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initial mapgen indev version with farscale feature and huge caves
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@ -308,7 +308,7 @@
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# Mapgen stuff
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#
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# Name of map generator to be used. Currently only v6 is supported.
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# Name of map generator to be used. Currently v6 and indev are supported.
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#mg_name = v6
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# Water level of map.
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#water_level = 1
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@ -337,3 +337,9 @@
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#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
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#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
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#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
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# Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale
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#mgindev_np_terrain_base = -4, 20, (250.0, 250, 250), 82341, 5, 0.6, 10
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#mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10
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#mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 10
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#mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1
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@ -225,6 +225,7 @@ set(common_SRCS
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emerge.cpp
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mapgen.cpp
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mapgen_v6.cpp
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mapgen_indev.cpp
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treegen.cpp
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dungeongen.cpp
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content_nodemeta.cpp
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@ -235,5 +235,11 @@ void set_default_settings(Settings *settings)
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settings->setDefault("mgv7_np_bgroup", "0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6");
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settings->setDefault("mgv7_np_heat", "25, 50, (500, 500, 500), 35293, 1, 0");
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settings->setDefault("mgv7_np_humidity", "50, 31.25, (750, 750, 750), 12094, 2, 0.6");
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settings->setDefault("mgindev_np_terrain_base", "-4, 20, (250.0, 250, 250), 82341, 5, 0.6, 10");
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settings->setDefault("mgindev_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6, 10");
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settings->setDefault("mgindev_np_steepness", "0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 10");
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settings->setDefault("mgindev_np_mud", "4, 2, (200, 200, 200), 91013, 3, 0.55, 1");
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}
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@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "biome.h"
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#include "emerge.h"
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#include "mapgen_v6.h"
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#include "mapgen_indev.h"
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/////////////////////////////// Emerge Manager ////////////////////////////////
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@ -46,6 +47,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef) {
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//register built-in mapgens
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registerMapgen("v6", new MapgenFactoryV6());
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registerMapgen("indev", new MapgenFactoryIndev());
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this->biomedef = bdef ? bdef : new BiomeDefManager(gamedef);
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this->params = NULL;
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@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "rollback_interface.h"
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#include "emerge.h"
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#include "mapgen_v6.h"
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#include "mapgen_indev.h"
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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246
src/mapgen_indev.cpp
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246
src/mapgen_indev.cpp
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@ -0,0 +1,246 @@
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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "mapgen_indev.h"
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#include "constants.h"
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#include "log.h"
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/////////////////// Mapgen Indev perlin noise default values
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NoiseIndevParams nparams_indev_def_terrain_base
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(-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6, 1);
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NoiseIndevParams nparams_indev_def_terrain_higher
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(20.0, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6, 1);
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NoiseIndevParams nparams_indev_def_steepness
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(0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7, 1);
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NoiseIndevParams nparams_indev_def_mud
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(AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55, 1);
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///////////////////////////////////////////////////////////////////////////////
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void NoiseIndev::init(NoiseIndevParams *np, int seed, int sx, int sy, int sz) {
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Noise::init((NoiseParams*)np, seed, sx, sy, sz);
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this->npindev = np;
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}
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NoiseIndev::NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy) : Noise(np, seed, sx, sy) {
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init(np, seed, sx, sy, 1);
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}
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NoiseIndev::NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy, int sz) : Noise(np, seed, sx, sy, sz) {
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init(np, seed, sx, sy, sz);
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}
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float farscale(float scale, float x, float y, float z) {
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return ( 1 + ( 1 - (MAP_GENERATION_LIMIT * 3 - (fabs(x) + fabs(y) + fabs(z)) ) / (MAP_GENERATION_LIMIT * 3) ) * (scale - 1) );
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}
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void NoiseIndev::transformNoiseMapFarScale(float xx, float yy, float zz) {
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// more correct use distantion from 0,0,0 via pow, but + is faster
