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Fix rendering regression with TGA type 1 files with BGRA8 color (#15402)
TGA uses BGR(A)8, stored in memory in that order. Irrlicht typically expects 0xAARRGGBB, which depends on endianness. (This means that on little endian, no [B][G][R][A] -> 0xAARRGGBB conversion needs to be done, but Irrlicht was swapping the bytes.) This makes both conversion functions consistently convert from [B][G][R]([A]) to 0xAARRGGBB (SColor), documents them properly and moves them to CImageLoaderTGA.cpp so no poor soul shall be fooled by them in the near future. --------- Co-authored-by: Ælla Chiana Moskopp <erle@dieweltistgarnichtso.net>
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@ -7,6 +7,15 @@
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#include "os.h"
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#include "irrString.h"
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// Warning: The naming of Irrlicht color formats
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// is not consistent regarding actual component order in memory.
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// E.g. in CImage, ECF_R8G8B8 is handled per-byte and stored as [R][G][B] in memory
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// while ECF_A8R8G8B8 is handled as an u32 0xAARRGGBB so [B][G][R][A] (little endian) in memory.
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// The conversions suffer from the same inconsistencies, e.g.
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// convert_R8G8B8toA8R8G8B8 converts [R][G][B] into 0xFFRRGGBB = [B][G][R][FF] (little endian);
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// convert_A1R5G5B5toR8G8B8 converts 0bARRRRRGGGGGBBBBB into [R][G][B].
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// This also means many conversions may be broken on big endian.
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namespace irr
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{
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namespace video
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@ -393,19 +402,6 @@ void CColorConverter::convert_R8G8B8toA1R5G5B5(const void *sP, s32 sN, void *dP)
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}
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}
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void CColorConverter::convert_B8G8R8toA8R8G8B8(const void *sP, s32 sN, void *dP)
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{
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u8 *sB = (u8 *)sP;
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u32 *dB = (u32 *)dP;
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for (s32 x = 0; x < sN; ++x) {
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*dB = 0xff000000 | (sB[2] << 16) | (sB[1] << 8) | sB[0];
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sB += 3;
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++dB;
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}
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}
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void CColorConverter::convert_A8R8G8B8toR8G8B8A8(const void *sP, s32 sN, void *dP)
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{
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const u32 *sB = (const u32 *)sP;
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@ -428,22 +424,6 @@ void CColorConverter::convert_A8R8G8B8toA8B8G8R8(const void *sP, s32 sN, void *d
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}
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}
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void CColorConverter::convert_B8G8R8A8toA8R8G8B8(const void *sP, s32 sN, void *dP)
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{
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u8 *sB = (u8 *)sP;
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u8 *dB = (u8 *)dP;
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for (s32 x = 0; x < sN; ++x) {
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dB[0] = sB[3];
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dB[1] = sB[2];
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dB[2] = sB[1];
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dB[3] = sB[0];
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sB += 4;
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dB += 4;
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}
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}
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void CColorConverter::convert_R8G8B8toB8G8R8(const void *sP, s32 sN, void *dP)
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{
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u8 *sB = (u8 *)sP;
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@ -66,8 +66,6 @@ public:
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static void convert_R8G8B8toA1R5G5B5(const void *sP, s32 sN, void *dP);
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static void convert_R8G8B8toB8G8R8(const void *sP, s32 sN, void *dP);
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static void convert_R8G8B8toR5G6B5(const void *sP, s32 sN, void *dP);
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static void convert_B8G8R8toA8R8G8B8(const void *sP, s32 sN, void *dP);
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static void convert_B8G8R8A8toA8R8G8B8(const void *sP, s32 sN, void *dP);
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static void convert_A8R8G8B8toR8G8B8A8(const void *sP, s32 sN, void *dP);
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static void convert_A8R8G8B8toA8B8G8R8(const void *sP, s32 sN, void *dP);
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@ -95,6 +95,8 @@ SColor CImage::getPixel(u32 x, u32 y) const
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case ECF_A8R8G8B8:
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return ((u32 *)Data)[y * Size.Width + x];
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case ECF_R8G8B8: {
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// FIXME this interprets the memory as [R][G][B], whereas SColor is stored as
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// 0xAARRGGBB, meaning it is lies in memory as [B][G][R][A] on a little endian machine.
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u8 *p = Data + (y * 3) * Size.Width + (x * 3);
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return SColor(255, p[0], p[1], p[2]);
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}
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@ -93,6 +93,25 @@ bool CImageLoaderTGA::isALoadableFileFormat(io::IReadFile *file) const
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return (!strcmp(footer.Signature, "TRUEVISION-XFILE.")); // very old tgas are refused.
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}
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/// Converts *byte order* BGR to *endianness order* ARGB (SColor "=" u32)
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static void convert_BGR8_to_SColor(const u8 *src, u32 n, u32 *dst)
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{
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for (u32 i = 0; i < n; ++i) {
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const u8 *bgr = &src[3 * i];
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dst[i] = 0xff000000 | (bgr[2] << 16) | (bgr[1] << 8) | bgr[0];
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}
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}
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/// Converts *byte order* BGRA to *endianness order* ARGB (SColor "=" u32)
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/// Note: This just copies from src to dst on little endian.
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static void convert_BGRA8_to_SColor(const u8 *src, u32 n, u32 *dst)
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{
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for (u32 i = 0; i < n; ++i) {
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const u8 *bgra = &src[4 * i];
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dst[i] = (bgra[3] << 24) | (bgra[2] << 16) | (bgra[1] << 8) | bgra[0];
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}
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}
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//! creates a surface from the file
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IImage *CImageLoaderTGA::loadImage(io::IReadFile *file) const
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{
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@ -139,10 +158,10 @@ IImage *CImageLoaderTGA::loadImage(io::IReadFile *file) const
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CColorConverter::convert_A1R5G5B5toA8R8G8B8(colorMap, header.ColorMapLength, palette);
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break;
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case 24:
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CColorConverter::convert_B8G8R8toA8R8G8B8(colorMap, header.ColorMapLength, palette);
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convert_BGR8_to_SColor(colorMap, header.ColorMapLength, palette);
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break;
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case 32:
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CColorConverter::convert_B8G8R8A8toA8R8G8B8(colorMap, header.ColorMapLength, palette);
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convert_BGRA8_to_SColor(colorMap, header.ColorMapLength, palette);
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break;
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}
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delete[] colorMap;
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