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Consistent size for internal scrollbars of formspec elements
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@ -343,7 +343,7 @@ void ClientLauncher::init_guienv(gui::IGUIEnvironment *guienv)
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float density = rangelim(g_settings->getFloat("gui_scaling"), 0.5f, 20) *
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RenderingEngine::getDisplayDensity();
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skin->setSize(gui::EGDS_CHECK_BOX_WIDTH, (s32)(17.0f * density));
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skin->setSize(gui::EGDS_SCROLLBAR_SIZE, (s32)(14.0f * density));
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skin->setSize(gui::EGDS_SCROLLBAR_SIZE, (s32)(21.0f * density));
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skin->setSize(gui::EGDS_WINDOW_BUTTON_WIDTH, (s32)(15.0f * density));
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if (density > 1.5f) {
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std::string sprite_path = porting::path_share + "/textures/base/pack/";
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@ -60,7 +60,7 @@ GUITable::GUITable(gui::IGUIEnvironment *env,
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m_rowheight = MYMAX(m_rowheight, 1);
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}
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const s32 s = skin->getSize(gui::EGDS_SCROLLBAR_SIZE) * 1.5f;
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const s32 s = skin->getSize(gui::EGDS_SCROLLBAR_SIZE);
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m_scrollbar = new GUIScrollBar(Environment, this, -1,
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core::rect<s32>(RelativeRect.getWidth() - s,
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0,
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