Clean up code style

This commit is contained in:
Josiah VanderZee 2024-05-21 12:05:25 -05:00 committed by Lars Mueller
parent 26276729ed
commit 1baa3f1e34
2 changed files with 4 additions and 5 deletions

@ -7,6 +7,8 @@
#include "IMeshBuffer.h" #include "IMeshBuffer.h"
#include "S3DVertex.h" #include "S3DVertex.h"
#include <stdexcept>
namespace irr namespace irr
{ {
namespace scene namespace scene

@ -1,5 +1,4 @@
#ifndef __C_GLTF_MESH_FILE_LOADER_INCLUDED__ #pragma once
#define __C_GLTF_MESH_FILE_LOADER_INCLUDED__
#include "ISkinnedMesh.h" #include "ISkinnedMesh.h"
#include "IMeshLoader.h" #include "IMeshLoader.h"
@ -54,7 +53,7 @@ class CGLTFMeshFileLoader : public IMeshLoader
ISkinnedMesh *mesh) noexcept ISkinnedMesh *mesh) noexcept
: m_gltf_model(model), m_irr_model(mesh) {}; : m_gltf_model(model), m_irr_model(mesh) {};
MeshExtractor(const tiniergltf::GlTF &&model, MeshExtractor(tiniergltf::GlTF &&model,
ISkinnedMesh *mesh) noexcept ISkinnedMesh *mesh) noexcept
: m_gltf_model(model), m_irr_model(mesh) {}; : m_gltf_model(model), m_irr_model(mesh) {};
@ -141,5 +140,3 @@ class CGLTFMeshFileLoader : public IMeshLoader
} // namespace irr } // namespace irr
#endif // __C_GLTF_MESH_FILE_LOADER_INCLUDED__