playername = getstringfield_default(L, 1, "playername", "");
|
||||
glow = getintfield_default(L, 1, "glow", 0);
|
||||
p.glow = getintfield_default(L, 1, "glow", p.glow);
|
||||
}
|
||||
|
||||
u32 id = getServer(L)->addParticleSpawner(amount, time,
|
||||
minpos, maxpos,
|
||||
minvel, maxvel,
|
||||
minacc, maxacc,
|
||||
minexptime, maxexptime,
|
||||
minsize, maxsize,
|
||||
collisiondetection,
|
||||
collision_removal,
|
||||
object_collision,
|
||||
attached,
|
||||
vertical,
|
||||
texture, playername,
|
||||
animation, glow);
|
||||
u32 id = getServer(L)->addParticleSpawner(p, attached, playername);
|
||||
lua_pushnumber(L, id);
|
||||
|
||||
return 1;
|
||||
@ -261,7 +243,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
|
||||
// player (string) is optional
|
||||
int ModApiParticles::l_delete_particlespawner(lua_State *L)
|
||||
{
|
||||
MAP_LOCK_REQUIRED;
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
// Get parameters
|
||||
u32 id = luaL_checknumber(L, 1);
|
||||
|
@ -32,56 +32,44 @@ int ModApiParticlesLocal::l_add_particle(lua_State *L)
|
||||
luaL_checktype(L, 1, LUA_TTABLE);
|
||||
|
||||
// Get parameters
|
||||
v3f pos, vel, acc;
|
||||
float expirationtime, size;
|
||||
bool collisiondetection, vertical, collision_removal;
|
||||
|
||||
struct TileAnimationParams animation;
|
||||
animation.type = TAT_NONE;
|
||||
|
||||
std::string texture;
|
||||
|
||||
u8 glow;
|
||||
ParticleParameters p;
|
||||
|
||||
lua_getfield(L, 1, "pos");
|
||||
pos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
|
||||
if (lua_istable(L, -1))
|
||||
p.pos = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "velocity");
|
||||
vel = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
|
||||
if (lua_istable(L, -1))
|
||||
p.vel = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "acceleration");
|
||||
acc = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
|
||||
if (lua_istable(L, -1))
|
||||
p.acc = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
|
||||
size = getfloatfield_default(L, 1, "size", 1);
|
||||
collisiondetection = getboolfield_default(L, 1, "collisiondetection", false);
|
||||
collision_removal = getboolfield_default(L, 1, "collision_removal", false);
|
||||
vertical = getboolfield_default(L, 1, "vertical", false);
|
||||
p.expirationtime = getfloatfield_default(L, 1, "expirationtime",
|
||||
p.expirationtime);
|
||||
p.size = getfloatfield_default(L, 1, "size", p.size);
|
||||
p.collisiondetection = getboolfield_default(L, 1,
|
||||
"collisiondetection", p.collisiondetection);
|
||||
p.collision_removal = getboolfield_default(L, 1,
|
||||
"collision_removal", p.collision_removal);
|
||||
p.object_collision = getboolfield_default(L, 1,
|
||||
"object_collision", p.object_collision);
|
||||
p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
|
||||
|
||||
lua_getfield(L, 1, "animation");
|
||||
animation = read_animation_definition(L, -1);
|
||||
p.animation = read_animation_definition(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
texture = getstringfield_default(L, 1, "texture", "");
|
||||
|
||||
glow = getintfield_default(L, 1, "glow", 0);
|
||||
p.texture = getstringfield_default(L, 1, "texture", p.texture);
|
||||
p.glow = getintfield_default(L, 1, "glow", p.glow);
|
||||
|
||||
ClientEvent *event = new ClientEvent();
|
||||
event->type = CE_SPAWN_PARTICLE;
|
||||
event->spawn_particle.pos = new v3f (pos);
|
||||
event->spawn_particle.vel = new v3f (vel);
|
||||
