mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
Allow defining player's inventory form in Lua
This commit is contained in:
parent
02fb912a95
commit
16ad10e62f
@ -759,6 +759,10 @@ minetest.register_on_respawnplayer(func(ObjectRef))
|
||||
^ Called when player is to be respawned
|
||||
^ Called _before_ repositioning of player occurs
|
||||
^ return true in func to disable regular player placement
|
||||
minetest.register_on_joinplayer(func(ObjectRef))
|
||||
^ Called when a player joins the game
|
||||
minetest.register_on_leaveplayer(func(ObjectRef))
|
||||
^ Called when a player leaves the game
|
||||
minetest.register_on_chat_message(func(name, message))
|
||||
|
||||
Other registration functions:
|
||||
@ -993,8 +997,8 @@ LuaEntitySAO-only: (no-op for other objects)
|
||||
- settexturemod(mod)
|
||||
- setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2,
|
||||
- select_horiz_by_yawpitch=false)
|
||||
- ^ Select sprite from spritesheet with optional animation and DM-style
|
||||
- texture selection based on yaw relative to camera
|
||||
^ Select sprite from spritesheet with optional animation and DM-style
|
||||
texture selection based on yaw relative to camera
|
||||
- get_entity_name() (DEPRECATED: Will be removed in a future version)
|
||||
- get_luaentity()
|
||||
Player-only: (no-op for other objects)
|
||||
@ -1003,6 +1007,10 @@ Player-only: (no-op for other objects)
|
||||
- get_look_dir(): get camera direction as a unit vector
|
||||
- get_look_pitch(): pitch in radians
|
||||
- get_look_yaw(): yaw in radians (wraps around pretty randomly as of now)
|
||||
- set_inventory_formspec(formspec)
|
||||
^ Redefine player's inventory form
|
||||
^ Should usually be called in on_joinplayer
|
||||
- get_inventory_formspec() -> formspec string
|
||||
|
||||
InvRef: Reference to an inventory
|
||||
methods:
|
||||
|
@ -504,6 +504,16 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
--[[minetest.register_on_joinplayer(function(player)
|
||||
minetest.after(3, function()
|
||||
player:set_inventory_formspec("invsize[8,7.5;]"..
|
||||
"image[1,0.6;1,2;player.png]"..
|
||||
"list[current_player;main;0,3.5;8,4;]"..
|
||||
"list[current_player;craft;3,0;3,3;]"..
|
||||
"list[current_player;craftpreview;7,1;1,1;]")
|
||||
end)
|
||||
end)]]
|
||||
|
||||
minetest.log("experimental modname="..dump(minetest.get_current_modname()))
|
||||
minetest.log("experimental modpath="..dump(minetest.get_modpath("experimental")))
|
||||
minetest.log("experimental worldpath="..dump(minetest.get_worldpath()))
|
||||
|
@ -1688,6 +1688,16 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
||||
}
|
||||
infostream<<std::endl;
|
||||
}
|
||||
else if(command == TOCLIENT_INVENTORY_FORMSPEC)
|
||||
{
|
||||
std::string datastring((char*)&data[2], datasize-2);
|
||||
std::istringstream is(datastring, std::ios_base::binary);
|
||||
|
||||
// Store formspec in LocalPlayer
|
||||
Player *player = m_env.getLocalPlayer();
|
||||
assert(player != NULL);
|
||||
player->inventory_formspec = deSerializeLongString(is);
|
||||
}
|
||||
else
|
||||
{
|
||||
infostream<<"Client: Ignoring unknown command "
|
||||
|
@ -58,6 +58,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
PROTOCOL_VERSION 11:
|
||||
TileDef in ContentFeatures
|
||||
Nodebox drawtype
|
||||
Added after a release: TOCLIENT_INVENTORY_FORMSPEC
|
||||
*/
|
||||
|
||||
#define PROTOCOL_VERSION 11
|
||||
@ -308,6 +309,13 @@ enum ToClientCommand
|
||||
u16 len
|
||||
u8[len] privilege
|
||||
*/
|
||||
|
||||
TOCLIENT_INVENTORY_FORMSPEC = 0x42,
|
||||
/*
|
||||
u16 command
|
||||
u32 len
|
||||
u8[len] formspec
|
||||
*/
|
||||
};
|
||||
|
||||
enum ToServerCommand
|
||||
|
28
src/game.cpp
28
src/game.cpp
@ -144,6 +144,22 @@ public:
|
||||
v3s16 m_p;
|
||||
};
|
||||
|
||||
class PlayerInventoryFormSource: public IFormSource
|
||||
{
|
||||
public:
|
||||
PlayerInventoryFormSource(Client *client):
|
||||
m_client(client)
|
||||
{
|
||||
}
|
||||
std::string getForm()
|
||||
{
|
||||
LocalPlayer* player = m_client->getEnv().getLocalPlayer();
|
||||
return player->inventory_formspec;
|
||||
}
|
||||
|
||||
Client *m_client;
|
||||
};
|
||||
|
||||
/*
|
||||
Hotbar draw routine
|
||||
*/
|
||||
@ -1463,14 +1479,10 @@ void the_game(
|
||||
InventoryLocation inventoryloc;
|
||||
inventoryloc.setCurrentPlayer();
|
||||
|
||||
menu->setFormSpec(
|
||||
"invsize[8,7.5;]"
|
||||
//"image[1,0.6;1,2;player.png]"
|
||||
"list[current_player;main;0,3.5;8,4;]"
|
||||
"list[current_player;craft;3,0;3,3;]"
|
||||
"list[current_player;craftpreview;7,1;1,1;]"
|
||||
, inventoryloc);
|
||||
|
||||
PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
|
||||
assert(src);
|
||||
menu->setFormSpec(src->getForm(), inventoryloc);
