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Don't add damage flash while punch texture modifier is active (#5767)
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@ -1735,7 +1735,7 @@ void GenericCAO::processMessage(const std::string &data)
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m_smgr, m_env, m_position,
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m_smgr, m_env, m_position,
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m_prop.visual_size * BS);
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m_prop.visual_size * BS);
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m_env->addSimpleObject(simple);
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m_env->addSimpleObject(simple);
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} else {
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} else if (m_reset_textures_timer < 0) {
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// TODO: Execute defined fast response
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// TODO: Execute defined fast response
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// Flashing shall suffice as there is no definition
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// Flashing shall suffice as there is no definition
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m_reset_textures_timer = 0.05;
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m_reset_textures_timer = 0.05;
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@ -1806,10 +1806,12 @@ bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem,
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}
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}
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// TODO: Execute defined fast response
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// TODO: Execute defined fast response
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// Flashing shall suffice as there is no definition
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// Flashing shall suffice as there is no definition
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m_reset_textures_timer = 0.05;
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if (m_reset_textures_timer < 0) {
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if(result.damage >= 2)
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m_reset_textures_timer = 0.05;
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m_reset_textures_timer += 0.05 * result.damage;
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if (result.damage >= 2)
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updateTextures(m_current_texture_modifier + "^[brighten");
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m_reset_textures_timer += 0.05 * result.damage;
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updateTextures(m_current_texture_modifier + "^[brighten");
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}
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}
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}
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return false;
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return false;
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