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Add minetest.get_modnames() to Lua API
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@ -4461,6 +4461,60 @@ static int l_get_modpath(lua_State *L)
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return 1;
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}
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// get_modnames()
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// the returned list is sorted alphabetically for you
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static int l_get_modnames(lua_State *L)
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{
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// Get a list of mods
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core::list<std::string> mods_unsorted, mods_sorted;
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get_server(L)->getModNames(mods_unsorted);
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// Take unsorted items from mods_unsorted and sort them into
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// mods_sorted; not great performance but the number of mods on a
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// server will likely be small.
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for(core::list<std::string>::Iterator i = mods_unsorted.begin();
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i != mods_unsorted.end(); i++)
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{
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bool added = false;
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for(core::list<std::string>::Iterator x = mods_sorted.begin();
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x != mods_unsorted.end(); x++)
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{
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// I doubt anybody using Minetest will be using
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// anything not ASCII based :)
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if((*i).compare(*x) <= 0)
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{
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mods_sorted.insert_before(x, *i);
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added = true;
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break;
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}
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}
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if(!added)
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mods_sorted.push_back(*i);
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}
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// Get the table insertion function from Lua.
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lua_getglobal(L, "table");
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lua_getfield(L, -1, "insert");
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int insertion_func = lua_gettop(L);
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// Package them up for Lua
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lua_newtable(L);
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int new_table = lua_gettop(L);
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core::list<std::string>::Iterator i = mods_sorted.begin();
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while(i != mods_sorted.end())
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{
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lua_pushvalue(L, insertion_func);
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lua_pushvalue(L, new_table);
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lua_pushstring(L, (*i).c_str());
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if(lua_pcall(L, 2, 0, 0) != 0)
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{
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script_error(L, "error: %s", lua_tostring(L, -1));
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}
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i++;
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}
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return 1;
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}
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// get_worldpath()
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static int l_get_worldpath(lua_State *L)
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{
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@ -4630,6 +4684,7 @@ static const struct luaL_Reg minetest_f [] = {
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{"get_hit_params", l_get_hit_params},
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{"get_current_modname", l_get_current_modname},
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{"get_modpath", l_get_modpath},
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{"get_modnames", l_get_modnames},
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{"get_worldpath", l_get_worldpath},
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{"sound_play", l_sound_play},
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{"sound_stop", l_sound_stop},
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@ -4531,6 +4531,13 @@ const ModSpec* Server::getModSpec(const std::string &modname)
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}
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return NULL;
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}
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void Server::getModNames(core::list<std::string> &modlist)
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{
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for(core::list<ModSpec>::Iterator i = m_mods.begin(); i != m_mods.end(); i++)
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{
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modlist.push_back((*i).name);
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}
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}
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std::string Server::getBuiltinLuaPath()
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{
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return porting::path_share + DIR_DELIM + "builtin";
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@ -556,6 +556,7 @@ public:
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IWritableCraftDefManager* getWritableCraftDefManager();
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const ModSpec* getModSpec(const std::string &modname);
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void getModNames(core::list<std::string> &modlist);
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std::string getBuiltinLuaPath();
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std::string getWorldPath(){ return m_path_world; }
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