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//float farscale = ( 1 + ( 1 - (MAP_GENERATION_LIMIT * 3 - (fabs(xx) + fabs(yy) + fabs(zz)) ) / (MAP_GENERATION_LIMIT * 3) ) * ((npindev)->farscale - 1) );
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// dstream << "TNM rs=" << farscale << " from=" << (npindev)->farscale << " x=" << xx << " y=" << yy <<" z=" << zz << std::endl;
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int i = 0;
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for (int z = 0; z != sz; z++) {
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for (int y = 0; y != sy; y++) {
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for (int x = 0; x != sx; x++) {
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//result[i] = result[i] * npindev->scale * farscale + npindev->offset;
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result[i] = result[i] * npindev->scale * farscale(npindev->farscale,xx,yy,zz) + npindev->offset;
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i++;
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}
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}
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}
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}
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MapgenIndev::MapgenIndev(int mapgenid, MapgenIndevParams *params) : MapgenV6(mapgenid, params) {
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noiseindev_terrain_base = new NoiseIndev(params->npindev_terrain_base, seed, csize.X, csize.Y);
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noiseindev_terrain_higher = new NoiseIndev(params->npindev_terrain_higher, seed, csize.X, csize.Y);
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noiseindev_steepness = new NoiseIndev(params->npindev_steepness, seed, csize.X, csize.Y);
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// noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Y);
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// noise_trees = new Noise(params->np_trees, seed, csize.X, csize.Y);
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noiseindev_mud = new NoiseIndev(params->npindev_mud, seed, csize.X, csize.Y);
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// noise_beach = new Noise(params->np_beach, seed, csize.X, csize.Y);
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// noise_biome = new Noise(params->np_biome, seed, csize.X, csize.Y);
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}
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MapgenIndev::~MapgenIndev() {
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delete noiseindev_terrain_base;
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delete noiseindev_terrain_higher;
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delete noiseindev_steepness;
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//delete noise_height_select;
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//delete noise_trees;
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delete noiseindev_mud;
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//delete noise_beach;
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//delete noise_biome;
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}
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void MapgenIndev::calculateNoise() {
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int x = node_min.X;
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int y = node_min.Y;
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int z = node_min.Z;
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// Need to adjust for the original implementation's +.5 offset...
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if (!(flags & MG_FLAT)) {
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noiseindev_terrain_base->perlinMap2D(
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x + 0.5 * noiseindev_terrain_base->npindev->spread.X,
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z + 0.5 * noiseindev_terrain_base->npindev->spread.Z);
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noiseindev_terrain_base->transformNoiseMapFarScale(x, y, z);
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//noise_terrain_base->transformNoiseMap();
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noiseindev_terrain_higher->perlinMap2D(
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x + 0.5 * noiseindev_terrain_higher->npindev->spread.X,
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z + 0.5 * noiseindev_terrain_higher->npindev->spread.Z);
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noiseindev_terrain_higher->transformNoiseMapFarScale(x, y, z);
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//noise_terrain_higher->transformNoiseMap();
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noiseindev_steepness->perlinMap2D(
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x + 0.5 * noiseindev_steepness->npindev->spread.X,
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z + 0.5 * noiseindev_steepness->npindev->spread.Z);
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noiseindev_steepness->transformNoiseMapFarScale(x, y, z);
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noise_height_select->perlinMap2D(
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x + 0.5 * noise_height_select->np->spread.X,
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z + 0.5 * noise_height_select->np->spread.Z);
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}
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if (!(flags & MG_FLAT)) {
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noiseindev_mud->perlinMap2D(
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x + 0.5 * noiseindev_mud->npindev->spread.X,
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z + 0.5 * noiseindev_mud->npindev->spread.Z);
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noiseindev_mud->transformNoiseMapFarScale(x, y, z);
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}
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noise_beach->perlinMap2D(
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x + 0.2 * noise_beach->np->spread.X,
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z + 0.7 * noise_beach->np->spread.Z);
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noise_biome->perlinMap2D(
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x + 0.6 * noise_biome->np->spread.X,
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z + 0.2 * noise_biome->np->spread.Z);
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}
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bool MapgenIndevParams::readParams(Settings *settings) {
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freq_desert = settings->getFloat("mgv6_freq_desert");
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freq_beach = settings->getFloat("mgv6_freq_beach");
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npindev_terrain_base = settings->getNoiseIndevParams("mgindev_np_terrain_base");
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npindev_terrain_higher = settings->getNoiseIndevParams("mgindev_np_terrain_higher");
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npindev_steepness = settings->getNoiseIndevParams("mgindev_np_steepness");
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np_height_select = settings->getNoiseParams("mgv6_np_height_select");
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np_trees = settings->getNoiseParams("mgv6_np_trees");
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npindev_mud = settings->getNoiseIndevParams("mgindev_np_mud");
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np_beach = settings->getNoiseParams("mgv6_np_beach");
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np_biome = settings->getNoiseParams("mgv6_np_biome");
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np_cave = settings->getNoiseParams("mgv6_np_cave");
