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Update po files, minetest.conf.example and settings_translation_file.cpp
This commit is contained in:
parent
e81753b69c
commit
158bd76e87
@ -266,6 +266,10 @@
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#### Basic
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#### Basic
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# Enable VBO
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# type: bool
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# enable_vbo = true
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# Whether to fog out the end of the visible area.
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# Whether to fog out the end of the visible area.
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# type: bool
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# type: bool
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# enable_fog = true
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# enable_fog = true
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@ -294,6 +298,10 @@
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# type: bool
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# type: bool
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# enable_3d_clouds = true
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# enable_3d_clouds = true
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# Method used to highlight selected object.
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# type: enum values: box, halo
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# node_highlighting = box
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#### Filtering
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#### Filtering
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# Use mip mapping to scale textures. May slightly increase performance.
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# Use mip mapping to scale textures. May slightly increase performance.
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@ -341,9 +349,9 @@
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# type: bool
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# type: bool
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# enable_shaders = true
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# enable_shaders = true
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##### Tone mapping
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##### Tone Mapping
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# Enables filmic tone mapping.
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# Requires shaders to be enabled.
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# Enables filmic tone mapping
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# type: bool
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# type: bool
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# tone_mapping = false
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# tone_mapping = false
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@ -434,8 +442,8 @@
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# type: int
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# type: int
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# pause_fps_max = 20
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# pause_fps_max = 20
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# View range in nodes.
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# View distance in nodes.
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# Min = 20.
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# Min = 20
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# type: int
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# type: int
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# viewing_range = 100
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# viewing_range = 100
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@ -539,10 +547,6 @@
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# type: float
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# type: float
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# hud_hotbar_max_width = 1.0
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# hud_hotbar_max_width = 1.0
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# Selection highlighting method (box or halo)
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# type: string
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# node_highlighting = box
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# Enables caching of facedir rotated meshes.
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# Enables caching of facedir rotated meshes.
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# type: bool
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# type: bool
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# enable_mesh_cache = false
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# enable_mesh_cache = false
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@ -572,7 +576,8 @@
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# type: float min: 0.25 max: 4
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# type: float min: 0.25 max: 4
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# ambient_occlusion_gamma = 2.2
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# ambient_occlusion_gamma = 2.2
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# Enable animation of inventory items.
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# Enables animation of inventory items.
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# type: bool
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# inventory_items_animations = false
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# inventory_items_animations = false
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### Menus
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### Menus
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@ -1295,41 +1300,87 @@
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#### Mapgen Valleys
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#### Mapgen Valleys
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#mg_valleys_spflags = altitude_chill,humid_rivers
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##### General
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# Map generation attributes specific to Mapgen Valleys.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with "no" are used to explicitly disable them.
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# "altitude_chill" makes higher elevations colder, which may cause biome issues.
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# "altitude_chill" makes higher elevations colder, which may cause biome issues.
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# "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes.
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# "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes.
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#
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# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
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#mg_valleys_altitude_chill = 90 # the altitude at which temperature drops by 20C
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# mg_valleys_spflags = altitude_chill,humid_rivers
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#mg_valleys_large_cave_depth = -33 # Depth below which you'll find large caves.
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#mg_valleys_lava_features = 0 # Creates unpredictable lava features in caves. These can make mining difficult. Zero disables them. (0-10)
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# The altitude at which temperature drops by 20C
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#mg_valleys_massive_cave_depth = -256 # Depth below which you'll find massive caves.
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# type: int
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#mg_valleys_river_depth = 4 # how deep to make rivers
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# mg_valleys_altitude_chill = 90
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#mg_valleys_river_size = 5 # how wide to make rivers
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#mg_valleys_water_features = 0 # Creates unpredictable water features in caves. These can make mining difficult. Zero disables them. (0-10)
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# Depth below which you'll find large caves.
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#
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# type: int
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#mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
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# mg_valleys_large_cave_depth = -33
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#
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# River noise -- rivers occur close to zero
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# Creates unpredictable lava features in caves.
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#mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
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# These can make mining difficult. Zero disables them. (0-10)
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#
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# type: int
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# Caves and tunnels form at the intersection of the two noises
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# mg_valleys_lava_features = 0
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#mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
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#mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
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# Depth below which you'll find massive caves.
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#
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# type: int
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#mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2 # Massive caves form here.
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# mg_valleys_massive_cave_depth = -256
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#
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# Base terrain height
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# How deep to make rivers
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#mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
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# type: int
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#
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# mg_valleys_river_depth = 4
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# Raises terrain to make valleys around the rivers
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#mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
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# How wide to make rivers
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#
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# type: int
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# Slope and fill work together to modify the heights
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# mg_valleys_river_size = 5
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#mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
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#mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
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# Creates unpredictable water features in caves.
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#
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# These can make mining difficult. Zero disables them. (0-10)
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# Amplifies the valleys
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# type: int
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#mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
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# mg_valleys_water_features = 0
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##### Noises
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# Caves and tunnels form at the intersection of the two noises
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# type: noise_params
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# mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
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# Caves and tunnels form at the intersection of the two noises
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# type: noise_params
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# mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
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# The depth of dirt or other filler
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# type: noise_params
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# mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
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# Massive caves form here.
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# type: noise_params
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# mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
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# River noise -- rivers occur close to zero
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# type: noise_params
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# mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
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# Base terrain height
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# type: noise_params
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# mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
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# Raises terrain to make valleys around the rivers
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# type: noise_params
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# mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
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# Slope and fill work together to modify the heights
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# type: noise_params
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# mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
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# Amplifies the valleys
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# type: noise_params
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# mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
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# Slope and fill work together to modify the heights
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# type: noise_params
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# mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
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## Security
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## Security
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@ -1342,6 +1393,11 @@
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# type: string
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# type: string
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# secure.trusted_mods =
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# secure.trusted_mods =
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# Comma-seperated list of mods that are allowed to access HTTP APIs, which
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# allow them to upload and download data to/from the internet.
