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Fix issues in Minetest's English texts (#13913)
Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com> Co-authored-by: rubenwardy <rw@rubenwardy.com> Co-authored-by: Desour <ds.desour@proton.me> Co-authored-by: sfan5 <sfan5@live.de>
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@ -48,13 +48,13 @@ end
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local change_keys = {
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query_text = "Change keys",
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query_text = "Change Keys",
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requires = {
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keyboard_mouse = true,
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},
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get_formspec = function(self, avail_w)
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local btn_w = math.min(avail_w, 3)
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return ("button[0,0;%f,0.8;btn_change_keys;%s]"):format(btn_w, fgettext("Change keys")), 0.8
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return ("button[0,0;%f,0.8;btn_change_keys;%s]"):format(btn_w, fgettext("Change Keys")), 0.8
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end,
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on_submit = function(self, fields)
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if fields.btn_change_keys then
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@ -263,13 +263,13 @@ performance_tradeoffs (Tradeoffs for performance) bool false
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# Adds particles when digging a node.
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enable_particles (Digging particles) bool true
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[**3d]
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[**3D]
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# 3D support.
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# Currently supported:
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# - none: no 3d output.
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# - anaglyph: cyan/magenta color 3d.
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# - interlaced: odd/even line based polarisation screen support.
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# - interlaced: odd/even line based polarization screen support.
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# - topbottom: split screen top/bottom.
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# - sidebyside: split screen side by side.
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# - crossview: Cross-eyed 3d
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@ -371,7 +371,7 @@ fog_start (Fog start) float 0.4 0.0 0.99
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[**Clouds]
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# Clouds are a client side effect.
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# Clouds are a client-side effect.
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enable_clouds (Clouds) bool true
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# Use 3D cloud look instead of flat.
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@ -382,7 +382,7 @@ enable_3d_clouds (3D clouds) bool true
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[**Filtering and Antialiasing]
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# Use mipmaps when scaling textures down. May slightly increase performance,
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# especially when using a high resolution texture pack.
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# especially when using a high-resolution texture pack.
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# Gamma-correct downscaling is not supported.
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mip_map (Mipmapping) bool false
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@ -415,7 +415,7 @@ anisotropic_filter (Anisotropic filtering) bool false
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# the aliasing effects. This is the slowest and the most accurate method.
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antialiasing (Antialiasing method) enum none none,fsaa,fxaa,ssaa
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# Defines size of the sampling grid for FSAA and SSAA antializasing methods.
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# Defines the size of the sampling grid for FSAA and SSAA antialiasing methods.
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# Value of 2 means taking 2x2 = 4 samples.
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fsaa (Anti-aliasing scale) enum 2 2,4,8,16
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@ -533,7 +533,7 @@ shadow_filters (Shadow filter quality) enum 1 0,1,2
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# Requires: shaders, enable_dynamic_shadows, opengl
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shadow_map_color (Colored shadows) bool false
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# Spread a complete update of shadow map over given amount of frames.
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# Spread a complete update of shadow map over given number of frames.
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# Higher values might make shadows laggy, lower values
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# will consume more resources.
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# Minimum value: 1; maximum value: 16
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@ -635,7 +635,7 @@ mute_sound (Mute sound) bool false
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# A restart is required after changing this.
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language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW
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[**GUIs]
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[**GUI]
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# Scale GUI by a user specified value.
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# Use a nearest-neighbor-anti-alias filter to scale the GUI.
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@ -780,7 +780,7 @@ motd (Message of the day) string
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max_users (Maximum users) int 15 0 65535
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# If this is set, players will always (re)spawn at the given position.
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static_spawnpoint (Static spawnpoint) string
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static_spawnpoint (Static spawn point) string
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[**Networking]
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@ -845,7 +845,7 @@ csm_restriction_flags (Client side modding restrictions) int 62 0 63
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# If the CSM restriction for node range is enabled, get_node calls are limited
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# to this distance from the player to the node.
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csm_restriction_noderange (Client side node lookup range restriction) int 0 0 4294967295
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csm_restriction_noderange (Client-side node lookup range restriction) int 0 0 4294967295
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[**Chat]
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@ -856,7 +856,7 @@ strip_color_codes (Strip color codes) bool false
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# Set the maximum length of a chat message (in characters) sent by clients.
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chat_message_max_size (Chat message max length) int 500 10 65535
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# Amount of messages a player may send per 10 seconds.