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bool success =
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npindev_terrain_base && npindev_terrain_higher && npindev_steepness &&
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np_height_select && np_trees && npindev_mud &&
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np_beach && np_biome && np_cave;
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return success;
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}
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void MapgenIndevParams::writeParams(Settings *settings) {
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settings->setFloat("mgv6_freq_desert", freq_desert);
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settings->setFloat("mgv6_freq_beach", freq_beach);
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settings->setNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base);
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settings->setNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher);
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settings->setNoiseIndevParams("mgindev_np_steepness", npindev_steepness);
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settings->setNoiseParams("mgv6_np_height_select", np_height_select);
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settings->setNoiseParams("mgv6_np_trees", np_trees);
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settings->setNoiseIndevParams("mgindev_np_mud", npindev_mud);
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settings->setNoiseParams("mgv6_np_beach", np_beach);
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settings->setNoiseParams("mgv6_np_biome", np_biome);
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settings->setNoiseParams("mgv6_np_cave", np_cave);
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}
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float MapgenIndev::baseTerrainLevelFromNoise(v2s16 p) {
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if (flags & MG_FLAT)
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return water_level;
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float terrain_base = NoisePerlin2DPosOffset(noiseindev_terrain_base->npindev,
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p.X, 0.5, p.Y, 0.5, seed);
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float terrain_higher = NoisePerlin2DPosOffset(noiseindev_terrain_higher->npindev,
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p.X, 0.5, p.Y, 0.5, seed);
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float steepness = NoisePerlin2DPosOffset(noiseindev_steepness->npindev,
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p.X, 0.5, p.Y, 0.5, seed);
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float height_select = NoisePerlin2DNoTxfmPosOffset(noise_height_select->np,
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p.X, 0.5, p.Y, 0.5, seed);
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return baseTerrainLevel(terrain_base, terrain_higher,
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steepness, height_select);
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}
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float MapgenIndev::baseTerrainLevelFromMap(int index) {
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if (flags & MG_FLAT)
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return water_level;
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float terrain_base = noiseindev_terrain_base->result[index];
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float terrain_higher = noiseindev_terrain_higher->result[index];
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float steepness = noiseindev_steepness->result[index];
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float height_select = noise_height_select->result[index];
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return baseTerrainLevel(terrain_base, terrain_higher,
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steepness, height_select);
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}
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float MapgenIndev::getMudAmount(int index)
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{
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if (flags & MG_FLAT)
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return AVERAGE_MUD_AMOUNT;
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/*return ((float)AVERAGE_MUD_AMOUNT + 2.0 * noise2d_perlin(
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0.5+(float)p.X/200, 0.5+(float)p.Y/200,
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seed+91013, 3, 0.55));*/
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return noiseindev_mud->result[index];
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}
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void MapgenIndev::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave) {
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cave.min_tunnel_diameter = 2;
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cave.max_tunnel_diameter = ps.range(2,6);
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cave.dswitchint = ps.range(1,14);
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//cave.tunnel_routepoints = 0;
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//cave.part_max_length_rs = 0;
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cave.flooded = large_cave && ps.range(0,4);
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if(large_cave){
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cave.part_max_length_rs = ps.range(2,4);
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//dstream<<"try:"<<farscale(0.2, node_min.X,node_min.Y,node_min.Z)*30<<std::endl;
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if (node_min.Y < -500 && !ps.range(0, farscale(0.2, node_min.X,node_min.Y,node_min.Z)*30)) { //huge
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cave.flooded = ps.range(0, 1);
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//dstream<<"HUGE:"<<cave.flooded<<std::endl;
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cave.tunnel_routepoints = ps.range(5, 1522);
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cave.min_tunnel_diameter = 30;
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cave.max_tunnel_diameter = ps.range(30, ps.range(80,120));
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} else {
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//dstream<<"large:"<<cave.flooded<<std::endl;
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cave.tunnel_routepoints = ps.range(5, ps.range(15,30));
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cave.min_tunnel_diameter = 5;
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cave.max_tunnel_diameter = ps.range(7, ps.range(8,24));
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}
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} else {
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cave.part_max_length_rs = ps.range(2,9);
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cave.tunnel_routepoints = ps.range(10, ps.range(15,30));
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}
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cave.large_cave_is_flat = (ps.range(0,1) == 0);
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};
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src/mapgen_indev.h
Normal file
135
src/mapgen_indev.h
Normal file
@ -0,0 +1,135 @@
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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
|
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it under the terms of the GNU Lesser General Public License as published by
|
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the Free Software Foundation; either version 2.1 of the License, or
|
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(at your option) any later version.