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# type: string
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# secure.http_mods =
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#
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#
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# Client and Server
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# Client and Server
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#
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#
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@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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msgstr ""
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"Project-Id-Version: minetest\n"
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"Project-Id-Version: minetest\n"
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"Report-Msgid-Bugs-To: \n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2015-11-08 21:23+0100\n"
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"POT-Creation-Date: 2016-02-27 05:49+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@ -89,14 +89,15 @@ msgstr ""
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msgid "Depends:"
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msgid "Depends:"
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msgstr ""
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msgstr ""
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#: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/tab_settings.lua
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#: builtin/mainmenu/dlg_config_world.lua
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#: src/guiKeyChangeMenu.cpp
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#: builtin/mainmenu/dlg_settings_advanced.lua src/guiKeyChangeMenu.cpp
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msgid "Save"
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msgid "Save"
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msgstr ""
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msgstr ""
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#: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/dlg_create_world.lua
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#: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/dlg_create_world.lua
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#: builtin/mainmenu/dlg_rename_modpack.lua builtin/mainmenu/tab_settings.lua
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#: builtin/mainmenu/dlg_rename_modpack.lua
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#: src/guiKeyChangeMenu.cpp src/keycode.cpp
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#: builtin/mainmenu/dlg_settings_advanced.lua src/guiKeyChangeMenu.cpp
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#: src/keycode.cpp
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msgid "Cancel"
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msgid "Cancel"
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msgstr ""
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msgstr ""
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@ -171,6 +172,7 @@ msgid "Are you sure you want to delete \"$1\"?"
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msgstr ""
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msgstr ""
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#: builtin/mainmenu/dlg_delete_mod.lua builtin/mainmenu/dlg_delete_world.lua
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#: builtin/mainmenu/dlg_delete_mod.lua builtin/mainmenu/dlg_delete_world.lua
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#: builtin/mainmenu/tab_settings.lua
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msgid "Yes"
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msgid "Yes"
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msgstr ""
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msgstr ""
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@ -202,6 +204,92 @@ msgstr ""
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msgid "Accept"
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msgid "Accept"
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msgstr ""
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msgstr ""
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#: builtin/mainmenu/dlg_settings_advanced.lua
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msgid "Games"
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msgstr ""
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#: builtin/mainmenu/dlg_settings_advanced.lua builtin/mainmenu/tab_mods.lua
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msgid "Mods"
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msgstr ""
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#: builtin/mainmenu/dlg_settings_advanced.lua
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msgid "(No description of setting given)"
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msgstr ""
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#: builtin/mainmenu/dlg_settings_advanced.lua
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msgid "Please enter a comma seperated list of flags."
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msgstr ""
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#: builtin/mainmenu/dlg_settings_advanced.lua
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msgid "Possible values are: "
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msgstr ""
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#: builtin/mainmenu/dlg_settings_advanced.lua
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msgid ""
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"Format: <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, "
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"<octaves>, <persistence>"
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msgstr ""
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#: builtin/mainmenu/dlg_settings_advanced.lua
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msgid "Optionally the lacunarity can be appended with a leading comma."
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msgstr ""
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#: builtin/mainmenu/dlg_settings_advanced.lua
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msgid "Format is 3 numbers separated by commas and inside brackets."
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msgstr ""
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#: builtin/mainmenu/dlg_settings_advanced.lua
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msgid "Disabled"
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msgstr ""
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#: builtin/mainmenu/dlg_settings_advanced.lua
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msgid "Enabled"
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msgstr ""
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#: builtin/mainmenu/dlg_settings_advanced.lua
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msgid "Browse"
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msgstr ""
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#: builtin/mainmenu/dlg_settings_advanced.lua
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msgid "Please enter a valid integer."
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msgstr ""
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#: builtin/mainmenu/dlg_settings_advanced.lua
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msgid "The value must be greater than $1."
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msgstr ""
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#: builtin/mainmenu/dlg_settings_advanced.lua
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msgid "The value must be lower than $1."
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msgstr ""
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#: builtin/mainmenu/dlg_settings_advanced.lua
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msgid "Please enter a valid number."
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msgstr ""
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#: builtin/mainmenu/dlg_settings_advanced.lua
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msgid "\"$1\" is not a valid flag."
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msgstr ""
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#: builtin/mainmenu/dlg_settings_advanced.lua
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msgid "Select path"
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msgstr ""
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#: builtin/mainmenu/dlg_settings_advanced.lua
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msgid "< Back to Settings page"
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msgstr ""
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#: builtin/mainmenu/dlg_settings_advanced.lua
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msgid "Edit"
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msgstr ""
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#: builtin/mainmenu/dlg_settings_advanced.lua
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msgid "Restore Default"
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msgstr ""
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#: builtin/mainmenu/dlg_settings_advanced.lua
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msgid "Show technical names"
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msgstr ""
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#: builtin/mainmenu/modmgr.lua
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#: builtin/mainmenu/modmgr.lua
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msgid "Install Mod: file: \"$1\""
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msgid "Install Mod: file: \"$1\""
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msgstr ""
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msgstr ""
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@ -312,10 +400,6 @@ msgstr ""
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msgid "Select Mod File:"
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msgid "Select Mod File:"
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msgstr ""
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msgstr ""
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#: builtin/mainmenu/tab_mods.lua builtin/mainmenu/tab_settings.lua
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msgid "Mods"
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msgstr ""
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#: builtin/mainmenu/tab_multiplayer.lua
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#: builtin/mainmenu/tab_multiplayer.lua
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msgid "Address / Port :"
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msgid "Address / Port :"
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msgstr ""
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msgstr ""
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@ -408,69 +492,99 @@ msgid "Server"
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msgstr ""
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msgstr ""
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#: builtin/mainmenu/tab_settings.lua
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#: builtin/mainmenu/tab_settings.lua
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msgid "Games"
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msgid "Opaque Leaves"
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msgstr ""
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msgstr ""
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|
||||||
#: builtin/mainmenu/tab_settings.lua
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
msgid "(No description of setting given)"
|
msgid "Simple Leaves"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: builtin/mainmenu/tab_settings.lua
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
msgid "Please enter a comma seperated list of flags."
|
msgid "Fancy Leaves"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: builtin/mainmenu/tab_settings.lua
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
msgid "Possible values are: "
|
msgid "No Filter"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: builtin/mainmenu/tab_settings.lua
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
msgid ""
|
msgid "Bilinear Filter"
|
||||||
"Format: <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, "
|
|
||||||
"<octaves>, <persistence>"
|
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: builtin/mainmenu/tab_settings.lua
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
msgid "Optionally the lacunarity can be appended with a leading comma."
|
msgid "Trilinear Filter"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: builtin/mainmenu/tab_settings.lua
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
msgid "Format is 3 numbers separated by commas and inside brackets."
|
msgid "No Mipmap"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: builtin/mainmenu/tab_settings.lua
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
msgid "Disabled"
|
msgid "Mipmap"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: builtin/mainmenu/tab_settings.lua
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
msgid "Enabled"
|
msgid "Mipmap + Aniso. Filter"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: builtin/mainmenu/tab_settings.lua builtin/mainmenu/tab_texturepacks.lua
|
||||||
|
msgid "None"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: builtin/mainmenu/tab_settings.lua
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
msgid "Browse"
|
msgid "2x"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: builtin/mainmenu/tab_settings.lua
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
msgid "Please enter a valid integer."
