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Modernize lua read (part 1): C++ templating insurance (#7394)
* Modernize lua read (part 1): C++ templating assurance Implement the float reader
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86b19f2849
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180e551c56
@ -90,3 +90,15 @@ bool ModApiBase::isNaN(lua_State *L, int idx)
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{
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return lua_type(L, idx) == LUA_TNUMBER && std::isnan(lua_tonumber(L, idx));
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}
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/*
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* Read template functions
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*/
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template<>
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float ModApiBase::readParam(lua_State *L, int index)
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{
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if (isNaN(L, index))
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throw LuaError("NaN value is not allowed.");
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return (float) luaL_checknumber(L, index);
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}
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@ -71,4 +71,15 @@ public:
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int top);
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static bool isNaN(lua_State *L, int idx);
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/**
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* Read a value using a template type T from Lua State L and index
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*
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* @tparam T type to read from Lua
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* @param L Lua state
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* @param index Lua Index to read
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* @return read value from Lua
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*/
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template<typename T>
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static T readParam(lua_State *L, int index);
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};
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@ -666,7 +666,7 @@ int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
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// Do it
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v3f pos = checkFloatPos(L, 1);
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float radius = luaL_checknumber(L, 2) * BS;
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float radius = readParam<float>(L, 2) * BS;
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std::vector<u16> ids;
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env->getObjectsInsideRadius(ids, pos, radius);
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ScriptApiBase *script = getScriptApiBase(L);
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@ -690,7 +690,7 @@ int ModApiEnvMod::l_set_timeofday(lua_State *L)
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GET_ENV_PTR;
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// Do it
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float timeofday_f = luaL_checknumber(L, 1);
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float timeofday_f = readParam<float>(L, 1);
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sanity_check(timeofday_f >= 0.0 && timeofday_f <= 1.0);
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int timeofday_mh = (int)(timeofday_f * 24000.0);
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// This should be set directly in the environment but currently
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@ -925,8 +925,8 @@ int ModApiEnvMod::l_get_perlin(lua_State *L)
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} else {
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params.seed = luaL_checkint(L, 1);
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params.octaves = luaL_checkint(L, 2);
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params.persist = luaL_checknumber(L, 3);
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params.spread = v3f(1, 1, 1) * luaL_checknumber(L, 4);
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params.persist = readParam<float>(L, 3);
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params.spread = v3f(1, 1, 1) * readParam<float>(L, 4);
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}
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params.seed += (int)env->getServerMap().getSeed();
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@ -190,7 +190,7 @@ int MetaDataRef::l_set_float(lua_State *L)
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MetaDataRef *ref = checkobject(L, 1);
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std::string name = luaL_checkstring(L, 2);
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float a = luaL_checknumber(L, 3);
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float a = readParam<float>(L, 3);
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std::string str = ftos(a);
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Metadata *meta = ref->getmeta(true);
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@ -43,8 +43,8 @@ int NodeTimerRef::l_set(lua_State *L)
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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f32 t = luaL_checknumber(L,2);
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f32 e = luaL_checknumber(L,3);
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f32 t = readParam<float>(L,2);
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f32 e = readParam<float>(L,3);
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env->getMap().setNodeTimer(NodeTimer(t, e, o->m_p));
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return 0;
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}
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@ -55,7 +55,7 @@ int NodeTimerRef::l_start(lua_State *L)
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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f32 t = luaL_checknumber(L,2);
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f32 t = readParam<float>(L,2);
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env->getMap().setNodeTimer(NodeTimer(t, 0, o->m_p));
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return 0;
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}
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@ -69,8 +69,8 @@ int LuaPerlinNoise::create_object(lua_State *L)
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} else {
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params.seed = luaL_checkint(L, 1);
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params.octaves = luaL_checkint(L, 2);
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params.persist = luaL_checknumber(L, 3);
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params.spread = v3f(1, 1, 1) * luaL_checknumber(L, 4);
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params.persist = readParam<float>(L, 3);
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params.spread = v3f(1, 1, 1) * readParam<float>(L, 4);
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}
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LuaPerlinNoise *o = new LuaPerlinNoise(¶ms);
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@ -898,7 +898,7 @@ int ObjectRef::l_set_yaw(lua_State *L)
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if (isNaN(L, 2))
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throw LuaError("ObjectRef::set_yaw: NaN value is not allowed.");
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float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
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float yaw = readParam<float>(L, 2) * core::RADTODEG;
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// Do it
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co->setYaw(yaw);
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return 0;
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@ -1118,7 +1118,7 @@ int ObjectRef::l_set_look_vertical(lua_State *L)
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ObjectRef *ref = checkobject(L, 1);
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PlayerSAO* co = getplayersao(ref);
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if (co == NULL) return 0;
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float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
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float pitch = readParam<float>(L, 2) * core::RADTODEG;
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// Do it
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co->setPitchAndSend(pitch);
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return 1;
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@ -1131,7 +1131,7 @@ int ObjectRef::l_set_look_horizontal(lua_State *L)
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ObjectRef *ref = checkobject(L, 1);
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PlayerSAO* co = getplayersao(ref);
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if (co == NULL) return 0;
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float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
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float yaw = readParam<float>(L, 2) * core::RADTODEG;
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// Do it
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co->setYawAndSend(yaw);
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return 1;
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@ -1149,7 +1149,7 @@ int ObjectRef::l_set_look_pitch(lua_State *L)
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ObjectRef *ref = checkobject(L, 1);
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PlayerSAO* co = getplayersao(ref);
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if (co == NULL) return 0;
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float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
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float pitch = readParam<float>(L, 2) * core::RADTODEG;
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// Do it
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co->setPitchAndSend(pitch);
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return 1;
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@ -1167,7 +1167,7 @@ int ObjectRef::l_set_look_yaw(lua_State *L)
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ObjectRef *ref = checkobject(L, 1);
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PlayerSAO* co = getplayersao(ref);
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if (co == NULL) return 0;
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float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
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float yaw = readParam<float>(L, 2) * core::RADTODEG;
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// Do it
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co->setYawAndSend(yaw);
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return 1;
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@ -1739,7 +1739,7 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L)
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float ratio = 0.0f;
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if (!lua_isnil(L, 2)) {
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do_override = true;
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ratio = luaL_checknumber(L, 2);
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ratio = readParam<float>(L, 2);
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}
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if (!getServer(L)->overrideDayNightRatio(player, do_override, ratio))
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@ -455,8 +455,8 @@ int ModApiServer::l_sound_fade(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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s32 handle = luaL_checkinteger(L, 1);
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float step = luaL_checknumber(L, 2);
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float gain = luaL_checknumber(L, 3);
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float step = readParam<float>(L, 2);
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float gain = readParam<float>(L, 3);
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getServer(L)->fadeSound(handle, step, gain);
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return 0;
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}
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@ -179,8 +179,7 @@ int ModApiUtil::l_get_hit_params(lua_State *L)
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if(lua_isnoneornil(L, 3))
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push_hit_params(L, getHitParams(groups, &tp));
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else
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push_hit_params(L, getHitParams(groups, &tp,
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luaL_checknumber(L, 3)));
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push_hit_params(L, getHitParams(groups, &tp, readParam<float>(L, 3)));
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return 1;
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}
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@ -270,7 +269,7 @@ int ModApiUtil::l_compress(lua_State *L)
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int level = -1;
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if (!lua_isnone(L, 3) && !lua_isnil(L, 3))
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level = luaL_checknumber(L, 3);
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level = readParam<float>(L, 3);
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std::ostringstream os;
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compressZlib(std::string(data, size), os, level);
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