Fix issues in Minetest's English texts (#13913)

Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: Desour <ds.desour@proton.me>
Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
Muhammad Rifqi Priyo Susanto 2023-10-29 18:24:39 +07:00 committed by GitHub
parent b3988d964a
commit 1363059416
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 43 additions and 41 deletions

@ -48,13 +48,13 @@ end
local change_keys = {
query_text = "Change keys",
query_text = "Change Keys",
requires = {
keyboard_mouse = true,
},
get_formspec = function(self, avail_w)
local btn_w = math.min(avail_w, 3)
return ("button[0,0;%f,0.8;btn_change_keys;%s]"):format(btn_w, fgettext("Change keys")), 0.8
return ("button[0,0;%f,0.8;btn_change_keys;%s]"):format(btn_w, fgettext("Change Keys")), 0.8
end,
on_submit = function(self, fields)
if fields.btn_change_keys then

@ -263,13 +263,13 @@ performance_tradeoffs (Tradeoffs for performance) bool false
# Adds particles when digging a node.
enable_particles (Digging particles) bool true
[**3d]
[**3D]
# 3D support.
# Currently supported:
# - none: no 3d output.
# - anaglyph: cyan/magenta color 3d.
# - interlaced: odd/even line based polarisation screen support.
# - interlaced: odd/even line based polarization screen support.
# - topbottom: split screen top/bottom.
# - sidebyside: split screen side by side.
# - crossview: Cross-eyed 3d
@ -371,7 +371,7 @@ fog_start (Fog start) float 0.4 0.0 0.99
[**Clouds]
# Clouds are a client side effect.
# Clouds are a client-side effect.
enable_clouds (Clouds) bool true
# Use 3D cloud look instead of flat.
@ -382,7 +382,7 @@ enable_3d_clouds (3D clouds) bool true
[**Filtering and Antialiasing]
# Use mipmaps when scaling textures down. May slightly increase performance,
# especially when using a high resolution texture pack.
# especially when using a high-resolution texture pack.
# Gamma-correct downscaling is not supported.
mip_map (Mipmapping) bool false
@ -415,7 +415,7 @@ anisotropic_filter (Anisotropic filtering) bool false
# the aliasing effects. This is the slowest and the most accurate method.
antialiasing (Antialiasing method) enum none none,fsaa,fxaa,ssaa
# Defines size of the sampling grid for FSAA and SSAA antializasing methods.
# Defines the size of the sampling grid for FSAA and SSAA antialiasing methods.
# Value of 2 means taking 2x2 = 4 samples.
fsaa (Anti-aliasing scale) enum 2 2,4,8,16
@ -533,7 +533,7 @@ shadow_filters (Shadow filter quality) enum 1 0,1,2
# Requires: shaders, enable_dynamic_shadows, opengl
shadow_map_color (Colored shadows) bool false
# Spread a complete update of shadow map over given amount of frames.
# Spread a complete update of shadow map over given number of frames.
# Higher values might make shadows laggy, lower values
# will consume more resources.
# Minimum value: 1; maximum value: 16
@ -635,7 +635,7 @@ mute_sound (Mute sound) bool false
# A restart is required after changing this.
language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW
[**GUIs]
[**GUI]
# Scale GUI by a user specified value.
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
@ -845,7 +845,7 @@ csm_restriction_flags (Client side modding restrictions) int 62 0 63
# If the CSM restriction for node range is enabled, get_node calls are limited
# to this distance from the player to the node.
csm_restriction_noderange (Client side node lookup range restriction) int 0 0 4294967295
csm_restriction_noderange (Client-side node lookup range restriction) int 0 0 4294967295
[**Chat]
