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Don't run CDB update_detector more than once (#14214)
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@ -28,6 +28,13 @@ end
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local has_fetched = false
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local has_fetched = false
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local latest_releases
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local latest_releases
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do
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local tmp = core.get_once("cdb_latest_releases")
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if tmp then
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latest_releases = core.deserialize(tmp, true)
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has_fetched = latest_releases ~= nil
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end
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end
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local function fetch_latest_releases()
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local function fetch_latest_releases()
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@ -89,8 +96,9 @@ local function fetch()
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has_fetched = false
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has_fetched = false
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return
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return
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end
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end
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latest_releases = lowercase_keys(releases)
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latest_releases = lowercase_keys(releases)
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core.set_once("cdb_latest_releases", core.serialize(latest_releases))
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if update_detector.get_count() > 0 then
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if update_detector.get_count() > 0 then
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local maintab = ui.find_by_name("maintab")
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local maintab = ui.find_by_name("maintab")
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if not maintab.hidden then
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if not maintab.hidden then
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@ -38,7 +38,9 @@ Functions
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---------
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---------
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* `core.start()`
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* `core.start()`
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* start game session
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* `core.close()`
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* `core.close()`
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* exit engine
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* `core.get_min_supp_proto()`
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* `core.get_min_supp_proto()`
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* returns the minimum supported network protocol version
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* returns the minimum supported network protocol version
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* `core.get_max_supp_proto()`
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* `core.get_max_supp_proto()`
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@ -53,6 +55,10 @@ Functions
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* Android only. Shares file using the share popup
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* Android only. Shares file using the share popup
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* `core.get_version()` (possible in async calls)
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* `core.get_version()` (possible in async calls)
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* returns current core version
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* returns current core version
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* `core.set_once(key, value)`:
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* save a string value that persists even if menu is closed
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* `core.get_once(key)`:
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* get a string value saved by above function, or `nil`
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