event->spawn_particle.acc = new v3f (acc);
|
||||
event->spawn_particle.expirationtime = expirationtime;
|
||||
event->spawn_particle.size = size;
|
||||
event->spawn_particle.collisiondetection = collisiondetection;
|
||||
event->spawn_particle.collision_removal = collision_removal;
|
||||
event->spawn_particle.vertical = vertical;
|
||||
event->spawn_particle.texture = new std::string(texture);
|
||||
event->spawn_particle.animation = animation;
|
||||
event->spawn_particle.glow = glow;
|
||||
event->type = CE_SPAWN_PARTICLE;
|
||||
event->spawn_particle = new ParticleParameters(p);
|
||||
getClient(L)->pushToEventQueue(event);
|
||||
|
||||
return 0;
|
||||
@ -90,94 +78,69 @@ int ModApiParticlesLocal::l_add_particle(lua_State *L)
|
||||
int ModApiParticlesLocal::l_add_particlespawner(lua_State *L)
|
||||
{
|
||||
luaL_checktype(L, 1, LUA_TTABLE);
|
||||
|
||||
// Get parameters
|
||||
u16 amount;
|
||||
v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
|
||||
float time, minexptime, maxexptime, minsize, maxsize;
|
||||
bool collisiondetection, vertical, collision_removal;
|
||||
ParticleSpawnerParameters p;
|
||||
|
||||
struct TileAnimationParams animation;
|
||||
animation.type = TAT_NONE;
|
||||
// TODO: Implement this when there is a way to get an objectref.
|
||||
// ServerActiveObject *attached = NULL;
|
||||
std::string texture;
|
||||
u8 glow;
|
||||
|
||||
amount = getintfield_default(L, 1, "amount", 1);
|
||||
time = getfloatfield_default(L, 1, "time", 1);
|
||||
p.amount = getintfield_default(L, 1, "amount", p.amount);
|
||||
p.time = getfloatfield_default(L, 1, "time", p.time);
|
||||
|
||||
lua_getfield(L, 1, "minpos");
|
||||
minpos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
|
||||
if (lua_istable(L, -1))
|
||||
p.minpos = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "maxpos");
|
||||
maxpos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
|
||||
if (lua_istable(L, -1))
|
||||
p.maxpos = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "minvel");
|
||||
minvel = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
|
||||
if (lua_istable(L, -1))
|
||||
p.minvel = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "maxvel");
|
||||
maxvel = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
|
||||
if (lua_istable(L, -1))
|
||||
p.maxvel = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "minacc");
|
||||
minacc = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
|
||||
if (lua_istable(L, -1))
|
||||
p.minacc = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "maxacc");
|
||||
maxacc = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(0, 0, 0);
|
||||
if (lua_istable(L, -1))
|
||||
p.maxacc = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
minexptime = getfloatfield_default(L, 1, "minexptime", 1);
|
||||
maxexptime = getfloatfield_default(L, 1, "maxexptime", 1);
|
||||
minsize = getfloatfield_default(L, 1, "minsize", 1);
|
||||
maxsize = getfloatfield_default(L, 1, "maxsize", 1);
|
||||
|
||||
collisiondetection = getboolfield_default(L, 1, "collisiondetection", false);
|
||||
collision_removal = getboolfield_default(L, 1, "collision_removal", false);
|
||||
vertical = getboolfield_default(L, 1, "vertical", false);
|
||||
p.minexptime = getfloatfield_default(L, 1, "minexptime", p.minexptime);
|
||||
p.maxexptime = getfloatfield_default(L, 1, "maxexptime", p.maxexptime);
|
||||
p.minsize = getfloatfield_default(L, 1, "minsize", p.minsize);
|
||||
