Use vec4 for varTexCoord in interlaced shader (#11004)

Somewhen in the past, inTexCoord0 was a vec2. Now, it is a vec4.
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Muhammad Rifqi Priyo Susanto 2021-03-01 19:37:32 +07:00 committed by GitHub
parent 3a2f55bc19
commit 1abb83b1ab
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2 changed files with 2 additions and 2 deletions

@ -6,7 +6,7 @@ uniform sampler2D textureFlags;
#define rightImage normalTexture #define rightImage normalTexture
#define maskImage textureFlags #define maskImage textureFlags
varying mediump vec2 varTexCoord; varying mediump vec4 varTexCoord;
void main(void) void main(void)
{ {

@ -1,4 +1,4 @@
varying mediump vec2 varTexCoord; varying mediump vec4 varTexCoord;
void main(void) void main(void)
{ {