Improve ServerEnvironment::getRemovedActiveObjects() in many ways

This commit is contained in:
sfan5 2024-03-06 18:57:01 +01:00
parent 751ede516b
commit 178943b4b7
7 changed files with 56 additions and 73 deletions

@ -2047,91 +2047,72 @@ void Server::SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersa
if (my_radius <= 0)
my_radius = radius;
std::queue<std::pair<bool, u16>> removed_objects;
std::queue<u16> added_objects;
std::vector<std::pair<bool, u16>> removed_objects;
std::vector<u16> added_objects;
m_env->getRemovedActiveObjects(playersao, my_radius, player_radius,
client->m_known_objects, removed_objects);
m_env->getAddedActiveObjects(playersao, my_radius, player_radius,
client->m_known_objects, added_objects);
int removed_count = removed_objects.size();
int added_count = added_objects.size();
if (removed_objects.empty() && added_objects.empty())
return;
char buf[4];
std::string data;
NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD,
2 * removed_objects.size() + 32 * added_objects.size(), client->peer_id);
// Handle removed objects
// Removed objects
pkt << static_cast<u16>(removed_objects.size());
writeU16((u8*)buf, removed_objects.size());
data.append(buf, 2);
while (!removed_objects.empty()) {
// Get object
const auto [gone, id] = removed_objects.front();
ServerActiveObject* obj = m_env->getActiveObject(id);
std::vector<u16> sounds_to_stop;
for (auto &it : removed_objects) {
const auto [gone, id] = it;
ServerActiveObject *obj = m_env->getActiveObject(id);
// Stop sounds if objects go out of range.
// This fixes https://github.com/minetest/minetest/issues/8094.
// We may not remove sounds if an entity was removed on the server.
// See https://github.com/minetest/minetest/issues/14422.
if (!gone) // just out of range for client, not gone on server?
stopAttachedSounds(client->peer_id, id);
sounds_to_stop.push_back(id);
// Add to data buffer for sending
writeU16((u8*)buf, id);
data.append(buf, 2);
pkt << id;
// Remove from known objects
client->m_known_objects.erase(id);
if (obj && obj->m_known_by_count > 0)
obj->m_known_by_count--;
removed_objects.pop();
}
// Handle added objects
writeU16((u8*)buf, added_objects.size());
data.append(buf, 2);
while (!added_objects.empty()) {
// Get object
u16 id = added_objects.front();
ServerActiveObject *obj = m_env->getActiveObject(id);
added_objects.pop();
if (!sounds_to_stop.empty())
stopAttachedSounds(client->peer_id, sounds_to_stop);
// Added objects
pkt << static_cast<u16>(added_objects.size());
for (u16 id : added_objects) {
ServerActiveObject *obj = m_env->getActiveObject(id);
if (!obj) {
warningstream << FUNCTION_NAME << ": NULL object id="
warningstream << FUNCTION_NAME << ": found NULL object id="
<< (int)id << std::endl;
continue;
}
// Get object type
u8 type = obj->getSendType();
// Add to data buffer for sending
writeU16((u8*)buf, id);
data.append(buf, 2);
writeU8((u8*)buf, type);
data.append(buf, 1);
data.append(serializeString32(
obj->getClientInitializationData(client->net_proto_version)));
pkt << id << type;
pkt.putLongString(obj->getClientInitializationData(client->net_proto_version));
// Add to known objects
client->m_known_objects.insert(id);
obj->m_known_by_count++;
}
NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, data.size(), client->peer_id);
pkt.putRawString(data.c_str(), data.size());
Send(&pkt);
verbosestream << "Server::SendActiveObjectRemoveAdd: "
<< removed_count << " removed, " << added_count << " added, "
<< "packet size is " << pkt.getSize() << std::endl;
verbosestream << "Server::SendActiveObjectRemoveAdd(): "
<< removed_objects.size() << " removed, " << added_objects.size()
<< " added, packet size is " << pkt.getSize() << std::endl;
}
void Server::SendActiveObjectMessages(session_t peer_id, const std::string &datas,
@ -2288,13 +2269,14 @@ void Server::fadeSound(s32 handle, float step, float gain)
m_playing_sounds.erase(it);
}
void Server::stopAttachedSounds(session_t peer_id, u16 object_id)
void Server::stopAttachedSounds(session_t peer_id,
const std::vector<u16> &object_ids)
{
assert(peer_id != PEER_ID_INEXISTENT);
assert(object_id);
assert(!object_ids.empty());
auto cb = [&] (const s32 id, ServerPlayingSound &sound) -> bool {
if (sound.object != object_id)
if (!CONTAINS(object_ids, sound.object))
return false;
auto clients_it = sound.clients.find(peer_id);