p.maxsize = getfloatfield_default(L, 1, "maxsize", p.maxsize);
|
||||
p.collisiondetection = getboolfield_default(L, 1,
|
||||
"collisiondetection", p.collisiondetection);
|
||||
p.collision_removal = getboolfield_default(L, 1,
|
||||
"collision_removal", p.collision_removal);
|
||||
p.object_collision = getboolfield_default(L, 1,
|
||||
"object_collision", p.object_collision);
|
||||
|
||||
lua_getfield(L, 1, "animation");
|
||||
animation = read_animation_definition(L, -1);
|
||||
p.animation = read_animation_definition(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
// TODO: Implement this when a way to get an objectref on the client is added
|
||||
// lua_getfield(L, 1, "attached");
|
||||
// if (!lua_isnil(L, -1)) {
|
||||
// ObjectRef *ref = ObjectRef::checkobject(L, -1);
|
||||
// lua_pop(L, 1);
|
||||
// attached = ObjectRef::getobject(ref);
|
||||
// }
|
||||
|
||||
texture = getstringfield_default(L, 1, "texture", "");
|
||||
glow = getintfield_default(L, 1, "glow", 0);
|
||||
p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
|
||||
p.texture = getstringfield_default(L, 1, "texture", p.texture);
|
||||
p.glow = getintfield_default(L, 1, "glow", p.glow);
|
||||
|
||||
u64 id = getClient(L)->getParticleManager()->generateSpawnerId();
|
||||
|
||||
auto event = new ClientEvent();
|
||||
event->type = CE_ADD_PARTICLESPAWNER;
|
||||
event->add_particlespawner.amount = amount;
|
||||
event->add_particlespawner.spawntime = time;
|
||||
event->add_particlespawner.minpos = new v3f (minpos);
|
||||
event->add_particlespawner.maxpos = new v3f (maxpos);
|
||||
event->add_particlespawner.minvel = new v3f (minvel);
|
||||
event->add_particlespawner.maxvel = new v3f (maxvel);
|
||||
event->add_particlespawner.minacc = new v3f (minacc);
|
||||
event->add_particlespawner.maxacc = new v3f (maxacc);
|
||||
event->add_particlespawner.minexptime = minexptime;
|
||||
event->add_particlespawner.maxexptime = maxexptime;
|
||||
event->add_particlespawner.minsize = minsize;
|
||||
event->add_particlespawner.maxsize = maxsize;
|
||||
event->add_particlespawner.collisiondetection = collisiondetection;
|
||||
event->add_particlespawner.collision_removal = collision_removal;
|
||||
event->add_particlespawner.attached_id = 0;
|
||||
event->add_particlespawner.vertical = vertical;
|
||||
event->add_particlespawner.texture = new std::string(texture);
|
||||
event->add_particlespawner.id = id;
|
||||
event->add_particlespawner.animation = animation;
|
||||
event->add_particlespawner.glow = glow;
|
||||
event->type = CE_ADD_PARTICLESPAWNER;
|
||||
event->add_particlespawner.p = new ParticleSpawnerParameters(p);
|
||||
event->add_particlespawner.attached_id = 0;
|
||||
event->add_particlespawner.id = id;
|
||||
|
||||
getClient(L)->pushToEventQueue(event);
|
||||
lua_pushnumber(L, id);
|
||||
|
106
src/server.cpp
106
src/server.cpp
@ -1504,17 +1504,15 @@ void Server::SendShowFormspecMessage(session_t peer_id, const std::string &forms
|
||||
|
||||
// Spawns a particle on peer with peer_id
|
||||
void Server::SendSpawnParticle(session_t peer_id, u16 protocol_version,
|
||||
v3f pos, v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size, bool collisiondetection,
|
||||
bool collision_removal, bool object_collision,
|
||||
bool vertical, const std::string &texture,
|
||||
const struct TileAnimationParams &animation, u8 glow)
|
||||
const ParticleParameters &p)
|
||||
{
|
||||
static thread_local const float radius =
|
||||
g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;
