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Use irr_ptr for Game::gui_chat_console
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37b374cb92
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@ -890,7 +890,7 @@ private:
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QuicktuneShortcutter *quicktune = nullptr;
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std::unique_ptr<GameUI> m_game_ui;
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GUIChatConsole *gui_chat_console = nullptr; // Free using ->Drop()
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irr_ptr<GUIChatConsole> gui_chat_console;
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MapDrawControl *draw_control = nullptr;
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Camera *camera = nullptr;
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irr_ptr<Clouds> clouds;
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@ -1265,8 +1265,7 @@ void Game::shutdown()
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clouds.reset();
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if (gui_chat_console)
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gui_chat_console->drop();
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gui_chat_console.reset();
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if (sky)
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sky->drop();
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@ -1581,7 +1580,7 @@ bool Game::initGui()
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chat_backend->applySettings();
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// Chat backend and console
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gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
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gui_chat_console = make_irr<GUIChatConsole>(guienv, guienv->getRootGUIElement(),
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-1, chat_backend, client, &g_menumgr);
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if (g_settings->getBool("touch_controls")) {
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@ -2037,7 +2036,7 @@ void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
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void Game::processUserInput(f32 dtime)
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{
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// Reset input if window not active or some menu is active
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if (!device->isWindowActive() || isMenuActive() || guienv->hasFocus(gui_chat_console)) {
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if (!device->isWindowActive() || isMenuActive() || guienv->hasFocus(gui_chat_console.get())) {
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if (m_game_focused) {
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m_game_focused = false;
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infostream << "Game lost focus" << std::endl;
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@ -2060,7 +2059,7 @@ void Game::processUserInput(f32 dtime)
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m_game_focused = true;
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}
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if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
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if (!guienv->hasFocus(gui_chat_console.get()) && gui_chat_console->isOpen()) {
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gui_chat_console->closeConsoleAtOnce();
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}
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@ -4217,7 +4216,8 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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updateShadows();
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}
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m_game_ui->update(*stats, client, draw_control, cam, runData.pointed_old, gui_chat_console, dtime);
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m_game_ui->update(*stats, client, draw_control, cam, runData.pointed_old,
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gui_chat_console.get(), dtime);
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/*
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make sure menu is on top
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