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+ rail block bounding box
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parent
1f4bdeab85
commit
158b054e72
37
src/game.cpp
37
src/game.cpp
@ -530,6 +530,43 @@ void getPointedNode(Client *client, v3f player_position,
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}
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}
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}
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else if(n.d == CONTENT_RAIL)
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{
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v3s16 dir = unpackDir(n.dir);
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v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
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dir_f *= BS/2 - BS/6 - BS/20;
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v3f cpf = npf + dir_f;
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f32 distance = (cpf - camera_position).getLength();
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float d = (float)BS/16;
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v3f vertices[4] =
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{
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v3f(BS/2, -BS/2+d, -BS/2),
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v3f(-BS/2, -BS/2, BS/2),
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};
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for(s32 i=0; i<2; i++)
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{
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vertices[i] += npf;
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}
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core::aabbox3d<f32> box;
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box = core::aabbox3d<f32>(vertices[0]);
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box.addInternalPoint(vertices[1]);
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if(distance < mindistance)
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{
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if(box.intersectsWithLine(shootline))
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{
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nodefound = true;
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nodepos = np;
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neighbourpos = np;
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mindistance = distance;
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nodehilightbox = box;
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}
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}
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}
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/*
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Regular blocks
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*/
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