Add checkboxes for shaders and on-demand item visual generation

This commit is contained in:
obneq 2012-12-02 00:08:35 +02:00 committed by Perttu Ahola
parent 27373919f4
commit 151fad1f2b
3 changed files with 36 additions and 0 deletions

@ -102,6 +102,8 @@ enum
GUI_ID_ANISOTROPIC_CB,
GUI_ID_BILINEAR_CB,
GUI_ID_TRILINEAR_CB,
GUI_ID_SHADERS_CB,
GUI_ID_PRELOAD_ITEM_VISUALS_CB,
GUI_ID_DAMAGE_CB,
GUI_ID_CREATIVE_CB,
GUI_ID_JOIN_GAME_BUTTON,
@ -616,6 +618,21 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
GUI_ID_TRILINEAR_CB, wgettext("Tri-Linear Filtering"));
}
// shader/on demand image loading settings
{
core::rect<s32> rect(0, 0, option_w+20, 30);
rect += m_topleft_client + v2s32(option_x+175*2, option_y);
Environment->addCheckBox(m_data->enable_shaders, rect, this,
GUI_ID_SHADERS_CB, wgettext("Shaders"));
}
{
core::rect<s32> rect(0, 0, option_w+20+20, 30);
rect += m_topleft_client + v2s32(option_x+175*2, option_y+20);
Environment->addCheckBox(m_data->preload_item_visuals, rect, this,
GUI_ID_PRELOAD_ITEM_VISUALS_CB, wgettext("Preload item visuals"));
}
// Key change button
{
core::rect<s32> rect(0, 0, 120, 30);
@ -820,6 +837,18 @@ void GUIMainMenu::readInput(MainMenuData *dst)
dst->trilinear_filter = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_SHADERS_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
dst->enable_shaders = ((gui::IGUICheckBox*)e)->isChecked() ? 2 : 0;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_PRELOAD_ITEM_VISUALS_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
dst->preload_item_visuals = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)

@ -45,6 +45,8 @@ struct MainMenuData
bool anisotropic_filter;
bool bilinear_filter;
bool trilinear_filter;
int enable_shaders;
bool preload_item_visuals;
// Server options
bool creative_mode;
bool enable_damage;

@ -1440,6 +1440,8 @@ int main(int argc, char *argv[])
menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
menudata.enable_shaders = g_settings->getS32("enable_shaders");
menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
menudata.creative_mode = g_settings->getBool("creative_mode");
menudata.enable_damage = g_settings->getBool("enable_damage");
@ -1560,6 +1562,9 @@ int main(int argc, char *argv[])
g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));
g_settings->setS32("enable_shaders", menudata.enable_shaders);
g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));
g_settings->set("creative_mode", itos(menudata.creative_mode));
g_settings->set("enable_damage", itos(menudata.enable_damage));
g_settings->set("name", playername);