|
||||
|
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
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with this program; if not, write to the Free Software Foundation, Inc.,
|
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MAPGENINDEV_HEADER
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#define MAPGENINDEV_HEADER
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#include "mapgen.h"
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#include "mapgen_v6.h"
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float farscale(float scale, float x, float y, float z);
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struct NoiseIndevParams : public NoiseParams {
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float farscale;
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NoiseIndevParams(){}
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NoiseIndevParams(float offset_, float scale_, v3f spread_, int seed_, int octaves_, float persist_, float farscale_)
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//:NoiseParams(offset_, scale_, spread_, seed_, octaves_, persist_)
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{
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//NoiseParams(float offset_, float scale_, v3f spread_, int seed_, int octaves_, float persist_) {
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offset = offset_;
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scale = scale_;
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spread = spread_;
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seed = seed_;
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octaves = octaves_;
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persist = persist_;
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//}
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farscale = farscale_;
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}
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};
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#define getNoiseIndevParams(x) getStruct<NoiseIndevParams>((x), "f,f,v3,s32,s32,f,f")
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#define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f", (y))
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class NoiseIndev : public Noise {
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public:
|
||||
NoiseIndevParams *npindev;
|
||||
|
||||
//NoiseIndev() {};
|
||||
NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy);
|
||||
NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
|
||||
void init(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
|
||||
void transformNoiseMapFarScale(float xx = 0, float yy = 0, float zz = 0);
|
||||
};
|
||||
|
||||
extern NoiseIndevParams nparams_indev_def_terrain_base;
|
||||
extern NoiseIndevParams nparams_indev_def_terrain_higher;
|
||||
extern NoiseIndevParams nparams_indev_def_steepness;
|
||||
//extern NoiseIndevParams nparams_indev_def_height_select;
|
||||
//extern NoiseIndevParams nparams_indev_def_trees;
|
||||
extern NoiseIndevParams nparams_indev_def_mud;
|
||||
//extern NoiseIndevParams nparams_indev_def_beach;
|
||||
//extern NoiseIndevParams nparams_indev_def_biome;
|
||||
//extern NoiseIndevParams nparams_indev_def_cave;
|
||||
|
||||
|
||||
struct MapgenIndevParams : public MapgenV6Params {
|
||||
NoiseIndevParams *npindev_terrain_base;
|
||||
NoiseIndevParams *npindev_terrain_higher;
|
||||