@ -239,8 +239,9 @@ public:
s32 playSound(ServerPlayingSound &params, bool ephemeral=false);
void stopSound(s32 handle);
void fadeSound(s32 handle, float step, float gain);
// Stop all sounds attached to an object for a certain client
void stopAttachedSounds(session_t peer_id, u16 object_id);
// Stop all sounds attached to given objects, for a certain client
void stopAttachedSounds(session_t peer_id,
const std::vector<u16> &object_ids);
// Envlock
std::set<std::string> getPlayerEffectivePrivs(const std::string &name);

@ -153,9 +153,9 @@ void ActiveObjectMgr::getObjectsInArea(const aabb3f &box,
}
}
void ActiveObjectMgr::getAddedActiveObjectsAroundPos(const v3f &player_pos, f32 radius,
f32 player_radius, std::set<u16> &current_objects,
std::queue<u16> &added_objects)
void ActiveObjectMgr::getAddedActiveObjectsAroundPos(v3f player_pos, f32 radius,
f32 player_radius, const std::set<u16> &current_objects,
std::vector<u16> &added_objects)
{
/*
Go through the object list,
@ -188,7 +188,7 @@ void ActiveObjectMgr::getAddedActiveObjectsAroundPos(const v3f &player_pos, f32
if (n != current_objects.end())
continue;
// Add to added_objects
added_objects.push(id);
added_objects.push_back(id);
}
}

@ -45,8 +45,8 @@ public:
std::vector<ServerActiveObject *> &result,
std::function<bool(ServerActiveObject *obj)> include_obj_cb);
void getAddedActiveObjectsAroundPos(const v3f &player_pos, f32 radius,
f32 player_radius, std::set<u16> &current_objects,
std::queue<u16> &added_objects);
void getAddedActiveObjectsAroundPos(v3f player_pos, f32 radius,
f32 player_radius, const std::set<u16> &current_objects,
std::vector<u16> &added_objects);
};
} // namespace server

@ -1727,8 +1727,8 @@ u16 ServerEnvironment::addActiveObject(std::unique_ptr<ServerActiveObject> objec
*/
void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
s16 player_radius,
std::set<u16> &current_objects,
std::queue<u16> &added_objects)
const std::set<u16> &current_objects,
std::vector<u16> &added_objects)
{
f32 radius_f = radius * BS;
f32 player_radius_f = player_radius * BS;
@ -1746,8 +1746,8 @@ void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
*/
void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius,
s16 player_radius,
std::set<u16> &current_objects,
std::queue<std::pair<bool /* gone? */, u16>> &removed_objects)
const std::set<u16> &current_objects,
std::vector<std::pair<bool /* gone? */, u16>> &removed_objects)
{
f32 radius_f = radius * BS;
f32 player_radius_f = player_radius * BS;
@ -1765,15 +1765,15 @@ void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius
for (u16 id : current_objects) {
ServerActiveObject *object = getActiveObject(id);
if (object == NULL) {
infostream << "ServerEnvironment::getRemovedActiveObjects():"
<< " object in current_objects is NULL" << std::endl;
removed_objects.emplace(true, id);
if (!object) {
warningstream << FUNCTION_NAME << ": found NULL object id="
<< (int)id << std::endl;
removed_objects.emplace_back(true, id);
continue;
}
if (object->isGone()) {
removed_objects.emplace(true, id);
removed_objects.emplace_back(true, id);
continue;
}
@ -1785,7 +1785,7 @@ void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius
continue;
// Object is no longer visible
removed_objects.emplace(false, id);
removed_objects.emplace_back(false, id);
}
}

@ -286,8 +286,8 @@ public:
*/
void getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
s16 player_radius,
std::set<u16> &current_objects,
std::queue<u16> &added_objects);
const std::set<u16> &current_objects,
std::vector<u16> &added_objects);
/*
Find out what new objects have been removed from
@ -295,8 +295,8 @@ public:
*/
void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius,
s16 player_radius,
std::set<u16> &current_objects,
std::queue<std::pair<bool /* gone? */, u16>> &removed_objects);
const std::set<u16> &current_objects,
std::vector<std::pair<bool /* gone? */, u16>> &removed_objects);
/*
Get the next message emitted by some active object.

@ -173,12 +173,12 @@ void TestServerActiveObjectMgr::testGetAddedActiveObjectsAroundPos()
saomgr.registerObject(std::make_unique<MockServerActiveObject>(nullptr, p));
}
std::queue<u16> result;
std::vector<u16> result;
std::set<u16> cur_objects;
saomgr.getAddedActiveObjectsAroundPos(v3f(), 100, 50, cur_objects, result);
UASSERTCMP(int, ==, result.size(), 1);
result = std::queue<u16>();
result.clear();
cur_objects.clear();
saomgr.getAddedActiveObjectsAroundPos(v3f(), 740, 50, cur_objects, result);
UASSERTCMP(int, ==, result.size(), 2);