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Translated using Weblate (German)
Currently translated at 99.6% (1348 of 1353 strings)
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@ -3,8 +3,8 @@ msgstr ""
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"Project-Id-Version: German (Minetest)\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2021-01-30 21:13+0100\n"
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"PO-Revision-Date: 2020-06-15 22:41+0000\n"
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"Last-Translator: Wuzzy <almikes@aol.com>\n"
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"PO-Revision-Date: 2021-02-01 05:52+0000\n"
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"Last-Translator: Bernd Ritter <comrad@posteo.de>\n"
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"Language-Team: German <https://hosted.weblate.org/projects/minetest/minetest/"
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"de/>\n"
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"Language: de\n"
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@ -12,7 +12,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=n != 1;\n"
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"X-Generator: Weblate 4.1\n"
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"X-Generator: Weblate 4.5-dev\n"
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#: builtin/client/death_formspec.lua src/client/game.cpp
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msgid "Respawn"
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@ -7001,6 +7001,14 @@ msgid ""
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"If set to 0, MSAA is disabled.\n"
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"A restart is required after changing this option."
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msgstr ""
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"Benutze multi-sample antialiasing (MSAA) um Blockecken zu glätten.\n"
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"Dieser Algorithmus glättet das 3D-Sichtfeld während das Bild scharf bleibt,\n"
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"beeinträchtigt jedoch nicht die Textureninnenflächen\n"
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"(was sich insbesondere bei transparenten Texturen bemerkbar macht).\n"
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"Sichtbare Lücken erscheinen zwischen Blöcken wenn Shader ausgeschaltet sind.."
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"\n"
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"Wenn der Wert auf 0 steht, ist MSAA deaktiviert..\n"
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"Ein Neustart ist erforderlich, nachdem diese Option geändert worden ist.."
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#: src/settings_translation_file.cpp
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msgid "Use trilinear filtering when scaling textures."
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