Reverse eye-offset Z-coordinate in 3rd person front view (#13369)

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lhofhansl 2023-07-07 22:00:15 -07:00 committed by GitHub
parent 0218963f1b
commit 136a93f628
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@ -374,10 +374,19 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 tool_reload_ratio)
// Calculate and translate the head SceneNode offsets // Calculate and translate the head SceneNode offsets
{ {
v3f eye_offset = player->getEyeOffset(); v3f eye_offset = player->getEyeOffset();
if (m_camera_mode == CAMERA_MODE_FIRST) switch(m_camera_mode) {
case CAMERA_MODE_FIRST:
eye_offset += player->eye_offset_first; eye_offset += player->eye_offset_first;
else break;
case CAMERA_MODE_THIRD:
eye_offset += player->eye_offset_third; eye_offset += player->eye_offset_third;
break;
case CAMERA_MODE_THIRD_FRONT:
eye_offset.X += player->eye_offset_third.X;
eye_offset.Y += player->eye_offset_third.Y;
eye_offset.Z -= player->eye_offset_third.Z;
break;
}
// Set head node transformation // Set head node transformation
eye_offset.Y += cameratilt * -player->hurt_tilt_strength + fall_bobbing; eye_offset.Y += cameratilt * -player->hurt_tilt_strength + fall_bobbing;