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Improve error checks in COpenGL3DriverBase
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7a6ca85081
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@ -15,6 +15,8 @@
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#include "COGLESExtensionHandler.h"
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#include "IContextManager.h"
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#define TEST_GL_ERROR(cls) (cls)->testGLError(__LINE__)
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namespace irr
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{
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namespace video
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@ -174,9 +174,7 @@ public:
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AssignedTextures[i] = GL_COLOR_ATTACHMENT0 + i;
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GLenum textarget = currentTexture->getType() == ETT_2D ? GL_TEXTURE_2D : GL_TEXTURE_CUBE_MAP_POSITIVE_X + (int)CubeSurfaces[i];
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Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, AssignedTextures[i], textarget, textureID, 0);
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#ifdef _DEBUG
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Driver->testGLError(__LINE__);
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#endif
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TEST_GL_ERROR(Driver);
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} else if (AssignedTextures[i] != GL_NONE) {
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AssignedTextures[i] = GL_NONE;
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Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, AssignedTextures[i], GL_TEXTURE_2D, 0, 0);
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@ -239,9 +237,7 @@ public:
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AssignedDepth = false;
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AssignedStencil = false;
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}
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#ifdef _DEBUG
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Driver->testGLError(__LINE__);
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#endif
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TEST_GL_ERROR(Driver);
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RequestDepthStencilUpdate = false;
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}
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@ -261,9 +257,7 @@ public:
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Driver->irrGlDrawBuffers(bufferCount, AssignedTextures.pointer());
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}
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#ifdef _DEBUG
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Driver->testGLError(__LINE__);
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#endif
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TEST_GL_ERROR(Driver);
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}
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#ifdef _DEBUG
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@ -59,6 +59,18 @@ public:
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if (!InternalFormat)
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return;
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#ifdef _DEBUG
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char lbuf[128];
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snprintf_irr(lbuf, sizeof(lbuf),
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"COpenGLCoreTexture: Type = %d Size = %dx%d (%dx%d) ColorFormat = %d (%d)%s -> %#06x %#06x %#06x%s",
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(int)Type, Size.Width, Size.Height, OriginalSize.Width, OriginalSize.Height,
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(int)ColorFormat, (int)OriginalColorFormat,
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HasMipMaps ? " +Mip" : "",
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InternalFormat, PixelFormat, PixelType, Converter ? " (c)" : ""
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);
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os::Printer::log(lbuf, ELL_DEBUG);
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#endif
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const core::array<IImage *> *tmpImages = &images;
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if (KeepImage || OriginalSize != Size || OriginalColorFormat != ColorFormat) {
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@ -104,6 +116,8 @@ public:
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}
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#endif
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TEST_GL_ERROR(Driver);
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for (u32 i = 0; i < (*tmpImages).size(); ++i)
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uploadTexture(true, i, 0, (*tmpImages)[i]->getData());
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@ -124,7 +138,7 @@ public:
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Driver->getCacheHandler()->getTextureCache().set(0, prevTexture);
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Driver->testGLError(__LINE__);
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TEST_GL_ERROR(Driver);
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}
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COpenGLCoreTexture(const io::path &name, const core::dimension2d<u32> &size, E_TEXTURE_TYPE type, ECOLOR_FORMAT format, TOpenGLDriver *driver) :
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@ -155,6 +169,16 @@ public:
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return;
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}
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#ifdef _DEBUG
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char lbuf[100];
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snprintf_irr(lbuf, sizeof(lbuf),
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"COpenGLCoreTexture: RTT Type = %d Size = %dx%d ColorFormat = %d -> %#06x %#06x %#06x%s",
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(int)Type, Size.Width, Size.Height, (int)ColorFormat,
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InternalFormat, PixelFormat, PixelType, Converter ? " (c)" : ""
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);
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os::Printer::log(lbuf, ELL_DEBUG);
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#endif
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GL.GenTextures(1, &TextureName);
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const COpenGLCoreTexture *prevTexture = Driver->getCacheHandler()->getTextureCache().get(0);
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@ -188,7 +212,7 @@ public:
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}
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Driver->getCacheHandler()->getTextureCache().set(0, prevTexture);
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if (Driver->testGLError(__LINE__)) {
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if (TEST_GL_ERROR(Driver)) {
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char msg[256];
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snprintf_irr(msg, 256, "COpenGLCoreTexture: InternalFormat:0x%04x PixelFormat:0x%04x", (int)InternalFormat, (int)PixelFormat);
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os::Printer::log(msg, ELL_ERROR);
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@ -241,7 +265,7 @@ public:
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IImage *tmpImage = LockImage; // not sure yet if the size required by glGetTexImage is always correct, if not we might have to allocate a different tmpImage and convert colors later on.
