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Fix active_object_count and active_object_count_wider not getting updated between ABM calls causing huge amounts of DMs and rats and stuff
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dde22d26a8
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1c19f959db
@ -618,22 +618,6 @@ public:
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return;
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ServerMap *map = &m_env->getServerMap();
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// Find out how many objects the block contains
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u32 active_object_count = block->m_static_objects.m_active.size();
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// Find out how many objects this and all the neighbors contain
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u32 active_object_count_wider = 0;
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for(s16 x=-1; x<=1; x++)
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for(s16 y=-1; y<=1; y++)
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for(s16 z=-1; z<=1; z++)
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{
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MapBlock *block2 = map->getBlockNoCreateNoEx(
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block->getPos() + v3s16(x,y,z));
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if(block2==NULL)
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continue;
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active_object_count_wider +=
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block2->m_static_objects.m_active.size()
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+ block2->m_static_objects.m_stored.size();
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}
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v3s16 p0;
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for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
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@ -650,9 +634,28 @@ public:
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continue;
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for(std::list<ActiveABM>::iterator
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i = j->second.begin(); i != j->second.end(); i++){
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i = j->second.begin(); i != j->second.end(); i++)
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{
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if(myrand() % i->chance != 0)
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continue;
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// Find out how many objects the block contains
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u32 active_object_count = block->m_static_objects.m_active.size();
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// Find out how many objects this and all the neighbors contain
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u32 active_object_count_wider = 0;
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for(s16 x=-1; x<=1; x++)
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for(s16 y=-1; y<=1; y++)
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for(s16 z=-1; z<=1; z++)
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{
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MapBlock *block2 = map->getBlockNoCreateNoEx(
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block->getPos() + v3s16(x,y,z));
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if(block2==NULL)
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continue;
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active_object_count_wider +=
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block2->m_static_objects.m_active.size()
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+ block2->m_static_objects.m_stored.size();
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}
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// Call all the trigger variations
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i->abm->trigger(m_env, p, n);
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i->abm->trigger(m_env, p, n,
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