|
||||
|
||||
if (peer_id == PEER_ID_INEXISTENT) {
|
||||
std::vector<session_t> clients = m_clients.getClientIDs();
|
||||
const v3f pos = p.pos * BS;
|
||||
const float radius_sq = radius * radius;
|
||||
|
||||
for (const session_t client_id : clients) {
|
||||
RemotePlayer *player = m_env->getPlayer(client_id);
|
||||
@ -1526,76 +1524,59 @@ void Server::SendSpawnParticle(session_t peer_id, u16 protocol_version,
|
||||
continue;
|
||||
|
||||
// Do not send to distant clients
|
||||
if (sao->getBasePosition().getDistanceFrom(pos * BS) > radius)
|
||||
if (sao->getBasePosition().getDistanceFromSQ(pos) > radius_sq)
|
||||
continue;
|
||||
|
||||
SendSpawnParticle(client_id, player->protocol_version,
|
||||
pos, velocity, acceleration,
|
||||
expirationtime, size, collisiondetection, collision_removal,
|
||||
object_collision, vertical, texture, animation, glow);
|
||||
SendSpawnParticle(client_id, player->protocol_version, p);
|
||||
}
|
||||
return;
|
||||
}
|
||||
assert(protocol_version != 0);
|
||||
|
||||
NetworkPacket pkt(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);
|
||||
|
||||
pkt << pos << velocity << acceleration << expirationtime
|
||||
<< size << collisiondetection;
|
||||
pkt.putLongString(texture);
|
||||
pkt << vertical;
|
||||
pkt << collision_removal;
|
||||
// This is horrible but required (why are there two ways to serialize pkts?)
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
animation.serialize(os, protocol_version);
|
||||
pkt.putRawString(os.str());
|
||||
pkt << glow;
|
||||
pkt << object_collision;
|
||||
{
|
||||
// NetworkPacket and iostreams are incompatible...
|
||||
std::ostringstream oss(std::ios_base::binary);
|
||||
p.serialize(oss, protocol_version);
|
||||
pkt.putRawString(oss.str());
|
||||
}
|
||||
|
||||
Send(&pkt);
|
||||
}
|
||||
|
||||
// Adds a ParticleSpawner on peer with peer_id
|
||||
void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
|
||||
u16 amount, float spawntime, v3f minpos, v3f maxpos,
|
||||
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
|
||||
float minsize, float maxsize, bool collisiondetection, bool collision_removal,
|
||||
bool object_collision, u16 attached_id, bool vertical, const std::string &texture, u32 id,
|
||||
const struct TileAnimationParams &animation, u8 glow)
|
||||
const ParticleSpawnerParameters &p, u16 attached_id, u32 id)
|
||||
{
|
||||
if (peer_id == PEER_ID_INEXISTENT) {
|
||||
// This sucks and should be replaced:
|
||||
std::vector<session_t> clients = m_clients.getClientIDs();
|
||||
for (const session_t client_id : clients) {
|
||||
RemotePlayer *player = m_env->getPlayer(client_id);
|
||||
if (!player)
|
||||
continue;
|
||||
SendAddParticleSpawner(client_id, player->protocol_version,
|
||||
amount, spawntime, minpos, maxpos,
|
||||
minvel, maxvel, minacc, maxacc, minexptime, maxexptime,
|
||||
minsize, maxsize, collisiondetection, collision_removal,
|
||||
object_collision, attached_id, vertical, texture, id,
|
||||
animation, glow);
|
||||
p, attached_id, id);
|
||||
}
|
||||
return;
|
||||
}
|
||||
assert(protocol_version != 0);
|
||||
|
||||
NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);
|
||||
NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 100, peer_id);
|
||||
|
||||
pkt << amount << spawntime << minpos << maxpos << minvel << maxvel
|
||||
<< minacc << maxacc << minexptime << maxexptime << minsize
|
||||
<< maxsize << collisiondetection;
|
||||
