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Add tooltips to main menu subgames button bar
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@ -57,10 +57,10 @@ local function buttonbar_formspec(self)
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end
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formspec = formspec ..
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string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;%s]",
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string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;%s]tooltip[%s;%s]",
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btn_pos.x, btn_pos.y, self.btn_size, self.btn_size,
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self.buttons[i].image, btn_name, self.buttons[i].caption,
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borders)
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borders, btn_name, self.buttons[i].tooltip)
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else
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--print("end of displayable buttons: orientation: " .. self.orientation)
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--print( "button_end: " .. (btn_pos.y + self.btn_size - (self.btn_size * 0.05)))
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@ -140,11 +140,12 @@ local buttonbar_metatable = {
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delete = function(self) ui.delete(self) end,
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add_button = function(self, name, caption, image)
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add_button = function(self, name, caption, image, tooltip)
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if caption == nil then caption = "" end
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if image == nil then image = "" end
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if tooltip == nil then tooltip = "" end
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table.insert(self.buttons,{ name=name, caption=caption, image=image})
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table.insert(self.buttons,{ name=name, caption=caption, image=image, tooltip=tooltip})
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if self.orientation == "horizontal" then
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if ( (self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
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> self.size.x ) then
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@ -53,6 +53,7 @@ local function singleplayer_refresh_gamebar()
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local image = nil
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local text = nil
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local tooltip = core.formspec_escape(gamemgr.games[i].name)
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if gamemgr.games[i].menuicon_path ~= nil and
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gamemgr.games[i].menuicon_path ~= "" then
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@ -69,7 +70,7 @@ local function singleplayer_refresh_gamebar()
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text = text .. "\n" .. part3
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end
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end
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btnbar:add_button(btn_name, text, image)
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btnbar:add_button(btn_name, text, image, tooltip)
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end
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end
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