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# Number of messages a player may send per 10 seconds.
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chat_message_limit_per_10sec (Chat message count limit) float 8.0 1.0
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# Kick players who sent more than X messages per 10 seconds.
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@ -953,7 +953,7 @@ mapgen_limit (Map generation limit) int 31007 0 31007
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# and jungle grass, in all other mapgens this flag controls all decorations.
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mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
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[*Biome API noise parameters]
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[*Biome API]
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# Temperature variation for biomes.
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mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
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@ -1136,7 +1136,7 @@ mgv7_floatland_density (Floatland density) float -0.6
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# to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
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# upper tapering).
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# ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
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# When enabling water placement the floatlands must be configured and tested
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# When enabling water placement, floatlands must be configured and tested
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# to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
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# required value depending on 'mgv7_np_floatland'), to avoid
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# server-intensive extreme water flow and to avoid vast flooding of the
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@ -1563,7 +1563,7 @@ mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500),
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mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry
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# The vertical distance over which heat drops by 20 if 'altitude_chill' is
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# enabled. Also the vertical distance over which humidity drops by 10 if
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# enabled. Also, the vertical distance over which humidity drops by 10 if
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# 'altitude_dry' is enabled.
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mgvalleys_altitude_chill (Altitude chill) int 90 0 65535
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@ -1619,7 +1619,7 @@ mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3
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# Second of two 3D noises that together define tunnels.
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mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
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# The depth of dirt or other biome filler node.
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# Variation of biome filler depth.
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mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
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# 3D noise defining giant caverns.
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@ -1716,7 +1716,7 @@ profiler.load (Load the game profiler) bool false
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# when calling `/profiler save [format]` without format.
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profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
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# The file path relative to your worldpath in which profiles will be saved to.
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# The file path relative to your world path in which profiles will be saved to.
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profiler.report_path (Report path) string
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# Instrument the methods of entities on registration.
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@ -1745,7 +1745,7 @@ instrument.builtin (Builtin) bool false
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# * Instrument the sampler being used to update the statistics.
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instrument.profiler (Profiler) bool false
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[**Engine profiler]
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[**Engine Profiler]
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# Print the engine's profiling data in regular intervals (in seconds).
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# 0 = disable. Useful for developers.
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@ -1919,9 +1919,9 @@ lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
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# Metrics can be fetched on http://127.0.0.1:30000/metrics
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prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
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# Maximum size of the out chat queue.
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# Maximum size of the outgoing chat queue.
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# 0 to disable queueing and -1 to make the queue size unlimited.
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max_out_chat_queue_size (Maximum size of the out chat queue) int 20 -1 32767
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max_out_chat_queue_size (Maximum size of the outgoing chat queue) int 20 -1 32767
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# Timeout for client to remove unused map data from memory, in seconds.
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client_unload_unused_data_timeout (Mapblock unload timeout) float 600.0 0.0
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@ -2054,16 +2054,16 @@ liquid_update (Liquid update tick) float 1.0 0.001
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# Stated in mapblocks (16 nodes).
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block_send_optimize_distance (Block send optimize distance) int 4 2 32767
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# If enabled the server will perform map block occlusion culling based on
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# If enabled, the server will perform map block occlusion culling based on
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# on the eye position of the player. This can reduce the number of blocks
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# sent to the client 50-80%. The client will not longer receive most invisible
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# so that the utility of noclip mode is reduced.
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server_side_occlusion_culling (Server side occlusion culling) bool true
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# sent to the client by 50-80%. Clients will no longer receive most
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# invisible blocks, so that the utility of noclip mode is reduced.
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server_side_occlusion_culling (Server-side occlusion culling) bool true
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[**Mapgen]
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# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
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# WARNING!: There is no benefit, and there are several dangers, in
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# WARNING: There is no benefit, and there are several dangers, in
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# increasing this value above 5.
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# Reducing this value increases cave and dungeon density.