pkt << p.amount << p.time << p.minpos << p.maxpos << p.minvel
|
||||
<< p.maxvel << p.minacc << p.maxacc << p.minexptime << p.maxexptime
|
||||
<< p.minsize << p.maxsize << p.collisiondetection;
|
||||
|
||||
pkt.putLongString(texture);
|
||||
pkt.putLongString(p.texture);
|
||||
|
||||
pkt << id << vertical;
|
||||
pkt << collision_removal;
|
||||
pkt << attached_id;
|
||||
// This is horrible but required
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
animation.serialize(os, protocol_version);
|
||||
pkt.putRawString(os.str());
|
||||
pkt << glow;
|
||||
pkt << object_collision;
|
||||
pkt << id << p.vertical << p.collision_removal << attached_id;
|
||||
{
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
p.animation.serialize(os, protocol_version);
|
||||
pkt.putRawString(os.str());
|
||||
}
|
||||
pkt << p.glow << p.object_collision;
|
||||
|
||||
Send(&pkt);
|
||||
}
|
||||
@ -1604,7 +1585,6 @@ void Server::SendDeleteParticleSpawner(session_t peer_id, u32 id)
|
||||
{
|
||||
NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER, 4, peer_id);
|
||||
|
||||
// Ugly error in this packet
|
||||
pkt << id;
|
||||
|
||||
if (peer_id != PEER_ID_INEXISTENT)
|
||||
@ -3365,12 +3345,8 @@ void Server::notifyPlayers(const std::wstring &msg)
|
||||
SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(msg));
|
||||
}
|
||||
|
||||
void Server::spawnParticle(const std::string &playername, v3f pos,
|
||||
v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size, bool
|
||||
collisiondetection, bool collision_removal, bool object_collision,
|
||||
bool vertical, const std::string &texture,
|
||||
const struct TileAnimationParams &animation, u8 glow)
|
||||
void Server::spawnParticle(const std::string &playername,
|
||||
const ParticleParameters &p)
|
||||
{
|
||||
// m_env will be NULL if the server is initializing
|
||||
if (!m_env)
|
||||
@ -3386,18 +3362,11 @@ void Server::spawnParticle(const std::string &playername, v3f pos,
|
||||
proto_ver = player->protocol_version;
|
||||
}
|
||||
|
||||
SendSpawnParticle(peer_id, proto_ver, pos, velocity, acceleration,
|
||||
expirationtime, size, collisiondetection, collision_removal,
|
||||
object_collision, vertical, texture, animation, glow);
|
||||
SendSpawnParticle(peer_id, proto_ver, p);
|
||||
}
|
||||
|
||||
u32 Server::addParticleSpawner(u16 amount, float spawntime,
|
||||
v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
|
||||
float minexptime, float maxexptime, float minsize, float maxsize,
|
||||
bool collisiondetection, bool collision_removal, bool object_collision,
|
||||
ServerActiveObject *attached, bool vertical, const std::string &texture,
|
||||
const std::string &playername, const struct TileAnimationParams &animation,
|
||||
u8 glow)
|
||||
u32 Server::addParticleSpawner(const ParticleSpawnerParameters &p,
|
||||
ServerActiveObject *attached, const std::string &playername)
|
||||
{
|
||||
// m_env will be NULL if the server is initializing
|
||||
if (!m_env)
|
||||
@ -3417,16 +3386,11 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
|
||||
|
||||
u32 id;
|
||||
if (attached_id == 0)
|
||||
id = m_env->addParticleSpawner(spawntime);
|
||||
id = m_env->addParticleSpawner(p.time);
|
||||
else
|
||||
id = m_env->addParticleSpawner(spawntime, attached_id);
|
||||
|
||||
SendAddParticleSpawner(peer_id, proto_ver, amount, spawntime,
|
||||
minpos, maxpos, minvel, maxvel, minacc, maxacc,
|
||||
minexptime, maxexptime, minsize, maxsize, collisiondetection,
|
||||
