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backported cactus, papyrus and clay
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@ -151,6 +151,34 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
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}
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}
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void make_papyrus(VoxelManipulator &vmanip, v3s16 p0)
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{
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MapNode papyrusnode(CONTENT_PAPYRUS);
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s16 trunk_h = myrand_range(2, 3);
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v3s16 p1 = p0;
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for(s16 ii=0; ii<trunk_h; ii++)
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{
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if(vmanip.m_area.contains(p1))
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vmanip.m_data[vmanip.m_area.index(p1)] = papyrusnode;
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p1.Y++;
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}
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}
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void make_cactus(VoxelManipulator &vmanip, v3s16 p0)
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{
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MapNode cactusnode(CONTENT_CACTUS);
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s16 trunk_h = 3;
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v3s16 p1 = p0;
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for(s16 ii=0; ii<trunk_h; ii++)
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{
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if(vmanip.m_area.contains(p1))
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vmanip.m_data[vmanip.m_area.index(p1)] = cactusnode;
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p1.Y++;
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}
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}
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#if 0
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static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0)
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{
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@ -1752,6 +1780,15 @@ void make_block(BlockMakeData *data)
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u32 current_depth = 0;
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bool air_detected = false;
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bool water_detected = false;
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bool have_clay = false;
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// Determine whether to have clay in the sand here
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double claynoise = noise2d_perlin(
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0.5+(float)p2d.X/500, 0.5+(float)p2d.Y/500,
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data->seed+4321, 6, 0.95);
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have_clay = have_sand && (claynoise > 1.25);
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// Use fast index incrementing
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s16 start_y = node_max.Y+2;
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v3s16 em = vmanip.m_area.getExtent();
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@ -1778,7 +1815,10 @@ void make_block(BlockMakeData *data)
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{
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if(have_sand)
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{
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vmanip.m_data[i] = MapNode(CONTENT_SAND);
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if (have_clay)
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vmanip.m_data[i] = MapNode(CONTENT_CLAY);
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else
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vmanip.m_data[i] = MapNode(CONTENT_SAND);
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}
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#if 1
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else if(current_depth==0 && !water_detected
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@ -1823,7 +1863,7 @@ void make_block(BlockMakeData *data)
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//s16 y = find_ground_level(data->vmanip, v2s16(x,z));
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s16 y = find_ground_level_from_noise(data->seed, v2s16(x,z), 4);
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// Don't make a tree under water level
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if(y < WATER_LEVEL)
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if(y < WATER_LEVEL - 1)
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continue;
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// Make sure tree fits (only trees whose starting point is
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// at this block are added)
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@ -1847,19 +1887,36 @@ void make_block(BlockMakeData *data)
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// If not found, handle next one
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if(found == false)
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continue;
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/*
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Trees grow only on mud and grass
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*/
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{
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u32 i = data->vmanip->m_area.index(p);
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MapNode *n = &data->vmanip->m_data[i];
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if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
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if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS && n->d != CONTENT_SAND)
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continue;
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// Papyrus grows only on mud and in water
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if(n->d == CONTENT_MUD && y == WATER_LEVEL - 1)
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{
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p.Y++;
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make_papyrus(vmanip, p);
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}
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// Don't make a tree under water level
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if(y < WATER_LEVEL)
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continue;
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// Trees grow only on mud and grass
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if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS)
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{
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p.Y++;
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make_tree(vmanip, p);
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}
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// Cactii grow only on sand
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else if(n->d == CONTENT_SAND)
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{
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p.Y++;
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make_cactus(vmanip, p);
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}
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}
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// Tree will be placed one higher
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p.Y++;
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// Make a tree
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make_tree(vmanip, p);
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}
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#if 0
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