|
msgid "4x"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: builtin/mainmenu/tab_settings.lua
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
msgid "The value must be greater than $1."
|
msgid "8x"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: builtin/mainmenu/tab_settings.lua
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
msgid "The value must be lower than $1."
|
msgid "Are you sure to reset your singleplayer world?"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: builtin/mainmenu/tab_settings.lua
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
msgid "Please enter a valid number."
|
msgid "No!!!"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: builtin/mainmenu/tab_settings.lua
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
msgid "\"$1\" is not a valid flag."
|
msgid "Smooth Lighting"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: builtin/mainmenu/tab_settings.lua
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
msgid "Select path"
|
msgid "Enable Particles"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
|
msgid "3D Clouds"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
|
msgid "Opaque Water"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
|
msgid "Connected Glass"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
|
msgid "Node Highlighting"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
|
msgid "Texturing:"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
|
msgid "Antialiasing:"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: builtin/mainmenu/tab_settings.lua src/settings_translation_file.cpp
|
||||||
|
msgid "Shaders"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: builtin/mainmenu/tab_settings.lua
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
@ -478,15 +592,39 @@ msgid "Change keys"
|
|||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: builtin/mainmenu/tab_settings.lua
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
msgid "Edit"
|
msgid "Advanced Settings"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: builtin/mainmenu/tab_settings.lua
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
msgid "Restore Default"
|
msgid "Touchthreshold (px)"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: builtin/mainmenu/tab_settings.lua src/settings_translation_file.cpp
|
||||||
|
msgid "Bumpmapping"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: builtin/mainmenu/tab_settings.lua
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
msgid "Show technical names"
|
msgid "Generate Normalmaps"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: builtin/mainmenu/tab_settings.lua src/settings_translation_file.cpp
|
||||||
|
msgid "Parallax Occlusion"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
|
msgid "Waving Water"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
|
msgid "Waving Leaves"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
|
msgid "Waving Plants"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
|
msgid "To enable shaders the OpenGL driver needs to be used."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: builtin/mainmenu/tab_settings.lua
|
#: builtin/mainmenu/tab_settings.lua
|
||||||
@ -513,10 +651,6 @@ msgstr ""
|
|||||||
msgid "Singleplayer"
|
msgid "Singleplayer"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: builtin/mainmenu/tab_texturepacks.lua
|
|
||||||
msgid "None"
|
|
||||||
msgstr ""
|
|
||||||
|
|
||||||
#: builtin/mainmenu/tab_texturepacks.lua
|
#: builtin/mainmenu/tab_texturepacks.lua
|
||||||
msgid "Select texture pack:"
|
msgid "Select texture pack:"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
@ -549,10 +683,6 @@ msgstr ""
|
|||||||
msgid "Initializing nodes"
|
msgid "Initializing nodes"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/client.cpp
|
|
||||||
msgid "Item textures..."
|
|
||||||
msgstr ""
|
|
||||||
|
|
||||||
#: src/client.cpp
|
#: src/client.cpp
|
||||||
msgid "Done!"
|
msgid "Done!"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
@ -1554,7 +1684,7 @@ msgstr ""
|
|||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid ""
|
msgid ""
|
||||||
"Key for increasing the viewing range. Modifies the minimum viewing range.\n"
|
"Key for increasing the viewing range.\n"
|
||||||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||||||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
@ -1565,7 +1695,7 @@ msgstr ""
|
|||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid ""
|
msgid ""
|
||||||
"Key for decreasing the viewing range. Modifies the minimum viewing range.\n"
|
"Key for decreasing the viewing range.\n"
|
||||||
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
|
||||||
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
"html#a54da2a0e231901735e3da1b0edf72eb3"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
@ -1652,6 +1782,14 @@ msgstr ""
|
|||||||
msgid "Basic"
|
msgid "Basic"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "VBO"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Enable VBO"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Fog"
|
msgid "Fog"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
@ -1660,18 +1798,6 @@ msgstr ""
|
|||||||
msgid "Whether to fog out the end of the visible area."
|
msgid "Whether to fog out the end of the visible area."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
|
||||||
msgid "New style water"
|
|
||||||
msgstr ""
|
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
|
||||||
msgid ""
|
|
||||||
"Enable a bit lower water surface, so it doesn't \"fill\" the node "
|
|
||||||
"completely.\n"
|
|
||||||
"Note that this is not quite optimized and that smooth lighting on the\n"
|
|
||||||
"water surface doesn't work with this."
|
|
||||||
msgstr ""
|
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Leaves style"
|
msgid "Leaves style"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
@ -1718,6 +1844,14 @@ msgstr ""
|
|||||||
msgid "Use 3D cloud look instead of flat."
|
msgid "Use 3D cloud look instead of flat."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Node highlighting"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Method used to highlight selected object."
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Filtering"
|
msgid "Filtering"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
@ -1781,18 +1915,6 @@ msgid ""
|
|||||||
"enabled."
|
"enabled."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
|
||||||
msgid "Preload inventory textures"
|
|
||||||
msgstr ""
|
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
|
||||||
msgid ""
|
|
||||||
"Pre-generate all item visuals used in the inventory.\n"
|
|
||||||
"This increases startup time, but runs smoother in-game.\n"
|
|
||||||
"The generated textures can easily exceed your VRAM, causing artifacts in the "
|
|
||||||
"inventory."
|
|
||||||
msgstr ""
|
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "FSAA"
|
msgid "FSAA"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
@ -1803,10 +1925,6 @@ msgid ""
|
|||||||
"when set to higher number than 0."
|
"when set to higher number than 0."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
|
||||||
msgid "Shaders"
|
|
||||||
msgstr ""
|
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid ""
|
msgid ""
|
||||||
"Shaders allow advanced visul effects and may increase performance on some "
|
"Shaders allow advanced visul effects and may increase performance on some "
|
||||||
@ -1815,7 +1933,15 @@ msgid ""
|
|||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Bumpmapping"
|
msgid "Tone Mapping"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Filmic tone mapping"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Enables filmic tone mapping"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
@ -1854,10 +1980,6 @@ msgid ""
|
|||||||
"A higher value results in smoother normal maps."
|
"A higher value results in smoother normal maps."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
|
||||||
msgid "Parallax Occlusion"
|
|
||||||
msgstr ""
|
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Parallax occlusion"
|
msgid "Parallax occlusion"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
@ -1960,17 +2082,6 @@ msgstr ""
|
|||||||
msgid "Advanced"
|
msgid "Advanced"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
|
||||||
msgid "Wanted FPS"
|
|
||||||
msgstr ""
|
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
|
||||||
msgid ""
|
|
||||||
"Minimum wanted FPS.\n"
|
|
||||||
"The amount of rendered stuff is dynamically set according to this. and "
|
|
||||||
"viewing range min and max."
