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Clean up code style
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1baa3f1e34
@ -7,6 +7,8 @@
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#include "IMeshBuffer.h"
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#include "S3DVertex.h"
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#include <stdexcept>
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namespace irr
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{
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namespace scene
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@ -1,5 +1,4 @@
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#ifndef __C_GLTF_MESH_FILE_LOADER_INCLUDED__
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#define __C_GLTF_MESH_FILE_LOADER_INCLUDED__
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#pragma once
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#include "ISkinnedMesh.h"
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#include "IMeshLoader.h"
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@ -54,7 +53,7 @@ class CGLTFMeshFileLoader : public IMeshLoader
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ISkinnedMesh *mesh) noexcept
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: m_gltf_model(model), m_irr_model(mesh) {};
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MeshExtractor(const tiniergltf::GlTF &&model,
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MeshExtractor(tiniergltf::GlTF &&model,
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ISkinnedMesh *mesh) noexcept
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: m_gltf_model(model), m_irr_model(mesh) {};
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@ -141,5 +140,3 @@ class CGLTFMeshFileLoader : public IMeshLoader
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} // namespace irr
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#endif // __C_GLTF_MESH_FILE_LOADER_INCLUDED__
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