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Driver->getCacheHandler()->getTextureCache().set(0, this);
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Driver->testGLError(__LINE__);
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TEST_GL_ERROR(Driver);
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GLenum tmpTextureType = TextureType;
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@ -252,7 +276,7 @@ public:
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}
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GL.GetTexImage(tmpTextureType, MipLevelStored, PixelFormat, PixelType, tmpImage->getData());
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Driver->testGLError(__LINE__);
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TEST_GL_ERROR(Driver);
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if (IsRenderTarget && lockFlags == ETLF_FLIP_Y_UP_RTT) {
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const s32 pitch = tmpImage->getPitch();
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@ -334,7 +358,7 @@ public:
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}
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}
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Driver->testGLError(__LINE__);
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TEST_GL_ERROR(Driver);
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}
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return (LockImage) ? getLockImageData(MipLevelStored) : 0;
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@ -392,6 +416,7 @@ public:
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} while (width != 1 || height != 1);
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} else {
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Driver->irrGlGenerateMipmap(TextureType);
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TEST_GL_ERROR(Driver);
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}
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Driver->getCacheHandler()->getTextureCache().set(0, prevTexture);
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@ -544,7 +569,7 @@ protected:
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GL.TexImage2D(tmpTextureType, level, InternalFormat, width, height, 0, PixelFormat, PixelType, tmpData);
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else
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GL.TexSubImage2D(tmpTextureType, level, 0, 0, width, height, PixelFormat, PixelType, tmpData);
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Driver->testGLError(__LINE__);
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TEST_GL_ERROR(Driver);
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break;
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default:
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break;
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@ -561,7 +586,7 @@ protected:
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Driver->irrGlCompressedTexImage2D(tmpTextureType, level, InternalFormat, width, height, 0, dataSize, data);
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else
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Driver->irrGlCompressedTexSubImage2D(tmpTextureType, level, 0, 0, width, height, PixelFormat, dataSize, data);
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Driver->testGLError(__LINE__);
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TEST_GL_ERROR(Driver);
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break;
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default:
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break;
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@ -22,6 +22,8 @@ class CIrrDeviceMacOSX;
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#include "COpenGLExtensionHandler.h"
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#include "IContextManager.h"
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#define TEST_GL_ERROR(cls) (cls)->testGLError(__LINE__)
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namespace irr
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{
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@ -134,7 +134,18 @@ void APIENTRY COpenGL3DriverBase::debugCb(GLenum source, GLenum type, GLuint id,
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void COpenGL3DriverBase::debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message)
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{
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printf("%04x %04x %x %x %.*s\n", source, type, id, severity, length, message);
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// shader compiler can be very noisy
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if (source == GL_DEBUG_SOURCE_SHADER_COMPILER && severity == GL_DEBUG_SEVERITY_NOTIFICATION)
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return;
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ELOG_LEVEL ll = ELL_INFORMATION;
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if (severity == GL_DEBUG_SEVERITY_HIGH)
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ll = ELL_ERROR;
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else if (severity == GL_DEBUG_SEVERITY_MEDIUM)
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ll = ELL_WARNING;
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char buf[256];
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snprintf_irr(buf, sizeof(buf), "%04x %04x %.*s", source, type, length, message);
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os::Printer::log("GL", buf, ll);
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}
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COpenGL3DriverBase::COpenGL3DriverBase(const SIrrlichtCreationParameters ¶ms, io::IFileSystem *io, IContextManager *contextManager) :
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@ -283,7 +294,7 @@ bool COpenGL3DriverBase::genericDriverInit(const core::dimension2d<u32> &screenS
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// This fixes problems with intermediate changes to the material during texture load.
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ResetRenderStates = true;
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testGLError(__LINE__);
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TEST_GL_ERROR(this);
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return true;
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}
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@ -514,7 +525,7 @@ bool COpenGL3DriverBase::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuff
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GL.BindBuffer(GL_ARRAY_BUFFER, 0);
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return (!testGLError(__LINE__));
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return (!TEST_GL_ERROR(this));
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}
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bool COpenGL3DriverBase::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
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@ -571,7 +582,7 @@ bool COpenGL3DriverBase::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffe
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GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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return (!testGLError(__LINE__));
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return (!TEST_GL_ERROR(this));
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}
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//! updates hardware buffer if needed
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@ -845,7 +856,7 @@ void COpenGL3DriverBase::draw2DImage(const video::ITexture *texture, const core:
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if (clipRect)
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GL.Disable(GL_SCISSOR_TEST);
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testGLError(__LINE__);
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TEST_GL_ERROR(this);
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}
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void COpenGL3DriverBase::draw2DImage(const video::ITexture *texture, u32 layer, bool flip)
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@ -1126,28 +1137,60 @@ void COpenGL3DriverBase::setMaterial(const SMaterial &material)
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}
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//! prints error if an error happened.