|
|
||||||
msgstr ""
|
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Maximum FPS"
|
msgid "Maximum FPS"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
@ -1990,18 +2101,13 @@ msgid "Maximum FPS when game is paused."
|
|||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Viewing range maximum"
|
msgid "Viewing range"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid ""
|
msgid ""
|
||||||
"The allowed adjustment range for the automatic rendering range adjustment.\n"
|
"View distance in nodes.\n"
|
||||||
"Set this to be equal to viewing range minimum to disable the auto-adjustment "
|
"Min = 20"
|
||||||
"algorithm."
|
|
||||||
msgstr ""
|
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
|
||||||
msgid "Viewing range minimum"
|
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
@ -2009,7 +2115,7 @@ msgid "Screen width"
|
|||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Vertical initial window size."
|
msgid "Width component of the initial window size."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
@ -2017,7 +2123,7 @@ msgid "Screen height"
|
|||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Horizontal initial window size."
|
msgid "Height component of the initial window size."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
@ -2129,7 +2235,8 @@ msgid ""
|
|||||||
"- anaglyph: cyan/magenta color 3d.\n"
|
"- anaglyph: cyan/magenta color 3d.\n"
|
||||||
"- interlaced: odd/even line based polarisation screen support.\n"
|
"- interlaced: odd/even line based polarisation screen support.\n"
|
||||||
"- topbottom: split screen top/bottom.\n"
|
"- topbottom: split screen top/bottom.\n"
|
||||||
"- sidebyside: split screen side by side."
|
"- sidebyside: split screen side by side.\n"
|
||||||
|
"- pageflip: quadbuffer based 3d."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
@ -2198,14 +2305,6 @@ msgid ""
|
|||||||
"Useful if there's something to be displayed right or left of hotbar."
|
"Useful if there's something to be displayed right or left of hotbar."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
|
||||||
msgid "Node highlighting"
|
|
||||||
msgstr ""
|
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
|
||||||
msgid "Enable selection highlighting for nodes (disables selectionbox)."
|
|
||||||
msgstr ""
|
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Mesh cache"
|
msgid "Mesh cache"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
@ -2262,6 +2361,14 @@ msgid ""
|
|||||||
"set to the nearest valid value."
|
"set to the nearest valid value."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Inventory items animations"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Enables animation of inventory items."
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Menus"
|
msgid "Menus"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
@ -2692,18 +2799,6 @@ msgstr ""
|
|||||||
msgid "If this is set, players will always (re)spawn at the given position."
|
msgid "If this is set, players will always (re)spawn at the given position."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
|
||||||
msgid "Vertical spawn range"
|
|
||||||
msgstr ""
|
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
|
||||||
msgid ""
|
|
||||||
"Maximum distance above water level for player spawn.\n"
|
|
||||||
"Larger values result in spawn points closer to (x = 0, z = 0).\n"
|
|
||||||
"Smaller values may result in a suitable spawn point not being found,\n"
|
|
||||||
"resulting in a spawn at (0, 0, 0) possibly buried underground."
|
|
||||||
msgstr ""
|
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Disallow empty passwords"
|
msgid "Disallow empty passwords"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
@ -3045,10 +3140,11 @@ msgstr ""
|
|||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid ""
|
msgid ""
|
||||||
"Global map generation attributes.\n"
|
"Global map generation attributes.\n"
|
||||||
|
"In Mapgen v6 the 'decorations' flag controls all decorations except trees\n"
|
||||||
|
"and junglegrass, in all other mapgens this flag controls all decorations.\n"
|
||||||
"Flags that are not specified in the flag string are not modified from the "
|
"Flags that are not specified in the flag string are not modified from the "
|
||||||
"default.\n"
|
"default.\n"
|
||||||
"Flags starting with \"no\" are used to explicitly disable them.\n"
|
"Flags starting with \"no\" are used to explicitly disable them."
|
||||||
"'trees' and 'flat' flags only have effect in mgv6."
|
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
@ -3292,95 +3388,170 @@ msgid "Mapgen v7 cave2 noise parameters"
|
|||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Mapgen fractal"
|
msgid "Mapgen flat"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Mapgen fractal flags"
|
msgid "Mapgen flat flags"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid ""
|
msgid ""
|
||||||
"Map generation attributes specific to Mapgen fractal.\n"
|
"Map generation attributes specific to Mapgen flat.\n"
|
||||||
"'julia' selects a julia set to be generated instead of a mandelbrot set.\n"
|
"Occasional lakes and hills added to the flat world.\n"
|
||||||
"Flags that are not specified in the flag string are not modified from the "
|
"Flags that are not specified in the flag string are not modified from the "
|
||||||
"default.\n"
|
"default.\n"
|
||||||
"Flags starting with \"no\" are used to explicitly disable them."
|
"Flags starting with \"no\" are used to explicitly disable them."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Mapgen fractal mandelbrot iterations"
|
msgid "Mapgen flat ground level"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Y of flat ground."
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Mapgen flat large cave depth"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Y of upper limit of large pseudorandom caves."
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Mapgen flat lake threshold"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid ""
|
msgid ""
|
||||||
"Mandelbrot set: Iterations of the recursive function.\n"
|
"Terrain noise threshold for lakes.\n"
|
||||||
"Controls scale of finest detail."
|
"Controls proportion of world area covered by lakes.\n"
|
||||||
|
"Adjust towards 0.0 for a larger proportion."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Mapgen fractal mandelbrot scale"
|
msgid "Mapgen flat lake steepness"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Mandelbrot set: Approximate (X,Y,Z) scales in nodes."
|
msgid "Controls steepness/depth of lake depressions."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Mapgen fractal mandelbrot offset"
|
msgid "Mapgen flat hill threshold"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid ""
|
msgid ""
|
||||||
"Mandelbrot set: (X,Y,Z) offsets from world centre.\n"
|
"Terrain noise threshold for hills.\n"
|
||||||
"Range roughly -2 to 2, multiply by m_scale for offsets in nodes."
|
"Controls proportion of world area covered by hills.\n"
|
||||||
|
"Adjust towards 0.0 for a larger proportion."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Mapgen fractal mandelbrot slice w"
|
msgid "Mapgen flat hill steepness"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Controls steepness/height of hills."
