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Commented out debug statements again
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baf7da9d4a
commit
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@ -51,7 +51,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
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m_view_bobbing_anim(0),
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m_view_bobbing_anim_left(0)
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{
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dstream<<__FUNCTION_NAME<<std::endl;
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//dstream<<__FUNCTION_NAME<<std::endl;
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m_playernode = smgr->addEmptySceneNode(smgr->getRootSceneNode());
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m_cameranode = smgr->addCameraSceneNode(m_playernode);
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@ -126,7 +126,7 @@ void Camera::updateViewingRange(f32 frametime_in)
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return;
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m_frametime_counter = 0.2;
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dstream<<__FUNCTION_NAME
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/*dstream<<__FUNCTION_NAME
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<<": Collected "<<m_added_frames<<" frames, total of "
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<<m_added_frametime<<"s."<<std::endl;
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@ -134,7 +134,7 @@ void Camera::updateViewingRange(f32 frametime_in)
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<<m_draw_control.blocks_drawn
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<<", m_draw_control.blocks_would_have_drawn="
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<<m_draw_control.blocks_would_have_drawn
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<<std::endl;
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<<std::endl;*/
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m_draw_control.wanted_min_range = m_viewing_range_min;
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m_draw_control.wanted_max_blocks = (1.5*m_draw_control.blocks_would_have_drawn)+1;
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@ -156,12 +156,12 @@ void Camera::updateViewingRange(f32 frametime_in)
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m_added_frames = 0;
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f32 wanted_frametime_change = m_wanted_frametime - frametime;
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dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
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//dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
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// If needed frametime change is small, just return
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if (fabs(wanted_frametime_change) < m_wanted_frametime*0.4)
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{
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dstream<<"ignoring small wanted_frametime_change"<<std::endl;
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//dstream<<"ignoring small wanted_frametime_change"<<std::endl;
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return;
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}
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@ -188,11 +188,11 @@ void Camera::updateViewingRange(f32 frametime_in)
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if(m_time_per_range < min_time_per_range)
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{
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m_time_per_range = min_time_per_range;
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dstream<<"m_time_per_range="<<m_time_per_range<<" (min)"<<std::endl;
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//dstream<<"m_time_per_range="<<m_time_per_range<<" (min)"<<std::endl;
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}
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else
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{
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dstream<<"m_time_per_range="<<m_time_per_range<<std::endl;
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//dstream<<"m_time_per_range="<<m_time_per_range<<std::endl;
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}
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f32 wanted_range_change = wanted_frametime_change / m_time_per_range;
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@ -200,22 +200,22 @@ void Camera::updateViewingRange(f32 frametime_in)
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//wanted_range_change *= 0.9;
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//wanted_range_change *= 0.75;
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wanted_range_change *= 0.5;
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dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
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//dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
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// If needed range change is very small, just return
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if(fabs(wanted_range_change) < 0.001)
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{
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dstream<<"ignoring small wanted_range_change"<<std::endl;
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//dstream<<"ignoring small wanted_range_change"<<std::endl;
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return;
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}
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new_range += wanted_range_change;
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f32 new_range_unclamped = new_range;
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//f32 new_range_unclamped = new_range;
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new_range = MYMAX(new_range, m_viewing_range_min);
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new_range = MYMIN(new_range, m_viewing_range_max);
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dstream<<"new_range="<<new_range_unclamped
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<<", clamped to "<<new_range<<std::endl;
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/*dstream<<"new_range="<<new_range_unclamped
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<<", clamped to "<<new_range<<std::endl;*/
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m_draw_control.wanted_range = new_range;
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