NoiseIndevParams *npindev_steepness;
|
||||
//NoiseParams *np_height_select;
|
||||
//NoiseParams *np_trees;
|
||||
NoiseIndevParams *npindev_mud;
|
||||
//NoiseParams *np_beach;
|
||||
//NoiseParams *np_biome;
|
||||
//NoiseParams *np_cave;
|
||||
|
||||
MapgenIndevParams() {
|
||||
//freq_desert = 0.45;
|
||||
//freq_beach = 0.15;
|
||||
npindev_terrain_base = &nparams_indev_def_terrain_base;
|
||||
npindev_terrain_higher = &nparams_indev_def_terrain_higher;
|
||||
npindev_steepness = &nparams_indev_def_steepness;
|
||||
//np_height_select = &nparams_v6_def_height_select;
|
||||
//np_trees = &nparams_v6_def_trees;
|
||||
npindev_mud = &nparams_indev_def_mud;
|
||||
//np_beach = &nparams_v6_def_beach;
|
||||
//np_biome = &nparams_v6_def_biome;
|
||||
//np_cave = &nparams_v6_def_cave;
|
||||
}
|
||||
|
||||
bool readParams(Settings *settings);
|
||||
void writeParams(Settings *settings);
|
||||
};
|
||||
|
||||
class MapgenIndev : public MapgenV6 {
|
||||
public:
|
||||
NoiseIndev *noiseindev_terrain_base;
|
||||
NoiseIndev *noiseindev_terrain_higher;
|
||||
NoiseIndev *noiseindev_steepness;
|
||||
//NoiseIndev *noise_height_select;
|
||||
//NoiseIndev *noise_trees;
|
||||
NoiseIndev *noiseindev_mud;
|
||||
//NoiseIndev *noise_beach;
|
||||
//NoiseIndev *noise_biome;
|
||||
//NoiseIndevParams *np_cave;
|
||||
|
||||
MapgenIndev(int mapgenid, MapgenIndevParams *params);
|
||||
~MapgenIndev();
|
||||
void calculateNoise();
|
||||
|
||||
float baseTerrainLevelFromNoise(v2s16 p);
|
||||
float baseTerrainLevelFromMap(int index);
|
||||
float getMudAmount(int index);
|
||||
void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave);
|
||||
};
|
||||
|
||||
struct MapgenFactoryIndev : public MapgenFactoryV6 {
|
||||
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
|
||||
return new MapgenIndev(mgid, (MapgenIndevParams *)params);
|
||||
};
|
||||
|
||||
MapgenParams *createMapgenParams() {
|
||||
return new MapgenIndevParams();
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
#endif
|
@ -878,6 +878,24 @@ void MapgenV6::growGrass() {
|
||||
}
|
||||
}
|
||||
|
||||
void MapgenV6::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave) {
|
||||
cave.min_tunnel_diameter = 2;
|
||||
cave.max_tunnel_diameter = ps.range(2,6);
|
||||
cave.dswitchint = ps.range(1,14);
|
||||
//cave.tunnel_routepoints = 0;
|
||||
//cave.part_max_length_rs = 0;
|
||||
cave.flooded = large_cave && ps.range(0,4);
|
||||
if(large_cave){
|
||||
cave.part_max_length_rs = ps.range(2,4);
|
||||
cave.tunnel_routepoints = ps.range(5, ps.range(15,30));
|
||||
cave.min_tunnel_diameter = 5;
|
||||
cave.max_tunnel_diameter = ps.range(7, ps.range(8,24));
|
||||
} else {
|
||||
cave.part_max_length_rs = ps.range(2,9);
|
||||
cave.tunnel_routepoints = ps.range(10, ps.range(15,30));
|
||||
}
|
||||
cave.large_cave_is_flat = (ps.range(0,1) == 0);
|
||||
};
|
||||
|
||||
void MapgenV6::generateCaves(int max_stone_y) {
|
||||
// 24ms @cs=8
|
||||
@ -911,21 +929,9 @@ void MapgenV6::generateCaves(int max_stone_y) {
|
||||
break;*/
|
||||
|
||||
bool large_cave = (jj >= caves_count);
|
||||
s16 min_tunnel_diameter = 2;
|
||||
s16 max_tunnel_diameter = ps.range(2,6);
|
||||
int dswitchint = ps.range(1,14);
|
||||
u16 tunnel_routepoints = 0;
|
||||
int part_max_length_rs = 0;
|
||||
if(large_cave){
|
||||
part_max_length_rs = ps.range(2,4);
|
||||
tunnel_routepoints = ps.range(5, ps.range(15,30));
|
||||
min_tunnel_diameter = 5;
|
||||
max_tunnel_diameter = ps.range(7, ps.range(8,24));
|
||||