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Mapgen flat terrain noise parameters"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid ""
|
msgid ""
|
||||||
"Mandelbrot set: W co-ordinate of the generated 3D slice of the 4D shape.\n"
|
"Determines terrain shape.\n"
|
||||||
"Range roughly -2 to 2."
|
"The 3 numbers in brackets control the scale of the\n"
|
||||||
|
"terrain, the 3 numbers should be identical."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Mapgen fractal julia iterations"
|
msgid "Mapgen flat filler depth noise parameters"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Mapgen flat cave1 noise parameters"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Mapgen flat cave2 noise parameters"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Mapgen fractal"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Mapgen fractal fractal"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid ""
|
msgid ""
|
||||||
"Julia set: Iterations of the recursive function.\n"
|
"Choice of 18 fractals from 9 formulas.\n"
|
||||||
"Controls scale of finest detail."
|
"1 = 4D \"Roundy\" mandelbrot set.\n"
|
||||||
|
"2 = 4D \"Roundy\" julia set.\n"
|
||||||
|
"3 = 4D \"Squarry\" mandelbrot set.\n"
|
||||||
|
"4 = 4D \"Squarry\" julia set.\n"
|
||||||
|
"5 = 4D \"Mandy Cousin\" mandelbrot set.\n"
|
||||||
|
"6 = 4D \"Mandy Cousin\" julia set.\n"
|
||||||
|
"7 = 4D \"Variation\" mandelbrot set.\n"
|
||||||
|
"8 = 4D \"Variation\" julia set.\n"
|
||||||
|
"9 = 3D \"Mandelbrot/Mandelbar\" mandelbrot set.\n"
|
||||||
|
"10 = 3D \"Mandelbrot/Mandelbar\" julia set.\n"
|
||||||
|
"11 = 3D \"Christmas Tree\" mandelbrot set.\n"
|
||||||
|
"12 = 3D \"Christmas Tree\" julia set.\n"
|
||||||
|
"13 = 3D \"Mandelbulb\" mandelbrot set.\n"
|
||||||
|
"14 = 3D \"Mandelbulb\" julia set.\n"
|
||||||
|
"15 = 3D \"Cosine Mandelbulb\" mandelbrot set.\n"
|
||||||
|
"16 = 3D \"Cosine Mandelbulb\" julia set.\n"
|
||||||
|
"17 = 4D \"Mandelbulb\" mandelbrot set.\n"
|
||||||
|
"18 = 4D \"Mandelbulb\" julia set."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Mapgen fractal julia scale"
|
msgid "Mapgen fractal iterations"
|
||||||
msgstr ""
|
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
|
||||||
msgid "Julia set: Approximate (X,Y,Z) scales in nodes."
|
|
||||||
msgstr ""
|
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
|
||||||
msgid "Mapgen fractal julia offset"
|
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid ""
|
msgid ""
|
||||||
"Julia set: (X,Y,Z) offsets from world centre.\n"
|
"Iterations of the recursive function.\n"
|
||||||
"Range roughly -2 to 2, multiply by j_scale for offsets in nodes."
|
"Controls the amount of fine detail."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Mapgen fractal julia slice w"
|
msgid "Mapgen fractal scale"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Approximate (X,Y,Z) scale of fractal in nodes."
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Mapgen fractal offset"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid ""
|
msgid ""
|
||||||
"Julia set: W co-ordinate of the generated 3D slice of the 4D shape.\n"
|
"(X,Y,Z) offset of fractal from world centre in units of 'scale'.\n"
|
||||||
|
"Used to move a suitable spawn area of low land close to (0, 0).\n"
|
||||||
|
"The default is suitable for mandelbrot sets, it needs to be edited for julia "
|
||||||
|
"sets.\n"
|
||||||
|
"Range roughly -2 to 2. Multiply by 'scale' for offset in nodes."
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Mapgen fractal slice w"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid ""
|
||||||
|
"W co-ordinate of the generated 3D slice of a 4D fractal.\n"
|
||||||
|
"Determines which 3D slice of the 4D shape is generated.\n"
|
||||||
|
"Has no effect on 3D fractals.\n"
|
||||||
"Range roughly -2 to 2."
|
"Range roughly -2 to 2."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
@ -3390,7 +3561,8 @@ msgstr ""
|
|||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid ""
|
msgid ""
|
||||||
"Julia set: X value determining the 4D shape.\n"
|
"Julia set only: X component of hypercomplex constant determining julia "
|
||||||
|
"shape.\n"
|
||||||
"Range roughly -2 to 2."
|
"Range roughly -2 to 2."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
@ -3400,7 +3572,8 @@ msgstr ""
|
|||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid ""
|
msgid ""
|
||||||
"Julia set: Y value determining the 4D shape.\n"
|
"Julia set only: Y component of hypercomplex constant determining julia "
|
||||||
|
"shape.\n"
|
||||||
"Range roughly -2 to 2."
|
"Range roughly -2 to 2."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
@ -3410,7 +3583,8 @@ msgstr ""
|
|||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid ""
|
msgid ""
|
||||||
"Julia set: Z value determining the 4D shape.\n"
|
"Julia set only: Z component of hypercomplex constant determining julia "
|
||||||
|
"shape.\n"
|
||||||
"Range roughly -2 to 2."
|
"Range roughly -2 to 2."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
@ -3420,7 +3594,9 @@ msgstr ""
|
|||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid ""
|
msgid ""
|
||||||
"Julia set: W value determining the 4D shape.\n"
|
"Julia set only: W component of hypercomplex constant determining julia "
|
||||||
|
"shape.\n"
|
||||||
|
"Has no effect on 3D fractals.\n"
|
||||||
"Range roughly -2 to 2."
|
"Range roughly -2 to 2."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
@ -3440,6 +3616,166 @@ msgstr ""
|
|||||||
msgid "Mapgen fractal cave2 noise parameters"
|
msgid "Mapgen fractal cave2 noise parameters"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Mapgen Valleys"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "General"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Valleys C Flags"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid ""
|
||||||
|
"Map generation attributes specific to Mapgen Valleys.\n"
|
||||||
|
"Flags that are not specified in the flag string are not modified from the "
|
||||||
|
"default.\n"
|
||||||
|
"Flags starting with \"no\" are used to explicitly disable them.\n"
|
||||||
|
"\"altitude_chill\" makes higher elevations colder, which may cause biome "
|
||||||
|
"issues.\n"
|
||||||
|
"\"humid_rivers\" modifies the humidity around rivers and in areas where "
|
||||||
|
"water would tend to pool. It may interfere with delicately adjusted biomes."
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Altitude Chill"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "The altitude at which temperature drops by 20C"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Large cave depth"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Depth below which you'll find large caves."
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Lava Features"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid ""
|
||||||
|
"Creates unpredictable lava features in caves.\n"
|
||||||
|
"These can make mining difficult. Zero disables them. (0-10)"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Massive cave depth"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Depth below which you'll find massive caves."