|
||||
menu->setFormSource(new PlayerInventoryFormSource(&client));
|
||||
menu->drop();
|
||||
}
|
||||
else if(input->wasKeyDown(EscapeKey))
|
||||
|
@ -48,6 +48,13 @@ Player::Player(IGameDef *gamedef):
|
||||
inventory.addList("craft", 9);
|
||||
inventory.addList("craftpreview", 1);
|
||||
inventory.addList("craftresult", 1);
|
||||
|
||||
// Can be redefined via Lua
|
||||
inventory_formspec = "invsize[8,7.5;]"
|
||||
//"image[1,0.6;1,2;player.png]"
|
||||
"list[current_player;main;0,3.5;8,4;]"
|
||||
"list[current_player;craft;3,0;3,3;]"
|
||||
"list[current_player;craftpreview;7,1;1,1;]";
|
||||
}
|
||||
|
||||
Player::~Player()
|
||||
|
@ -157,6 +157,8 @@ public:
|
||||
|
||||
u16 peer_id;
|
||||
|
||||
std::string inventory_formspec;
|
||||
|
||||
protected:
|
||||
IGameDef *m_gamedef;
|
||||
|
||||
|
@ -2864,6 +2864,32 @@ private:
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_inventory_formspec(self, formspec)
|
||||
static int l_set_inventory_formspec(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL) return 0;
|
||||
std::string formspec = luaL_checkstring(L, 2);
|
||||
|
||||
player->inventory_formspec = formspec;
|
||||
get_server(L)->reportInventoryFormspecModified(player->getName());
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_inventory_formspec(self) -> formspec
|
||||
static int l_get_inventory_formspec(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL) return 0;
|
||||
|
||||
std::string formspec = player->inventory_formspec;
|
||||
lua_pushlstring(L, formspec.c_str(), formspec.size());
|
||||
return 1;
|
||||
}
|
||||
|
||||
public:
|
||||
ObjectRef(ServerActiveObject *object):
|
||||
m_object(object)
|
||||
@ -2960,6 +2986,8 @@ const luaL_reg ObjectRef::methods[] = {
|
||||
method(ObjectRef, get_look_dir),
|
||||
method(ObjectRef, get_look_pitch),
|
||||
method(ObjectRef, get_look_yaw),
|
||||
method(ObjectRef, set_inventory_formspec),
|
||||
method(ObjectRef, get_inventory_formspec),
|
||||
{0,0}
|
||||
};
|
||||
|
||||
|
@ -2243,6 +2243,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
// Send privileges
|
||||
SendPlayerPrivileges(peer_id);
|
||||
|
||||
// Send inventory formspec
|
||||
SendPlayerInventoryFormspec(peer_id);
|
||||
|
||||
// Send inventory
|
||||
UpdateCrafting(peer_id);
|
||||
SendInventory(peer_id);
|
||||
@ -3573,6 +3576,9 @@ void Server::SendPlayerPrivileges(u16 peer_id)
|
||||
{
|
||||
Player *player = m_env->getPlayer(peer_id);
|
||||
assert(player);
|
||||
if(player->peer_id == PEER_ID_INEXISTENT)
|
||||
return;
|
||||
|
||||
std::set<std::string> privs;
|
||||
scriptapi_get_auth(m_lua, player->getName(), NULL, &privs);
|
||||
|
||||
@ -3591,6 +3597,24 @@ void Server::SendPlayerPrivileges(u16 peer_id)
|
||||
m_con.Send(peer_id, 0, data, true);
|
||||
}
|
||||
|
||||
void Server::SendPlayerInventoryFormspec(u16 peer_id)
|
||||
{
|
||||
Player *player = m_env->getPlayer(peer_id);
|
||||
assert(player);
|
||||
if(player->peer_id == PEER_ID_INEXISTENT)
|
||||
return;
|
||||
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
writeU16(os, TOCLIENT_INVENTORY_FORMSPEC);
|
||||
os<<serializeLongString(player->inventory_formspec);
|
||||
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
||||
// Send as reliable
|
||||
m_con.Send(peer_id, 0, data, true);
|
||||
}
|
||||
|
||||
s32 Server::playSound(const SimpleSoundSpec &spec,
|
||||
const ServerSoundParams ¶ms)
|
||||
{
|
||||
@ -4357,6 +4381,14 @@ void Server::reportPrivsModified(const std::string &name)
|
||||
}
|
||||
}
|
||||
|
||||
void Server::reportInventoryFormspecModified(const std::string &name)
|
||||
{
|
||||
Player *player = m_env->getPlayer(name.c_str());
|
||||
if(!player)
|
||||
return;
|
||||
SendPlayerInventoryFormspec(player->peer_id);
|
||||
}
|
||||
|
||||
// Saves g_settings to configpath given at initialization
|
||||
void Server::saveConfig()
|
||||
{
|
||||
|
@ -505,6 +505,7 @@ public:
|
||||
std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
|
||||
bool checkPriv(const std::string &name, const std::string &priv);
|
||||
void reportPrivsModified(const std::string &name=""); // ""=all
|
||||
void reportInventoryFormspecModified(const std::string &name);
|
||||
|
||||
// Saves g_settings to configpath given at initialization
|
||||
void saveConfig();
|
||||
@ -602,6 +603,7 @@ private:
|
||||
void SendPlayerHP(u16 peer_id);
|
||||
void SendMovePlayer(u16 peer_id);
|
||||
void SendPlayerPrivileges(u16 peer_id);
|
||||
void SendPlayerInventoryFormspec(u16 peer_id);
|
||||
/*
|
||||
Send a node removal/addition event to all clients except ignore_id.
|
||||
Additionally, if far_players!=NULL, players further away than
|
||||
|
Loading…
Reference in New Issue
Block a user