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# Altering this value is for special usage, leaving it unchanged is
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@ -2111,7 +2111,7 @@ curl_parallel_limit (cURL parallel limit) int 8 1 2147483647
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# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
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curl_file_download_timeout (cURL file download timeout) int 300000 5000 2147483647
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[**Misc]
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[**Miscellaneous]
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# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
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screen_dpi (DPI) int 72 1
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@ -99,29 +99,31 @@ static const struct table_key table[] = {
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// Keys without a Char
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DEFINEKEY1(KEY_LBUTTON, N_("Left Button"))
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DEFINEKEY1(KEY_RBUTTON, N_("Right Button"))
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DEFINEKEY1(KEY_CANCEL, N_("Cancel"))
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//~ Usually paired with the Pause key
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DEFINEKEY1(KEY_CANCEL, N_("Break Key"))
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DEFINEKEY1(KEY_MBUTTON, N_("Middle Button"))
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DEFINEKEY1(KEY_XBUTTON1, N_("X Button 1"))
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DEFINEKEY1(KEY_XBUTTON2, N_("X Button 2"))
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DEFINEKEY1(KEY_BACK, N_("Backspace"))
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DEFINEKEY1(KEY_TAB, N_("Tab"))
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DEFINEKEY1(KEY_CLEAR, N_("Clear"))
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DEFINEKEY1(KEY_RETURN, N_("Return"))
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DEFINEKEY1(KEY_SHIFT, N_("Shift"))
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DEFINEKEY1(KEY_CONTROL, N_("Control"))
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DEFINEKEY1(KEY_CLEAR, N_("Clear Key"))
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DEFINEKEY1(KEY_RETURN, N_("Return Key"))
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DEFINEKEY1(KEY_SHIFT, N_("Shift Key"))
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DEFINEKEY1(KEY_CONTROL, N_("Control Key"))
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//~ Key name, common on Windows keyboards
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DEFINEKEY1(KEY_MENU, N_("Menu"))
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DEFINEKEY1(KEY_PAUSE, N_("Pause"))
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DEFINEKEY1(KEY_MENU, N_("Menu Key"))
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//~ Usually paired with the Break key
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DEFINEKEY1(KEY_PAUSE, N_("Pause Key"))
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DEFINEKEY1(KEY_CAPITAL, N_("Caps Lock"))
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DEFINEKEY1(KEY_SPACE, N_("Space"))
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DEFINEKEY1(KEY_PRIOR, N_("Page up"))
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DEFINEKEY1(KEY_NEXT, N_("Page down"))
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DEFINEKEY1(KEY_PRIOR, N_("Page Up"))
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DEFINEKEY1(KEY_NEXT, N_("Page Down"))
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DEFINEKEY1(KEY_END, N_("End"))
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DEFINEKEY1(KEY_HOME, N_("Home"))
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DEFINEKEY1(KEY_LEFT, N_("Left"))
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DEFINEKEY1(KEY_UP, N_("Up"))
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DEFINEKEY1(KEY_RIGHT, N_("Right"))
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DEFINEKEY1(KEY_DOWN, N_("Down"))
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DEFINEKEY1(KEY_LEFT, N_("Left Arrow"))
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DEFINEKEY1(KEY_UP, N_("Up Arrow"))
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DEFINEKEY1(KEY_RIGHT, N_("Right Arrow"))
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DEFINEKEY1(KEY_DOWN, N_("Down Arrow"))
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//~ Key name
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DEFINEKEY1(KEY_SELECT, N_("Select"))
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//~ "Print screen" key
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@ -129,7 +131,7 @@ static const struct table_key table[] = {
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DEFINEKEY1(KEY_EXECUT, N_("Execute"))
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DEFINEKEY1(KEY_SNAPSHOT, N_("Snapshot"))
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DEFINEKEY1(KEY_INSERT, N_("Insert"))
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DEFINEKEY1(KEY_DELETE, N_("Delete"))
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DEFINEKEY1(KEY_DELETE, N_("Delete Key"))
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DEFINEKEY1(KEY_HELP, N_("Help"))
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DEFINEKEY1(KEY_LWIN, N_("Left Windows"))
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DEFINEKEY1(KEY_RWIN, N_("Right Windows"))
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@ -212,7 +214,7 @@ static const struct table_key table[] = {
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DEFINEKEY1(KEY_EXSEL, "ExSel")
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DEFINEKEY1(KEY_EREOF, N_("Erase EOF"))
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DEFINEKEY1(KEY_PLAY, N_("Play"))
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DEFINEKEY1(KEY_ZOOM, N_("Zoom"))
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DEFINEKEY1(KEY_ZOOM, N_("Zoom Key"))
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DEFINEKEY1(KEY_PA1, "PA1")
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DEFINEKEY1(KEY_OEM_CLEAR, N_("OEM Clear"))
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