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Fix core.get_connected_players() returning unusable ObjectRefs
This bug is only exposed by 91eef646a59575bd9ae792e257bb6ad12fafc0b1 independent of the move of get_connected_players from Lua to C++. Previously, there would be a small time window where the SAO had its peer ID set to PEER_ID_INEXISTENT but the RemotePlayer was still linked to the SAO, resulting in an ObjectRef that crashed on certain function calls (#9387).
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@ -651,7 +651,7 @@ int ModApiEnvMod::l_get_connected_players(lua_State *L)
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if (player->getPeerId() == PEER_ID_INEXISTENT)
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if (player->getPeerId() == PEER_ID_INEXISTENT)
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continue;
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continue;
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PlayerSAO *sao = player->getPlayerSAO();
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PlayerSAO *sao = player->getPlayerSAO();
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if (sao) {
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if (sao && !sao->isGone()) {
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getScriptApiBase(L)->objectrefGetOrCreate(L, sao);
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getScriptApiBase(L)->objectrefGetOrCreate(L, sao);
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lua_rawseti(L, -2, ++i);
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lua_rawseti(L, -2, ++i);
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}
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}
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