@ -856,7 +856,7 @@ strip_color_codes (Strip color codes) bool false
# Set the maximum length of a chat message (in characters) sent by clients.
chat_message_max_size (Chat message max length) int 500 10 65535
# Amount of messages a player may send per 10 seconds.
# Number of messages a player may send per 10 seconds.
chat_message_limit_per_10sec (Chat message count limit) float 8.0 1.0
# Kick players who sent more than X messages per 10 seconds.
@ -953,7 +953,7 @@ mapgen_limit (Map generation limit) int 31007 0 31007
# and jungle grass, in all other mapgens this flag controls all decorations.
mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
[*Biome API noise parameters]
[*Biome API]
# Temperature variation for biomes.
mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
@ -1136,7 +1136,7 @@ mgv7_floatland_density (Floatland density) float -0.6
# to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
# upper tapering).
# ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
# When enabling water placement the floatlands must be configured and tested
# When enabling water placement, floatlands must be configured and tested
# to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
# required value depending on 'mgv7_np_floatland'), to avoid
# server-intensive extreme water flow and to avoid vast flooding of the
@ -1563,7 +1563,7 @@ mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500),
mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry
# The vertical distance over which heat drops by 20 if 'altitude_chill' is
# enabled. Also the vertical distance over which humidity drops by 10 if
# enabled. Also, the vertical distance over which humidity drops by 10 if
# 'altitude_dry' is enabled.
mgvalleys_altitude_chill (Altitude chill) int 90 0 65535
@ -1619,7 +1619,7 @@ mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3
# Second of two 3D noises that together define tunnels.
mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
# The depth of dirt or other biome filler node.
# Variation of biome filler depth.
mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
# 3D noise defining giant caverns.
@ -1745,7 +1745,7 @@ instrument.builtin (Builtin) bool false
# * Instrument the sampler being used to update the statistics.
instrument.profiler (Profiler) bool false
[**Engine profiler]
[**Engine Profiler]
# Print the engine's profiling data in regular intervals (in seconds).
# 0 = disable. Useful for developers.
@ -1919,9 +1919,9 @@ lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
# Metrics can be fetched on http://127.0.0.1:30000/metrics
prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
# Maximum size of the out chat queue.
# Maximum size of the outgoing chat queue.
# 0 to disable queueing and -1 to make the queue size unlimited.
max_out_chat_queue_size (Maximum size of the out chat queue) int 20 -1 32767
max_out_chat_queue_size (Maximum size of the outgoing chat queue) int 20 -1 32767
# Timeout for client to remove unused map data from memory, in seconds.
client_unload_unused_data_timeout (Mapblock unload timeout) float 600.0 0.0
@ -2054,16 +2054,16 @@ liquid_update (Liquid update tick) float 1.0 0.001
# Stated in mapblocks (16 nodes).
block_send_optimize_distance (Block send optimize distance) int 4 2 32767
# If enabled the server will perform map block occlusion culling based on
# If enabled, the server will perform map block occlusion culling based on
# on the eye position of the player. This can reduce the number of blocks
# sent to the client 50-80%. The client will not longer receive most invisible
# so that the utility of noclip mode is reduced.
server_side_occlusion_culling (Server side occlusion culling) bool true
# sent to the client by 50-80%. Clients will no longer receive most
# invisible blocks, so that the utility of noclip mode is reduced.
server_side_occlusion_culling (Server-side occlusion culling) bool true
[**Mapgen]
# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
# WARNING!: There is no benefit, and there are several dangers, in
# WARNING: There is no benefit, and there are several dangers, in
# increasing this value above 5.
# Reducing this value increases cave and dungeon density.
# Altering this value is for special usage, leaving it unchanged is
@ -2111,7 +2111,7 @@ curl_parallel_limit (cURL parallel limit) int 8 1 2147483647
# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
curl_file_download_timeout (cURL file download timeout) int 300000 5000 2147483647
[**Misc]
[**Miscellaneous]
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
screen_dpi (DPI) int 72 1

@ -99,29 +99,31 @@ static const struct table_key table[] = {
// Keys without a Char
DEFINEKEY1(KEY_LBUTTON, N_("Left Button"))
DEFINEKEY1(KEY_RBUTTON, N_("Right Button"))
DEFINEKEY1(KEY_CANCEL, N_("Cancel"))
//~ Usually paired with the Pause key
DEFINEKEY1(KEY_CANCEL, N_("Break Key"))
DEFINEKEY1(KEY_MBUTTON, N_("Middle Button"))
DEFINEKEY1(KEY_XBUTTON1, N_("X Button 1"))
DEFINEKEY1(KEY_XBUTTON2, N_("X Button 2"))
DEFINEKEY1(KEY_BACK, N_("Backspace"))
DEFINEKEY1(KEY_TAB, N_("Tab"))
DEFINEKEY1(KEY_CLEAR, N_("Clear"))
DEFINEKEY1(KEY_RETURN, N_("Return"))
DEFINEKEY1(KEY_SHIFT, N_("Shift"))
DEFINEKEY1(KEY_CONTROL, N_("Control"))
DEFINEKEY1(KEY_CLEAR, N_("Clear Key"))
DEFINEKEY1(KEY_RETURN, N_("Return Key"))
DEFINEKEY1(KEY_SHIFT, N_("Shift Key"))
DEFINEKEY1(KEY_CONTROL, N_("Control Key"))
//~ Key name, common on Windows keyboards
DEFINEKEY1(KEY_MENU, N_("Menu"))
DEFINEKEY1(KEY_PAUSE, N_("Pause"))
DEFINEKEY1(KEY_MENU, N_("Menu Key"))
//~ Usually paired with the Break key
DEFINEKEY1(KEY_PAUSE, N_("Pause Key"))
DEFINEKEY1(KEY_CAPITAL, N_("Caps Lock"))
DEFINEKEY1(KEY_SPACE, N_("Space"))
DEFINEKEY1(KEY_PRIOR, N_("Page up"))
DEFINEKEY1(KEY_NEXT, N_("Page down"))
DEFINEKEY1(KEY_PRIOR, N_("Page Up"))
DEFINEKEY1(KEY_NEXT, N_("Page Down"))
DEFINEKEY1(KEY_END, N_("End"))
DEFINEKEY1(KEY_HOME, N_("Home"))
DEFINEKEY1(KEY_LEFT, N_("Left"))
DEFINEKEY1(KEY_UP, N_("Up"))
DEFINEKEY1(KEY_RIGHT, N_("Right"))
DEFINEKEY1(KEY_DOWN, N_("Down"))
DEFINEKEY1(KEY_LEFT, N_("Left Arrow"))
DEFINEKEY1(KEY_UP, N_("Up Arrow"))
DEFINEKEY1(KEY_RIGHT, N_("Right Arrow"))
DEFINEKEY1(KEY_DOWN, N_("Down Arrow"))
//~ Key name
DEFINEKEY1(KEY_SELECT, N_("Select"))
//~ "Print screen" key
@ -129,7 +131,7 @@ static const struct table_key table[] = {
DEFINEKEY1(KEY_EXECUT, N_("Execute"))
DEFINEKEY1(KEY_SNAPSHOT, N_("Snapshot"))
DEFINEKEY1(KEY_INSERT, N_("Insert"))
DEFINEKEY1(KEY_DELETE, N_("Delete"))
DEFINEKEY1(KEY_DELETE, N_("Delete Key"))
DEFINEKEY1(KEY_HELP, N_("Help"))
DEFINEKEY1(KEY_LWIN, N_("Left Windows"))
DEFINEKEY1(KEY_RWIN, N_("Right Windows"))
@ -212,7 +214,7 @@ static const struct table_key table[] = {
DEFINEKEY1(KEY_EXSEL, "ExSel")
DEFINEKEY1(KEY_EREOF, N_("Erase EOF"))
DEFINEKEY1(KEY_PLAY, N_("Play"))
DEFINEKEY1(KEY_ZOOM, N_("Zoom"))
DEFINEKEY1(KEY_ZOOM, N_("Zoom Key"))
DEFINEKEY1(KEY_PA1, "PA1")
DEFINEKEY1(KEY_OEM_CLEAR, N_("OEM Clear"))