collision_removal, object_collision, attached_id, vertical,
|
||||
texture, id, animation, glow);
|
||||
id = m_env->addParticleSpawner(p.time, attached_id);
|
||||
|
||||
SendAddParticleSpawner(peer_id, proto_ver, p, attached_id, id);
|
||||
return id;
|
||||
}
|
||||
|
||||
|
42
src/server.h
42
src/server.h
@ -27,7 +27,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "content/mods.h"
|
||||
#include "inventorymanager.h"
|
||||
#include "content/subgames.h"
|
||||
#include "tileanimation.h" // struct TileAnimationParams
|
||||
#include "tileanimation.h" // TileAnimationParams
|
||||
#include "particles.h" // ParticleParams
|
||||
#include "network/peerhandler.h"
|
||||
#include "network/address.h"
|
||||
#include "util/numeric.h"
|
||||
@ -226,24 +227,12 @@ public:
|
||||
|
||||
void notifyPlayer(const char *name, const std::wstring &msg);
|
||||
void notifyPlayers(const std::wstring &msg);
|
||||
void spawnParticle(const std::string &playername,
|
||||
v3f pos, v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size,
|
||||
bool collisiondetection, bool collision_removal, bool object_collision,
|
||||
bool vertical, const std::string &texture,
|
||||
const struct TileAnimationParams &animation, u8 glow);
|
||||
|
||||
u32 addParticleSpawner(u16 amount, float spawntime,
|
||||
v3f minpos, v3f maxpos,
|
||||
v3f minvel, v3f maxvel,
|
||||
v3f minacc, v3f maxacc,
|
||||
float minexptime, float maxexptime,
|
||||
float minsize, float maxsize,
|
||||
bool collisiondetection, bool collision_removal, bool object_collision,
|
||||
ServerActiveObject *attached,
|
||||
bool vertical, const std::string &texture,
|
||||
const std::string &playername, const struct TileAnimationParams &animation,
|
||||
u8 glow);
|
||||
void spawnParticle(const std::string &playername,
|
||||
const ParticleParameters &p);
|
||||
|
||||
u32 addParticleSpawner(const ParticleSpawnerParameters &p,
|
||||
ServerActiveObject *attached, const std::string &playername);
|
||||
|
||||
void deleteParticleSpawner(const std::string &playername, u32 id);
|
||||
|
||||
@ -453,26 +442,13 @@ private:
|
||||
|
||||
// Adds a ParticleSpawner on peer with peer_id (PEER_ID_INEXISTENT == all)
|
||||
void SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
|
||||
u16 amount, float spawntime,
|
||||
v3f minpos, v3f maxpos,
|
||||
v3f minvel, v3f maxvel,
|
||||
v3f minacc, v3f maxacc,
|
||||
float minexptime, float maxexptime,
|
||||
float minsize, float maxsize,
|
||||
bool collisiondetection, bool collision_removal, bool object_collision,
|
||||
u16 attached_id,
|
||||
bool vertical, const std::string &texture, u32 id,
|
||||
const struct TileAnimationParams &animation, u8 glow);
|
||||
const ParticleSpawnerParameters &p, u16 attached_id, u32 id);
|
||||
|
||||
void SendDeleteParticleSpawner(session_t peer_id, u32 id);
|
||||
|
||||
// Spawns particle on peer with peer_id (PEER_ID_INEXISTENT == all)
|
||||
void SendSpawnParticle(session_t peer_id, u16 protocol_version,
|
||||
v3f pos, v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size,
|
||||
bool collisiondetection, bool collision_removal, bool object_collision,
|
||||
bool vertical, const std::string &texture,
|
||||
const struct TileAnimationParams &animation, u8 glow);
|
||||
const ParticleParameters &p);
|
||||
|
||||
void SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersao);
|
||||
void SendActiveObjectMessages(session_t peer_id, const std::string &datas,
|
||||
|
Loading…
Reference in New Issue
Block a user