mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
Improve liquid documentation (#11158)
This commit is contained in:
parent
225d4541ff
commit
1bb8449734
@ -1112,8 +1112,20 @@ Look for examples in `games/devtest` or `games/minetest_game`.
|
||||
* Invisible, uses no texture.
|
||||
* `liquid`
|
||||
* The cubic source node for a liquid.
|
||||
* Faces bordering to the same node are never rendered.
|
||||
* Connects to node specified in `liquid_alternative_flowing`.
|
||||
* Use `backface_culling = false` for the tiles you want to make
|
||||
visible when inside the node.
|
||||
* `flowingliquid`
|
||||
* The flowing version of a liquid, appears with various heights and slopes.
|
||||
* Faces bordering to the same node are never rendered.
|
||||
* Connects to node specified in `liquid_alternative_source`.
|
||||
* Node textures are defined with `special_tiles` where the first tile
|
||||
is for the top and bottom faces and the second tile is for the side
|
||||
faces.
|
||||
* `tiles` is used for the item/inventory/wield image rendering.
|
||||
* Use `backface_culling = false` for the special tiles you want to make
|
||||
visible when inside the node
|
||||
* `glasslike`
|
||||
* Often used for partially-transparent nodes.
|
||||
* Only external sides of textures are visible.
|
||||
@ -7453,7 +7465,16 @@ Used by `minetest.register_node`.
|
||||
-- If true, liquids flow into and replace this node.
|
||||
-- Warning: making a liquid node 'floodable' will cause problems.
|
||||
|
||||
liquidtype = "none", -- "none" / "source" / "flowing"
|
||||
liquidtype = "none", -- specifies liquid physics
|
||||
-- * "none": no liquid physics
|
||||
-- * "source": spawns flowing liquid nodes at all 4 sides and below;
|
||||
-- recommended drawtype: "liquid".
|
||||
-- * "flowing": spawned from source, spawns more flowing liquid nodes
|
||||
-- around it until `liquid_range` is reached;
|
||||
-- will drain out without a source;
|
||||
-- recommended drawtype: "flowingliquid".
|
||||
-- If it's "source" or "flowing" and `liquid_range > 0`, then
|
||||
-- both `liquid_alternative_*` fields must be specified
|
||||
|
||||
liquid_alternative_flowing = "", -- Flowing version of source liquid
|
||||
|
||||
@ -7476,7 +7497,10 @@ Used by `minetest.register_node`.
|
||||
-- `minetest.set_node_level` and `minetest.add_node_level`.
|
||||
-- Values above 124 might causes collision detection issues.
|
||||
|
||||
liquid_range = 8, -- Number of flowing nodes around source (max. 8)
|
||||
liquid_range = 8,
|
||||
-- Maximum distance that flowing liquid nodes can spread around
|
||||
-- source on flat land;
|
||||
-- maximum = 8; set to 0 to disable liquid flow
|
||||
|
||||
drowning = 0,
|
||||
-- Player will take this amount of damage if no bubbles are left
|
||||
|
Loading…
Reference in New Issue
Block a user