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Add support for MINETEST_USERDATA environment variable (#12639)
The MINETEST_USER_PATH environment variable can be used to define a custom path for Minetest user data. If MINETEST_USER_PATH is empty or unset, the HOME (or APPDATA on Windows) environment variable is used as the default user data path; this ensures backwards compatibility with existing user setups.
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@ -98,15 +98,15 @@ Where each location is on each platform:
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* Windows installed:
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* Windows installed:
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* `bin` = `C:\Program Files\Minetest\bin (Depends on the install location)`
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* `bin` = `C:\Program Files\Minetest\bin (Depends on the install location)`
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* `share` = `C:\Program Files\Minetest (Depends on the install location)`
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* `share` = `C:\Program Files\Minetest (Depends on the install location)`
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* `user` = `%APPDATA%\Minetest`
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* `user` = `%APPDATA%\Minetest` or `%MINETEST_USER_PATH%`
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* Linux installed:
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* Linux installed:
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* `bin` = `/usr/bin`
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* `bin` = `/usr/bin`
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* `share` = `/usr/share/minetest`
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* `share` = `/usr/share/minetest`
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* `user` = `~/.minetest`
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* `user` = `~/.minetest` or `$MINETEST_USER_PATH`
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* macOS:
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* macOS:
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* `bin` = `Contents/MacOS`
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* `bin` = `Contents/MacOS`
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* `share` = `Contents/Resources`
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* `share` = `Contents/Resources`
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* `user` = `Contents/User OR ~/Library/Application Support/minetest`
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* `user` = `Contents/User` or `~/Library/Application Support/minetest` or `$MINETEST_USER_PATH`
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Worlds can be found as separate folders in: `user/worlds/`
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Worlds can be found as separate folders in: `user/worlds/`
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@ -124,6 +124,9 @@ Colon delimited list of directories to search for games.
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.TP
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.TP
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.B MINETEST_MOD_PATH
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.B MINETEST_MOD_PATH
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Colon delimited list of directories to search for mods.
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Colon delimited list of directories to search for mods.
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.TP
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.B MINETEST_USER_PATH
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Path to Minetest user data directory.
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.SH BUGS
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.SH BUGS
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Please report all bugs at https://github.com/minetest/minetest/issues.
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Please report all bugs at https://github.com/minetest/minetest/issues.
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@ -527,7 +527,7 @@ static bool create_userdata_path()
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}
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}
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#else
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#else
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// Create user data directory
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// Create user data directory
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success = fs::CreateDir(porting::path_user);
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success = fs::CreateAllDirs(porting::path_user);
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#endif
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#endif
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return success;
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return success;
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@ -422,11 +422,18 @@ bool setSystemPaths()
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path_share += DIR_DELIM "..";
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path_share += DIR_DELIM "..";
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}
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}
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// Use "C:\Users\<user>\AppData\Roaming\<PROJECT_NAME_C>"
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// Use %MINETEST_USER_PATH%
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DWORD len = GetEnvironmentVariable("APPDATA", buf, sizeof(buf));
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DWORD len = GetEnvironmentVariable("MINETEST_USER_PATH", buf, sizeof(buf));
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FATAL_ERROR_IF(len == 0 || len > sizeof(buf), "Failed to get APPDATA");
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FATAL_ERROR_IF(len > sizeof(buf), "Failed to get MINETEST_USER_PATH (too large for buffer)");
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if (len == 0) {
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// Use "C:\Users\<user>\AppData\Roaming\<PROJECT_NAME_C>"
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len = GetEnvironmentVariable("APPDATA", buf, sizeof(buf));
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FATAL_ERROR_IF(len == 0 || len > sizeof(buf), "Failed to get APPDATA");
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path_user = std::string(buf) + DIR_DELIM + PROJECT_NAME_C;
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} else {
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path_user = std::string(buf);
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}
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path_user = std::string(buf) + DIR_DELIM + PROJECT_NAME_C;
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return true;
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return true;
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}
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}
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@ -486,8 +493,13 @@ bool setSystemPaths()
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}
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}
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#ifndef __ANDROID__
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#ifndef __ANDROID__
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path_user = std::string(getHomeOrFail()) + DIR_DELIM "."
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const char *const minetest_user_path = getenv("MINETEST_USER_PATH");
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+ PROJECT_NAME;
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if (minetest_user_path && minetest_user_path[0] != '\0') {
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path_user = std::string(minetest_user_path);
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} else {
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path_user = std::string(getHomeOrFail()) + DIR_DELIM "."
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+ PROJECT_NAME;
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}
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#endif
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#endif
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return true;
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return true;
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@ -510,9 +522,14 @@ bool setSystemPaths()
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}
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}
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CFRelease(resources_url);
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CFRelease(resources_url);
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path_user = std::string(getHomeOrFail())
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const char *const minetest_user_path = getenv("MINETEST_USER_PATH");
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+ "/Library/Application Support/"
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if (minetest_user_path && minetest_user_path[0] != '\0') {
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+ PROJECT_NAME;
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path_user = std::string(minetest_user_path);
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} else {
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path_user = std::string(getHomeOrFail())
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+ "/Library/Application Support/"
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+ PROJECT_NAME;
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}
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return true;
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return true;
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}
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}
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@ -522,8 +539,13 @@ bool setSystemPaths()
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bool setSystemPaths()
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bool setSystemPaths()
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{
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{
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path_share = STATIC_SHAREDIR;
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path_share = STATIC_SHAREDIR;
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path_user = std::string(getHomeOrFail()) + DIR_DELIM "."
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const char *const minetest_user_path = getenv("MINETEST_USER_PATH");
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+ lowercase(PROJECT_NAME);
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if (minetest_user_path && minetest_user_path[0] != '\0') {
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path_user = std::string(minetest_user_path);
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} else {
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path_user = std::string(getHomeOrFail()) + DIR_DELIM "."
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+ lowercase(PROJECT_NAME);
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}
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return true;
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return true;
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}
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}
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