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "River Depth"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "How deep to make rivers"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "River Size"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "How wide to make rivers"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Water Features"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid ""
|
||||||
|
"Creates unpredictable water features in caves.\n"
|
||||||
|
"These can make mining difficult. Zero disables them. (0-10)"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Noises"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Cave noise #1"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Caves and tunnels form at the intersection of the two noises"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Cave noise #2"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Filler Depth"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "The depth of dirt or other filler"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Massive cave noise"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Massive caves form here."
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "River Noise"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "River noise -- rivers occur close to zero"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Terrain Height"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Base terrain height"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Valley Depth"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Raises terrain to make valleys around the rivers"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Valley Fill"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Slope and fill work together to modify the heights"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Valley Profile"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Amplifies the valleys"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "Valley Slope"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Security"
|
msgid "Security"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
@ -3462,6 +3798,16 @@ msgid ""
|
|||||||
"functions even when mod security is on (via request_insecure_environment())."
|
"functions even when mod security is on (via request_insecure_environment())."
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid "HTTP Mods"
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
|
#: src/settings_translation_file.cpp
|
||||||
|
msgid ""
|
||||||
|
"Comma-seperated list of mods that are allowed to access HTTP APIs, which\n"
|
||||||
|
"allow them to upload and download data to/from the internet."
|
||||||
|
msgstr ""
|
||||||
|
|
||||||
#: src/settings_translation_file.cpp
|
#: src/settings_translation_file.cpp
|
||||||
msgid "Client and Server"
|
msgid "Client and Server"
|
||||||
msgstr ""
|
msgstr ""
|
||||||
|
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po/nl/minetest.po
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Load Diff
@ -88,9 +88,9 @@ fake_function() {
|
|||||||
gettext("Toggle camera mode key");
|
gettext("Toggle camera mode key");
|
||||||
gettext("Key for switching between first- and third-person camera.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
|
gettext("Key for switching between first- and third-person camera.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
|
||||||
gettext("View range increase key");
|
gettext("View range increase key");
|
||||||
gettext("Key for increasing the viewing range. Modifies the minimum viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
|
gettext("Key for increasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
|
||||||
gettext("View range decrease key");
|
gettext("View range decrease key");
|
||||||
gettext("Key for decreasing the viewing range. Modifies the minimum viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
|
gettext("Key for decreasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
|
||||||
gettext("Print stacks");
|
gettext("Print stacks");
|
||||||
gettext("Key for printing debug stacks. Used for development.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
|
gettext("Key for printing debug stacks. Used for development.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
|
||||||
gettext("Network");
|
gettext("Network");
|
||||||
@ -109,10 +109,10 @@ fake_function() {
|
|||||||
gettext("Graphics");
|
gettext("Graphics");
|
||||||
gettext("In-Game");
|
gettext("In-Game");
|
||||||
gettext("Basic");
|
gettext("Basic");
|
||||||
|
gettext("VBO");
|
||||||
|
gettext("Enable VBO");
|
||||||
gettext("Fog");
|
gettext("Fog");
|
||||||
gettext("Whether to fog out the end of the visible area.");
|
gettext("Whether to fog out the end of the visible area.");
|
||||||
gettext("New style water");
|
|
||||||
gettext("Enable a bit lower water surface, so it doesn't \"fill\" the node completely.\nNote that this is not quite optimized and that smooth lighting on the\nwater surface doesn't work with this.");
|
|
||||||
gettext("Leaves style");
|
gettext("Leaves style");
|
||||||
gettext("Leaves style:\n- Fancy: all faces visible\n- Simple: only outer faces, if defined special_tiles are used\n- Opaque: disable transparency");
|
gettext("Leaves style:\n- Fancy: all faces visible\n- Simple: only outer faces, if defined special_tiles are used\n- Opaque: disable transparency");
|
||||||
gettext("Connect glass");
|
gettext("Connect glass");
|
||||||
@ -123,6 +123,8 @@ fake_function() {
|
|||||||
gettext("Clouds are a client side effect.");
|
gettext("Clouds are a client side effect.");
|
||||||
gettext("3D clouds");
|
gettext("3D clouds");
|
||||||
gettext("Use 3D cloud look instead of flat.");
|
gettext("Use 3D cloud look instead of flat.");
|
||||||
|
gettext("Node highlighting");
|
||||||
|
gettext("Method used to highlight selected object.");
|
||||||
gettext("Filtering");
|
gettext("Filtering");
|
||||||
gettext("Mipmapping");
|
gettext("Mipmapping");
|
||||||
gettext("Use mip mapping to scale textures. May slightly increase performance.");
|
gettext("Use mip mapping to scale textures. May slightly increase performance.");
|
||||||
@ -141,6 +143,9 @@ fake_function() {
|
|||||||
gettext("Shaders");
|
gettext("Shaders");
|
||||||
gettext("Shaders");
|
gettext("Shaders");
|
||||||
gettext("Shaders allow advanced visul effects and may increase performance on some video cards.\nThy only work with the OpenGL video backend.");
|
gettext("Shaders allow advanced visul effects and may increase performance on some video cards.\nThy only work with the OpenGL video backend.");
|
||||||
|
gettext("Tone Mapping");
|
||||||
|
gettext("Filmic tone mapping");
|
||||||
|
gettext("Enables filmic tone mapping");
|
||||||
gettext("Bumpmapping");
|
gettext("Bumpmapping");
|
||||||
gettext("Bumpmapping");
|
gettext("Bumpmapping");
