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Clarify use of minetest.request_insecure_environment() (#9597)
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@ -5413,8 +5413,8 @@ Misc.
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insecure functions if the calling mod has been listed as trusted in the
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`secure.trusted_mods` setting or security is disabled, otherwise returns
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`nil`.
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* Only works at init time and must be called from the mod's main scope (not
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from a function).
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* Only works at init time and must be called from the mod's main scope
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(ie: the init.lua of the mod, not from another Lua file or within a function).
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* **DO NOT ALLOW ANY OTHER MODS TO ACCESS THE RETURNED ENVIRONMENT, STORE
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IT IN A LOCAL VARIABLE!**
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@ -6002,7 +6002,7 @@ object you are working with still exists.
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* `sky_color`: A table containing the following values, alpha is ignored:
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* `day_sky`: ColorSpec, for the top half of the `"regular"`
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sky during the day. (default: `#8cbafa`)
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* `day_horizon`: ColorSpec, for the bottom half of the
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* `day_horizon`: ColorSpec, for the bottom half of the
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`"regular"` sky during the day. (default: `#9bc1f0`)
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* `dawn_sky`: ColorSpec, for the top half of the `"regular"`
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sky during dawn/sunset. (default: `#b4bafa`)
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@ -6020,7 +6020,7 @@ object you are working with still exists.
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sky during the night. (default: `#4090ff`)
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The resulting sky color will be a dark version of the ColorSpec.
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Warning: The darkening of the ColorSpec is subject to change.
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* `indoors`: ColorSpec, for when you're either indoors or
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* `indoors`: ColorSpec, for when you're either indoors or
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underground. Only applies to the `"regular"` sky.
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(default: `#646464`)
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* `fog_sun_tint`: ColorSpec, changes the fog tinting for the sun
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@ -6064,7 +6064,7 @@ object you are working with still exists.
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* `parameters` is a table with the following optional fields:
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* `visible`: Boolean for whether the stars are visible.
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(default: `true`)
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* `count`: Integer number to set the number of stars in
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* `count`: Integer number to set the number of stars in
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the skybox. Only applies to `"skybox"` and `"regular"` sky types.
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(default: `1000`)
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* `star_color`: ColorSpec, sets the colors of the stars,
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