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Fix Android segfault when game exits before TouchScreenGUI is initalized
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15445a0fbe
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15fb4cab15
@ -563,6 +563,8 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
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m_rarecontrolsbar.addButton(chat_id, L"Chat", "chat_btn.png");
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m_rarecontrolsbar.addButton(inventory_id, L"inv", "inventory_btn.png");
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m_rarecontrolsbar.addButton(drop_id, L"drop", "drop_btn.png");
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m_initialized = true;
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}
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touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
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@ -725,6 +727,8 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
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void TouchScreenGUI::translateEvent(const SEvent &event)
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{
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if (!m_initialized)
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return;
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if (!m_visible) {
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infostream
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<< "TouchScreenGUI::translateEvent got event but not visible!"
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@ -1071,6 +1075,9 @@ void TouchScreenGUI::applyJoystickStatus()
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TouchScreenGUI::~TouchScreenGUI()
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{
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if (!m_initialized)
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return;
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for (auto &button : m_buttons) {
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if (button.guibutton) {
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button.guibutton->drop();
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@ -1096,6 +1103,9 @@ TouchScreenGUI::~TouchScreenGUI()
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void TouchScreenGUI::step(float dtime)
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{
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if (!m_initialized)
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return;
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// simulate keyboard repeats
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for (auto &button : m_buttons) {
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if (!button.ids.empty()) {
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@ -1180,6 +1190,9 @@ void TouchScreenGUI::registerHudItem(int index, const rect<s32> &rect)
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void TouchScreenGUI::Toggle(bool visible)
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{
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if (!m_initialized)
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return;
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m_visible = visible;
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for (auto &button : m_buttons) {
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if (button.guibutton)
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@ -201,6 +201,7 @@ public:
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void show();
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private:
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bool m_initialized = false;
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IrrlichtDevice *m_device;
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IGUIEnvironment *m_guienv;
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IEventReceiver *m_receiver;
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