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bool COpenGL3DriverBase::testGLError(int code)
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bool COpenGL3DriverBase::testGLError(const char *file, int line)
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{
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if (!EnableErrorTest)
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return false;
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GLenum g = GL.GetError();
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const char *err = nullptr;
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switch (g) {
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case GL_NO_ERROR:
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return false;
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case GL_INVALID_ENUM:
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os::Printer::log("GL_INVALID_ENUM", core::stringc(code).c_str(), ELL_ERROR);
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err = "GL_INVALID_ENUM";
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break;
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case GL_INVALID_VALUE:
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os::Printer::log("GL_INVALID_VALUE", core::stringc(code).c_str(), ELL_ERROR);
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err = "GL_INVALID_VALUE";
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break;
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case GL_INVALID_OPERATION:
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os::Printer::log("GL_INVALID_OPERATION", core::stringc(code).c_str(), ELL_ERROR);
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err = "GL_INVALID_OPERATION";
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break;
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case GL_STACK_OVERFLOW:
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err = "GL_STACK_OVERFLOW";
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break;
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case GL_STACK_UNDERFLOW:
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err = "GL_STACK_UNDERFLOW";
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break;
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case GL_OUT_OF_MEMORY:
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os::Printer::log("GL_OUT_OF_MEMORY", core::stringc(code).c_str(), ELL_ERROR);
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err = "GL_OUT_OF_MEMORY";
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break;
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case GL_INVALID_FRAMEBUFFER_OPERATION:
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err = "GL_INVALID_FRAMEBUFFER_OPERATION";
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break;
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#ifdef GL_VERSION_4_5
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case GL_CONTEXT_LOST:
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err = "GL_CONTEXT_LOST";
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break;
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#endif
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};
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// Empty the error queue, see <https://www.khronos.org/opengl/wiki/OpenGL_Error>
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bool multiple = false;
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while (GL.GetError() != GL_NO_ERROR)
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multiple = true;
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// basename
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for (char sep : {'/', '\\'}) {
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const char *tmp = strrchr(file, sep);
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if (tmp)
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file = tmp+1;
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}
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char buf[80];
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snprintf_irr(buf, sizeof(buf), "%s %s:%d%s",
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err, file, line, multiple ? " (older errors exist)" : "");
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os::Printer::log(buf, ELL_ERROR);
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return true;
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}
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@ -1797,7 +1840,7 @@ IImage *COpenGL3DriverBase::createScreenShot(video::ECOLOR_FORMAT format, video:
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}
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GL.ReadPixels(0, 0, ScreenSize.Width, ScreenSize.Height, internalformat, type, pixels);
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testGLError(__LINE__);
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TEST_GL_ERROR(this);
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// opengl images are horizontally flipped, so we have to fix that here.
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const s32 pitch = newImage->getPitch();
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@ -1825,11 +1868,10 @@ IImage *COpenGL3DriverBase::createScreenShot(video::ECOLOR_FORMAT format, video:
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}
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}
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if (testGLError(__LINE__)) {
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if (TEST_GL_ERROR(this)) {
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newImage->drop();
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return 0;
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}
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testGLError(__LINE__);
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return newImage;
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}
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@ -16,6 +16,8 @@
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#include "ExtensionHandler.h"
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#include "IContextManager.h"
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#define TEST_GL_ERROR(cls) (cls)->testGLError(__FILE__, __LINE__)
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namespace irr
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{
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namespace video
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@ -221,8 +223,9 @@ public:
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//! Returns an image created from the last rendered frame.
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IImage *createScreenShot(video::ECOLOR_FORMAT format = video::ECF_UNKNOWN, video::E_RENDER_TARGET target = video::ERT_FRAME_BUFFER) override;
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//! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number)
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bool testGLError(int code = 0);
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//! checks if an OpenGL error has happened and prints it, use via TEST_GL_ERROR().
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// Does *nothing* unless in debug mode.
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bool testGLError(const char *file, int line);
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//! Set/unset a clipping plane.
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bool setClipPlane(u32 index, const core::plane3df &plane, bool enable = false) override;
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