|
||||||
gettext("Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack\nor need to be auto-generated.\nRequires shaders to be enabled.");
|
gettext("Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack\nor need to be auto-generated.\nRequires shaders to be enabled.");
|
||||||
@ -174,16 +179,12 @@ fake_function() {
|
|||||||
gettext("Waving plants");
|
gettext("Waving plants");
|
||||||
gettext("Set to true enables waving plants.\nRequires shaders to be enabled.");
|
gettext("Set to true enables waving plants.\nRequires shaders to be enabled.");
|
||||||
gettext("Advanced");
|
gettext("Advanced");
|
||||||
gettext("Wanted FPS");
|
|
||||||
gettext("Minimum wanted FPS.\nThe amount of rendered stuff is dynamically set according to this. and viewing range min and max.");
|
|
||||||
gettext("Maximum FPS");
|
gettext("Maximum FPS");
|
||||||
gettext("If FPS would go higher than this, limit it by sleeping\nto not waste CPU power for no benefit.");
|
gettext("If FPS would go higher than this, limit it by sleeping\nto not waste CPU power for no benefit.");
|
||||||
gettext("FPS in pause menu");
|
gettext("FPS in pause menu");
|
||||||
gettext("Maximum FPS when game is paused.");
|
gettext("Maximum FPS when game is paused.");
|
||||||
gettext("Viewing range maximum");
|
gettext("Viewing range");
|
||||||
gettext("The allowed adjustment range for the automatic rendering range adjustment.\nSet this to be equal to viewing range minimum to disable the auto-adjustment algorithm.");
|
gettext("View distance in nodes.\nMin = 20");
|
||||||
gettext("Viewing range minimum");
|
|
||||||
gettext("The allowed adjustment range for the automatic rendering range adjustment.\nSet this to be equal to viewing range maximum to disable the auto-adjustment algorithm.");
|
|
||||||
gettext("Screen width");
|
gettext("Screen width");
|
||||||
gettext("Width component of the initial window size.");
|
gettext("Width component of the initial window size.");
|
||||||
gettext("Screen height");
|
gettext("Screen height");
|
||||||
@ -211,7 +212,7 @@ fake_function() {
|
|||||||
gettext("Fall bobbing");
|
gettext("Fall bobbing");
|
||||||
gettext("Multiplier for fall bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
|
gettext("Multiplier for fall bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
|
||||||
gettext("3D mode");
|
gettext("3D mode");
|
||||||
gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarisation screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.");
|
gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarisation screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.\n- pageflip: quadbuffer based 3d.");
|
||||||
gettext("Console color");
|
gettext("Console color");
|
||||||
gettext("In-game chat console background color (R,G,B).");
|
gettext("In-game chat console background color (R,G,B).");
|
||||||
gettext("Console alpha");
|
gettext("Console alpha");
|
||||||
@ -228,8 +229,6 @@ fake_function() {
|
|||||||
gettext("Whether node texture animations should be desynchronized per mapblock.");
|
gettext("Whether node texture animations should be desynchronized per mapblock.");
|
||||||
gettext("Maximum hotbar width");
|
gettext("Maximum hotbar width");
|
||||||
gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
|
gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
|
||||||
gettext("Node highlighting");
|
|
||||||
gettext("Enable selection highlighting for nodes (disables selectionbox).");
|
|
||||||
gettext("Mesh cache");
|
gettext("Mesh cache");
|
||||||
gettext("Enables caching of facedir rotated meshes.");
|
gettext("Enables caching of facedir rotated meshes.");
|
||||||
gettext("Minimap");
|
gettext("Minimap");
|
||||||
@ -242,6 +241,8 @@ fake_function() {
|
|||||||
gettext("Make fog and sky colors depend on daytime (dawn/sunset) and view direction.");
|
gettext("Make fog and sky colors depend on daytime (dawn/sunset) and view direction.");
|
||||||
gettext("Ambient occlusion gamma");
|
gettext("Ambient occlusion gamma");
|
||||||
gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
|
gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
|
||||||
|
gettext("Inventory items animations");
|
||||||
|
gettext("Enables animation of inventory items.");
|
||||||
gettext("Menus");
|
gettext("Menus");
|
||||||
gettext("Clouds in menu");
|
gettext("Clouds in menu");
|
||||||
gettext("Use a cloud animation for the main menu background.");
|
gettext("Use a cloud animation for the main menu background.");
|
||||||
@ -343,8 +344,6 @@ fake_function() {
|
|||||||
gettext("Whether to allow players to damage and kill each other.");
|
gettext("Whether to allow players to damage and kill each other.");
|
||||||
gettext("Static spawnpoint");
|
gettext("Static spawnpoint");
|
||||||
gettext("If this is set, players will always (re)spawn at the given position.");
|
gettext("If this is set, players will always (re)spawn at the given position.");
|
||||||
gettext("Vertical spawn range");
|
|
||||||
gettext("Maximum distance above water level for player spawn.\nLarger values result in spawn points closer to (x = 0, z = 0).\nSmaller values may result in a suitable spawn point not being found,\nresulting in a spawn at (0, 0, 0) possibly buried underground.");
|
|
||||||
gettext("Disallow empty passwords");
|
gettext("Disallow empty passwords");
|
||||||
gettext("If enabled, new players cannot join with an empty password.");
|
gettext("If enabled, new players cannot join with an empty password.");
|
||||||
gettext("Disable anticheat");
|
gettext("Disable anticheat");
|
||||||
@ -499,33 +498,74 @@ fake_function() {
|
|||||||
gettext("Mapgen flat cave1 noise parameters");
|
gettext("Mapgen flat cave1 noise parameters");
|
||||||
gettext("Mapgen flat cave2 noise parameters");
|
gettext("Mapgen flat cave2 noise parameters");
|
||||||
gettext("Mapgen fractal");
|
gettext("Mapgen fractal");
|
||||||
gettext("Mapgen fractal formula");
|
gettext("Mapgen fractal fractal");
|
||||||
gettext("Choice of 8 4-dimensional fractals.\n1 = \"Roundy\" mandelbrot set.\n2 = \"Roundy\" julia set.\n3 = \"Squarry\" mandelbrot set.\n4 = \"Squarry\" julia set.\n5 = \"Mandy Cousin\" mandelbrot set.\n6 = \"Mandy Cousin\" julia set.\n7 = \"Variation\" mandelbrot set.\n8 = \"Variation\" julia set.");
|
gettext("Choice of 18 fractals from 9 formulas.\n1 = 4D \"Roundy\" mandelbrot set.\n2 = 4D \"Roundy\" julia set.\n3 = 4D \"Squarry\" mandelbrot set.\n4 = 4D \"Squarry\" julia set.\n5 = 4D \"Mandy Cousin\" mandelbrot set.\n6 = 4D \"Mandy Cousin\" julia set.\n7 = 4D \"Variation\" mandelbrot set.\n8 = 4D \"Variation\" julia set.\n9 = 3D \"Mandelbrot/Mandelbar\" mandelbrot set.\n10 = 3D \"Mandelbrot/Mandelbar\" julia set.\n11 = 3D \"Christmas Tree\" mandelbrot set.\n12 = 3D \"Christmas Tree\" julia set.\n13 = 3D \"Mandelbulb\" mandelbrot set.\n14 = 3D \"Mandelbulb\" julia set.\n15 = 3D \"Cosine Mandelbulb\" mandelbrot set.\n16 = 3D \"Cosine Mandelbulb\" julia set.\n17 = 4D \"Mandelbulb\" mandelbrot set.\n18 = 4D \"Mandelbulb\" julia set.");
