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Simplify getBlockNodeIdMapping
since commit 0f9c78c3ebf920fac65030e66367b9940055075f nodedef->get() will never return an entry with empty name, so we can drop the related parts.
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parent
d8190e1c5f
commit
1b89d4d541
@ -215,21 +215,22 @@ void MapBlock::expireIsAirCache()
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// List relevant id-name pairs for ids in the block using nodedef
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// Renumbers the content IDs (starting at 0 and incrementing)
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// Note that there's no technical reason why we *have to* renumber the IDs,
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// but we do it anyway as it also helps compressability.
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static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes,
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const NodeDefManager *nodedef)
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{
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// The static memory requires about 65535 * sizeof(int) RAM in order to be
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// The static memory requires about 65535 * 2 bytes RAM in order to be
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// sure we can handle all content ids. But it's absolutely worth it as it's
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// a speedup of 4 for one of the major time consuming functions on storing
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// mapblocks.
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thread_local std::unique_ptr<content_t[]> mapping;
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static_assert(sizeof(content_t) == 2, "content_t must be 16-bit");
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if (!mapping)
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mapping = std::make_unique<content_t[]>(USHRT_MAX + 1);
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mapping = std::make_unique<content_t[]>(CONTENT_MAX + 1);
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memset(mapping.get(), 0xFF, (USHRT_MAX + 1) * sizeof(content_t));
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memset(mapping.get(), 0xFF, (CONTENT_MAX + 1) * sizeof(content_t));
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std::unordered_set<content_t> unknown_contents;
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content_t id_counter = 0;
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for (u32 i = 0; i < MapBlock::nodecount; i++) {
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content_t global_id = nodes[i].getContent();
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@ -243,21 +244,13 @@ static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes,
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id = id_counter++;
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mapping[global_id] = id;
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const ContentFeatures &f = nodedef->get(global_id);
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const std::string &name = f.name;
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if (name.empty())
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unknown_contents.insert(global_id);
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else
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const auto &name = nodedef->get(global_id).name;
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nimap->set(id, name);
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}
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// Update the MapNode
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nodes[i].setContent(id);
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}
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for (u16 unknown_content : unknown_contents) {
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errorstream << "getBlockNodeIdMapping(): IGNORING ERROR: "
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<< "Name for node id " << unknown_content << " not known" << std::endl;
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}
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}
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// Correct ids in the block to match nodedef based on names.
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@ -21,8 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <string>
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#include <iostream>
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#include <set>
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#include <unordered_map>
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#include <cassert>
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#include "irrlichttypes_bloated.h"
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typedef std::unordered_map<u16, std::string> IdToNameMap;
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@ -42,6 +42,7 @@ public:
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void set(u16 id, const std::string &name)
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{
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assert(!name.empty());
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m_id_to_name[id] = name;
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m_name_to_id[name] = id;
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}
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@ -67,8 +68,7 @@ public:
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}
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bool getName(u16 id, std::string &result) const
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{
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IdToNameMap::const_iterator i;
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i = m_id_to_name.find(id);
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auto i = m_id_to_name.find(id);
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if (i == m_id_to_name.end())
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return false;
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result = i->second;
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@ -76,8 +76,7 @@ public:
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}
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bool getId(const std::string &name, u16 &result) const
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{
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NameToIdMap::const_iterator i;
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i = m_name_to_id.find(name);
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auto i = m_name_to_id.find(name);
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if (i == m_name_to_id.end())
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return false;
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result = i->second;
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