} else {
|
||||
part_max_length_rs = ps.range(2,9);
|
||||
tunnel_routepoints = ps.range(10, ps.range(15,30));
|
||||
}
|
||||
bool large_cave_is_flat = (ps.range(0,1) == 0);
|
||||
|
||||
Cave cave;
|
||||
defineCave(cave, ps, node_min, large_cave);
|
||||
|
||||
v3f main_direction(0,0,0);
|
||||
|
||||
@ -938,13 +944,13 @@ void MapgenV6::generateCaves(int max_stone_y) {
|
||||
// Allow a bit more
|
||||
//(this should be more than the maximum radius of the tunnel)
|
||||
s16 insure = 10;
|
||||
s16 more = max_spread_amount - max_tunnel_diameter / 2 - insure;
|
||||
s16 more = max_spread_amount - cave.max_tunnel_diameter / 2 - insure;
|
||||
ar += v3s16(1,0,1) * more * 2;
|
||||
of -= v3s16(1,0,1) * more;
|
||||
|
||||
s16 route_y_min = 0;
|
||||
// Allow half a diameter + 7 over stone surface
|
||||
s16 route_y_max = -of.Y + max_stone_y + max_tunnel_diameter/2 + 7;
|
||||
s16 route_y_max = -of.Y + max_stone_y + cave.max_tunnel_diameter/2 + 7;
|
||||
|
||||
// Limit maximum to area
|
||||
route_y_max = rangelim(route_y_max, 0, ar.Y-1);
|
||||
@ -954,10 +960,10 @@ void MapgenV6::generateCaves(int max_stone_y) {
|
||||
s16 min = 0;
|
||||
if(node_min.Y < water_level && node_max.Y > water_level)
|
||||
{
|
||||
min = water_level - max_tunnel_diameter/3 - of.Y;
|
||||
route_y_max = water_level + max_tunnel_diameter/3 - of.Y;
|
||||
min = water_level - cave.max_tunnel_diameter/3 - of.Y;
|
||||
route_y_max = water_level + cave.max_tunnel_diameter/3 - of.Y;
|
||||
}
|
||||
route_y_min = ps.range(min, min + max_tunnel_diameter);
|
||||
route_y_min = ps.range(min, min + cave.max_tunnel_diameter);
|
||||
route_y_min = rangelim(route_y_min, 0, route_y_max);
|
||||
}
|
||||
|
||||
@ -985,9 +991,9 @@ void MapgenV6::generateCaves(int max_stone_y) {
|
||||
Generate some tunnel starting from orp
|
||||
*/
|
||||
|
||||
for(u16 j=0; j<tunnel_routepoints; j++)
|
||||
for(u16 j=0; j<cave.tunnel_routepoints; j++)
|
||||
{
|
||||
if(j%dswitchint==0 && large_cave == false)
|
||||
if(j%cave.dswitchint==0 && large_cave == false)
|
||||
{
|
||||
main_direction = v3f(
|
||||
((float)(ps.next()%20)-(float)10)/10,
|
||||
@ -998,8 +1004,8 @@ void MapgenV6::generateCaves(int max_stone_y) {
|
||||
}
|
||||
|
||||
// Randomize size
|
||||
s16 min_d = min_tunnel_diameter;
|
||||
s16 max_d = max_tunnel_diameter;
|
||||
s16 min_d = cave.min_tunnel_diameter;
|
||||
s16 max_d = cave.max_tunnel_diameter;
|
||||
s16 rs = ps.range(min_d, max_d);
|
||||
|
||||
// Every second section is rough
|
||||
@ -1009,17 +1015,17 @@ void MapgenV6::generateCaves(int max_stone_y) {
|
||||
if(large_cave)
|
||||
{
|
||||
maxlen = v3s16(
|
||||
rs*part_max_length_rs,
|
||||
rs*part_max_length_rs/2,
|
||||
rs*part_max_length_rs
|
||||
rs*cave.part_max_length_rs,
|
||||
rs*cave.part_max_length_rs/2,
|
||||
rs*cave.part_max_length_rs
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
maxlen = v3s16(
|
||||
rs*part_max_length_rs,
|
||||
ps.range(1, rs*part_max_length_rs),
|
||||
rs*part_max_length_rs
|
||||
rs*cave.part_max_length_rs,
|
||||
ps.range(1, rs*cave.part_max_length_rs),
|
||||
rs*cave.part_max_length_rs
|
||||
);
|
||||
}
|
||||
|
||||
@ -1091,7 +1097,7 @@ void MapgenV6::generateCaves(int max_stone_y) {
|
||||
/*// Make better floors in small caves
|
||||
if(y0 <= -rs/2 && rs<=7)
|
||||
continue;*/
|
||||
if (large_cave_is_flat) {
|
||||
if (cave.large_cave_is_flat) {
|
||||
// Make large caves not so tall
|
||||
if (rs > 7 && abs(y0) >= rs/3)
|
||||
continue;
|
||||
