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Fix precision not working in hud_change (#10186)
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@ -112,6 +112,62 @@ minetest.register_chatcommand("detach", {
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end,
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end,
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})
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})
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-- Use this to test waypoint capabilities
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minetest.register_chatcommand("test_waypoints", {
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params = "[change_immediate]",
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description = "tests waypoint capabilities",
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func = function(name, params)
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local player = minetest.get_player_by_name(name)
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local regular = player:hud_add {
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hud_elem_type = "waypoint",
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name = "regular waypoint",
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text = "m",
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number = 0xFF0000,
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world_pos = vector.add(player:get_pos(), {x = 0, y = 1.5, z = 0})
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}
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local reduced_precision = player:hud_add {
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hud_elem_type = "waypoint",
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name = "better waypoint",
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text = "m (0.5 steps, precision = 2)",
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precision = 10,
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number = 0xFFFF00,
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world_pos = vector.add(player:get_pos(), {x = 0, y = 1, z = 0})
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}
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local function change()
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if regular then
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player:hud_change(regular, "world_pos", vector.add(player:get_pos(), {x = 0, y = 3, z = 0}))
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end
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if reduced_precision then
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player:hud_change(reduced_precision, "precision", 2)
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end
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end
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if params ~= "" then
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-- change immediate
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change()
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else
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minetest.after(0.5, change)
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end
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regular = regular or "error"
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reduced_precision = reduced_precision or "error"
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local hidden_distance = player:hud_add {
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hud_elem_type = "waypoint",
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name = "waypoint with hidden distance",
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text = "this text is hidden as well (precision = 0)",
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precision = 0,
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number = 0x0000FF,
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world_pos = vector.add(player:get_pos(), {x = 0, y = 0.5, z = 0})
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} or "error"
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local image_waypoint = player:hud_add {
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hud_elem_type = "image_waypoint",
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text = "wieldhand.png",
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world_pos = player:get_pos(),
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scale = {x = 10, y = 10},
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offset = {x = 0, y = -32}
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} or "error"
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minetest.chat_send_player(name, "Waypoint IDs: regular: " .. regular .. ", reduced precision: " .. reduced_precision ..
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", hidden distance: " .. hidden_distance .. ", image waypoint: " .. image_waypoint)
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end
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})
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-- Unlimited node placement
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-- Unlimited node placement
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
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@ -40,6 +40,7 @@ const struct EnumString es_HudElementStat[] =
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{HUD_STAT_TEXT, "text"},
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{HUD_STAT_TEXT, "text"},
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{HUD_STAT_NUMBER, "number"},
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{HUD_STAT_NUMBER, "number"},
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{HUD_STAT_ITEM, "item"},
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{HUD_STAT_ITEM, "item"},
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{HUD_STAT_ITEM, "precision"},
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{HUD_STAT_DIR, "direction"},
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{HUD_STAT_DIR, "direction"},
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{HUD_STAT_ALIGN, "alignment"},
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{HUD_STAT_ALIGN, "alignment"},
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{HUD_STAT_OFFSET, "offset"},
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{HUD_STAT_OFFSET, "offset"},
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@ -1959,9 +1959,10 @@ void push_hud_element(lua_State *L, HudElement *elem)
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HudElementStat read_hud_change(lua_State *L, HudElement *elem, void **value)
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HudElementStat read_hud_change(lua_State *L, HudElement *elem, void **value)
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{
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{
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HudElementStat stat = HUD_STAT_NUMBER;
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HudElementStat stat = HUD_STAT_NUMBER;
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std::string statstr;
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if (lua_isstring(L, 3)) {
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if (lua_isstring(L, 3)) {
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int statint;
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int statint;
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std::string statstr = lua_tostring(L, 3);
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statstr = lua_tostring(L, 3);
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stat = string_to_enum(es_HudElementStat, statint, statstr) ?
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stat = string_to_enum(es_HudElementStat, statint, statstr) ?
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(HudElementStat)statint : stat;
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(HudElementStat)statint : stat;
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}
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}
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@ -1989,6 +1990,8 @@ HudElementStat read_hud_change(lua_State *L, HudElement *elem, void **value)
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break;
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break;
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case HUD_STAT_ITEM:
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case HUD_STAT_ITEM:
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elem->item = luaL_checknumber(L, 4);
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elem->item = luaL_checknumber(L, 4);
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if (elem->type == HUD_ELEM_WAYPOINT && statstr == "precision")
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elem->item++;
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*value = &elem->item;
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*value = &elem->item;
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break;
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break;
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case HUD_STAT_DIR:
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case HUD_STAT_DIR:
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