|
||||||
gettext("Mapgen fractal iterations");
|
gettext("Mapgen fractal iterations");
|
||||||
gettext("Iterations of the recursive function.\nControls scale of finest detail.");
|
gettext("Iterations of the recursive function.\nControls the amount of fine detail.");
|
||||||
gettext("Mapgen fractal scale");
|
gettext("Mapgen fractal scale");
|
||||||
gettext("Approximate (X,Y,Z) scale of fractal in nodes.");
|
gettext("Approximate (X,Y,Z) scale of fractal in nodes.");
|
||||||
gettext("Mapgen fractal offset");
|
gettext("Mapgen fractal offset");
|
||||||
gettext("(X,Y,Z) offset of fractal from world centre.\nUsed to move a suitable spawn area of low land close to (0, 0).\nThe default is suitable for mandelbrot sets, it needs to be edited for julia sets,\ndo this by greatly reducing 'scale' and setting 'offset' initially to (0, 0, 0).\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
|
gettext("(X,Y,Z) offset of fractal from world centre in units of 'scale'.\nUsed to move a suitable spawn area of low land close to (0, 0).\nThe default is suitable for mandelbrot sets, it needs to be edited for julia sets.\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
|
||||||
gettext("Mapgen fractal slice w");
|
gettext("Mapgen fractal slice w");
|
||||||
gettext("W co-ordinate of the generated 3D slice of the 4D shape.\nAlters the generated 3D shape.\nRange roughly -2 to 2.");
|
gettext("W co-ordinate of the generated 3D slice of a 4D fractal.\nDetermines which 3D slice of the 4D shape is generated.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
|
||||||
gettext("Mapgen fractal julia x");
|
gettext("Mapgen fractal julia x");
|
||||||
gettext("Julia set only: X value determining the 4D shape.\nRange roughly -2 to 2.");
|
gettext("Julia set only: X component of hypercomplex constant determining julia shape.\nRange roughly -2 to 2.");
|
||||||
gettext("Mapgen fractal julia y");
|
gettext("Mapgen fractal julia y");
|
||||||
gettext("Julia set only: Y value determining the 4D shape.\nRange roughly -2 to 2.");
|
gettext("Julia set only: Y component of hypercomplex constant determining julia shape.\nRange roughly -2 to 2.");
|
||||||
gettext("Mapgen fractal julia z");
|
gettext("Mapgen fractal julia z");
|
||||||
gettext("Julia set only: Z value determining the 4D shape.\nRange roughly -2 to 2.");
|
gettext("Julia set only: Z component of hypercomplex constant determining julia shape.\nRange roughly -2 to 2.");
|
||||||
gettext("Mapgen fractal julia w");
|
gettext("Mapgen fractal julia w");
|
||||||
gettext("Julia set only: W value determining the 4D shape.\nRange roughly -2 to 2.");
|
gettext("Julia set only: W component of hypercomplex constant determining julia shape.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
|
||||||
gettext("Mapgen fractal seabed noise parameters");
|
gettext("Mapgen fractal seabed noise parameters");
|
||||||
gettext("Mapgen fractal filler depth noise parameters");
|
gettext("Mapgen fractal filler depth noise parameters");
|
||||||
gettext("Mapgen fractal cave1 noise parameters");
|
gettext("Mapgen fractal cave1 noise parameters");
|
||||||
gettext("Mapgen fractal cave2 noise parameters");
|
gettext("Mapgen fractal cave2 noise parameters");
|
||||||
|
gettext("Mapgen Valleys");
|
||||||
|
gettext("General");
|
||||||
|
gettext("Valleys C Flags");
|
||||||
|
gettext("Map generation attributes specific to Mapgen Valleys.\nFlags that are not specified in the flag string are not modified from the default.\nFlags starting with \"no\" are used to explicitly disable them.\n\"altitude_chill\" makes higher elevations colder, which may cause biome issues.\n\"humid_rivers\" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes.");
|
||||||
|
gettext("Altitude Chill");
|
||||||
|
gettext("The altitude at which temperature drops by 20C");
|
||||||
|
gettext("Large cave depth");
|
||||||
|
gettext("Depth below which you'll find large caves.");
|
||||||
|
gettext("Lava Features");
|
||||||
|
gettext("Creates unpredictable lava features in caves.\nThese can make mining difficult. Zero disables them. (0-10)");
|
||||||
|
gettext("Massive cave depth");
|
||||||
|
gettext("Depth below which you'll find massive caves.");
|
||||||
|
gettext("River Depth");
|
||||||
|
gettext("How deep to make rivers");
|
||||||
|
gettext("River Size");
|
||||||
|
gettext("How wide to make rivers");
|
||||||
|
gettext("Water Features");
|
||||||
|
gettext("Creates unpredictable water features in caves.\nThese can make mining difficult. Zero disables them. (0-10)");
|
||||||
|
gettext("Noises");
|
||||||
|
gettext("Cave noise #1");
|
||||||
|
gettext("Caves and tunnels form at the intersection of the two noises");
|
||||||
|
gettext("Cave noise #2");
|
||||||
|
gettext("Caves and tunnels form at the intersection of the two noises");
|
||||||
|
gettext("Filler Depth");
|
||||||
|
gettext("The depth of dirt or other filler");
|
||||||
|
gettext("Massive cave noise");
|
||||||
|
gettext("Massive caves form here.");
|
||||||
|
gettext("River Noise");
|
||||||
|
gettext("River noise -- rivers occur close to zero");
|
||||||
|
gettext("Terrain Height");
|
||||||
|
gettext("Base terrain height");
|
||||||
|
gettext("Valley Depth");
|
||||||
|
gettext("Raises terrain to make valleys around the rivers");
|
||||||
|
gettext("Valley Fill");
|
||||||
|
gettext("Slope and fill work together to modify the heights");
|
||||||
|
gettext("Valley Profile");
|
||||||
|
gettext("Amplifies the valleys");
|
||||||
|
gettext("Valley Slope");
|
||||||
|
gettext("Slope and fill work together to modify the heights");
|
||||||
gettext("Security");
|
gettext("Security");
|
||||||
gettext("Enable mod security");
|
gettext("Enable mod security");
|
||||||
gettext("Prevent mods from doing insecure things like running shell commands.");
|
gettext("Prevent mods from doing insecure things like running shell commands.");
|
||||||
gettext("Trusted mods");
|
gettext("Trusted mods");
|
||||||
gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
|
gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
|
||||||
|
gettext("HTTP Mods");
|
||||||
|
gettext("Comma-seperated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
|
||||||
gettext("Client and Server");
|
gettext("Client and Server");
|
||||||
gettext("Player name");
|
gettext("Player name");
|
||||||
gettext("Name of the player.\nWhen running a server, clients connecting with this name are admins.\nWhen starting from the main menu, this is overridden.");
|
gettext("Name of the player.\nWhen running a server, clients connecting with this name are admins.\nWhen starting from the main menu, this is overridden.");
|
||||||
|
Loading…
Reference in New Issue
Block a user