@ -1109,13 +1115,13 @@ void MapgenV6::generateCaves(int max_stone_y) {
|
||||
u32 i = vm->m_area.index(p);
|
||||
|
||||
if(large_cave) {
|
||||
if (full_node_min.Y < water_level &&
|
||||
if (cave.flooded && full_node_min.Y < water_level &&
|
||||
full_node_max.Y > water_level) {
|
||||
if (p.Y <= water_level)
|
||||
vm->m_data[i] = waternode;
|
||||
else
|
||||
vm->m_data[i] = airnode;
|
||||
} else if (full_node_max.Y < water_level) {
|
||||
} else if (cave.flooded && full_node_max.Y < water_level) {
|
||||
if (p.Y < startp.Y - 2)
|
||||
vm->m_data[i] = lavanode;
|
||||
else
|
||||
|
@ -43,6 +43,16 @@ extern NoiseParams nparams_v6_def_humidity;
|
||||
extern NoiseParams nparams_v6_def_trees;
|
||||
extern NoiseParams nparams_v6_def_apple_trees;
|
||||
|
||||
struct Cave {
|
||||
s16 min_tunnel_diameter;
|
||||
s16 max_tunnel_diameter;
|
||||
int dswitchint;
|
||||
u16 tunnel_routepoints;
|
||||
int part_max_length_rs;
|
||||
bool large_cave_is_flat;
|
||||
bool flooded;
|
||||
};
|
||||
|
||||
struct MapgenV6Params : public MapgenParams {
|
||||
float freq_desert;
|
||||
float freq_beach;
|
||||
@ -126,9 +136,9 @@ public:
|
||||
|
||||
float baseTerrainLevel(float terrain_base, float terrain_higher,
|
||||
float steepness, float height_select);
|
||||
float baseTerrainLevelFromNoise(v2s16 p);
|
||||
float baseTerrainLevelFromMap(v2s16 p);
|
||||
float baseTerrainLevelFromMap(int index);
|
||||
virtual float baseTerrainLevelFromNoise(v2s16 p);
|
||||
virtual float baseTerrainLevelFromMap(v2s16 p);
|
||||
virtual float baseTerrainLevelFromMap(int index);
|
||||
|
||||
s16 find_ground_level(v2s16 p2d);
|
||||
s16 find_stone_level(v2s16 p2d);
|
||||
@ -139,7 +149,7 @@ public:
|
||||
float getTreeAmount(v2s16 p);
|
||||
bool getHaveAppleTree(v2s16 p);
|
||||
float getMudAmount(v2s16 p);
|
||||
float getMudAmount(int index);
|
||||
virtual float getMudAmount(int index);
|
||||
bool getHaveBeach(v2s16 p);
|
||||
bool getHaveBeach(int index);
|
||||
BiomeType getBiome(v2s16 p);
|
||||
@ -148,13 +158,14 @@ public:
|
||||
u32 get_blockseed(u64 seed, v3s16 p);
|
||||
|
||||
|
||||
void calculateNoise();
|
||||
virtual void calculateNoise();
|
||||
int generateGround();
|
||||
void addMud();
|
||||
void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos);
|
||||
void addDirtGravelBlobs();
|
||||
void growGrass();
|
||||
void placeTrees();
|
||||
virtual void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave);
|
||||
void generateCaves(int max_stone_y);
|
||||
};
|
||||
|
||||
|
@ -524,6 +524,7 @@ float *Noise::perlinMap2D(float x, float y) {
|
||||
for (j = 0; j != sy; j++) {
|
||||
for (i = 0; i != sx; i++) {
|
||||
result[index] += g * buf[index];
|
||||
//dstream << "pm2d i="<<index<<" r="<< result[index]<<std::endl;
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
@ -89,7 +89,7 @@ public:
|
||||
Noise(NoiseParams *np, int seed, int sx, int sy, int sz);
|
||||
~Noise();
|
||||
|
||||
void init(NoiseParams *np, int seed, int sx, int sy, int sz);
|
||||
virtual void init(NoiseParams *np, int seed, int sx, int sy, int sz);
|
||||
void setSize(int sx, int sy);
|
||||
void setSize(int sx, int sy, int sz);
|
||||
void setSpreadFactor(v3f spread);
|
||||
|
@ -460,7 +460,7 @@ public:
|
||||
n = m_defaults.find(name);
|
||||
if(n == m_defaults.end())
|
||||
{
|
||||
throw SettingNotFoundException("Setting not found");
|
||||
throw SettingNotFoundException(("Setting [" + name + "] not found ").c_str());
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user