From 1a6ae148b73598813880b0c8bc3ed0cdd206261c Mon Sep 17 00:00:00 2001 From: sfan5 Date: Mon, 30 Dec 2024 20:37:16 +0100 Subject: [PATCH] Update texture_min_size description --- builtin/settingtypes.txt | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 5feeaab6d..b09df4b29 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -406,6 +406,7 @@ bilinear_filter (Bilinear filtering) bool false trilinear_filter (Trilinear filtering) bool false # Use anisotropic filtering when looking at textures from an angle. +# This provides a significant improvement when used together with mipmapping. anisotropic_filter (Anisotropic filtering) bool false # Select the antialiasing method to apply. @@ -1881,12 +1882,11 @@ world_aligned_mode (World-aligned textures mode) enum enable disable,enable,forc # Warning: This option is EXPERIMENTAL! autoscale_mode (Autoscaling mode) enum disable disable,enable,force -# When using bilinear/trilinear/anisotropic filters, low-resolution textures -# can be blurred, so automatically upscale them with nearest-neighbor -# interpolation to preserve crisp pixels. This sets the minimum texture size -# for the upscaled textures; higher values look sharper, but require more -# memory. Powers of 2 are recommended. This setting is ONLY applied if -# bilinear/trilinear/anisotropic filtering is enabled. +# When using bilinear/trilinear filtering, low-resolution textures +# can be blurred, so this option automatically upscales them to preserve +# crisp pixels. This defines the minimum texture size for the upscaled textures; +# higher values look sharper, but require more memory. +# This setting is ONLY applied if any of the mentioned filters are enabled. # This is also used as the base node texture size for world-aligned # texture autoscaling. texture_min_size (Base texture size) int 64 1 32768