Biomes: Fix vertical biome blend

This commit is contained in:
paramat 2018-03-15 04:29:09 +00:00 committed by paramat
parent d86ea9cd3e
commit 19c993bc39

@ -139,7 +139,7 @@ Biome *BiomeManager::getBiomeFromNoiseOriginal(float heat, float humidity, v3s16
} }
mysrand(pos.Y + (heat + humidity) / 2); mysrand(pos.Y + (heat + humidity) / 2);
if (biome_closest_blend && if (biome_closest_blend && dist_min_blend <= dist_min &&
myrand_range(0, biome_closest_blend->vertical_blend) >= myrand_range(0, biome_closest_blend->vertical_blend) >=
pos.Y - biome_closest_blend->max_pos.Y) pos.Y - biome_closest_blend->max_pos.Y)
return biome_closest_blend; return biome_closest_blend;
@ -300,7 +300,7 @@ Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, v3s16 po
// blend. // blend.
mysrand(pos.Y + (heat + humidity) / 2); mysrand(pos.Y + (heat + humidity) / 2);
if (biome_closest_blend && if (biome_closest_blend && dist_min_blend <= dist_min &&
myrand_range(0, biome_closest_blend->vertical_blend) >= myrand_range(0, biome_closest_blend->vertical_blend) >=
pos.Y - biome_closest_blend->max_pos.Y) pos.Y - biome_closest_blend->max_pos.Y)
return biome_closest_blend; return biome_closest_blend;