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Fix hud_change stat argument retrieval
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@ -788,15 +788,17 @@ int ObjectRef::l_hud_change(lua_State *L)
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if (player == NULL)
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return 0;
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u32 id = -1;
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if (!lua_isnil(L, 2))
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id = lua_tonumber(L, 2);
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HudElementStat stat = (HudElementStat)getenumfield(L, 3, "stat",
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es_HudElementStat, HUD_STAT_NUMBER);
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u32 id = !lua_isnil(L, 2) ? lua_tonumber(L, 2) : -1;
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if (id >= player->hud.size())
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return 0;
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HudElementStat stat = HUD_STAT_NUMBER;
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if (!lua_isnil(L, 3)) {
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int statint;
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std::string statstr = lua_tostring(L, 3);
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stat = string_to_enum(es_HudElementStat, statint, statstr) ?
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(HudElementStat)statint : HUD_STAT_NUMBER;
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}
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void *value = NULL;
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HudElement *e = player->hud[id];
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@ -832,7 +834,7 @@ int ObjectRef::l_hud_change(lua_State *L)
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e->dir = lua_tonumber(L, 4);
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value = &e->dir;
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}
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get_server(L)->hudChange(player, id, stat, value);
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lua_pushboolean(L, true);
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