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Rework packet receiving in ServerThread
Notably it tries to receive all queued packets between server steps, not just one.
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57409ef382
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1c61fe5ed9
@ -1323,16 +1323,21 @@ void Connection::Disconnect()
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putCommand(c);
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}
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void Connection::Receive(NetworkPacket* pkt)
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bool Connection::Receive(NetworkPacket *pkt, u32 timeout)
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{
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/*
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Note that this function can potentially wait infinitely if non-data
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events keep happening before the timeout expires.
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This is not considered to be a problem (is it?)
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*/
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for(;;) {
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ConnectionEvent e = waitEvent(m_bc_receive_timeout);
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ConnectionEvent e = waitEvent(timeout);
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if (e.type != CONNEVENT_NONE)
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LOG(dout_con << getDesc() << ": Receive: got event: "
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<< e.describe() << std::endl);
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switch(e.type) {
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case CONNEVENT_NONE:
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throw NoIncomingDataException("No incoming data");
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return false;
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case CONNEVENT_DATA_RECEIVED:
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// Data size is lesser than command size, ignoring packet
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if (e.data.getSize() < 2) {
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@ -1340,7 +1345,7 @@ void Connection::Receive(NetworkPacket* pkt)
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}
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pkt->putRawPacket(*e.data, e.data.getSize(), e.peer_id);
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return;
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return true;
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case CONNEVENT_PEER_ADDED: {
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UDPPeer tmp(e.peer_id, e.address, this);
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if (m_bc_peerhandler)
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@ -1358,7 +1363,19 @@ void Connection::Receive(NetworkPacket* pkt)
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"(port already in use?)");
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}
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}
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throw NoIncomingDataException("No incoming data");
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return false;
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}
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void Connection::Receive(NetworkPacket *pkt)
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{
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bool any = Receive(pkt, m_bc_receive_timeout);
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if (!any)
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throw NoIncomingDataException("No incoming data");
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}
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bool Connection::TryReceive(NetworkPacket *pkt)
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{
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return Receive(pkt, 0);
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}
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void Connection::Send(session_t peer_id, u8 channelnum,
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@ -771,6 +771,7 @@ public:
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bool Connected();
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void Disconnect();
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void Receive(NetworkPacket* pkt);
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bool TryReceive(NetworkPacket *pkt);
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void Send(session_t peer_id, u8 channelnum, NetworkPacket *pkt, bool reliable);
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session_t GetPeerID() const { return m_peer_id; }
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Address GetPeerAddress(session_t peer_id);
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@ -803,6 +804,8 @@ protected:
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UDPSocket m_udpSocket;
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MutexedQueue<ConnectionCommand> m_command_queue;
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bool Receive(NetworkPacket *pkt, u32 timeout);
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void putEvent(ConnectionEvent &e);
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void TriggerSend();
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@ -66,6 +66,15 @@ void NetworkPacket::putRawPacket(u8 *data, u32 datasize, session_t peer_id)
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memcpy(m_data.data(), &data[2], m_datasize);
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}
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void NetworkPacket::clear()
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{
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m_data.clear();
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m_datasize = 0;
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m_read_offset = 0;
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m_command = 0;
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m_peer_id = 0;
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}
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const char* NetworkPacket::getString(u32 from_offset)
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{
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checkReadOffset(from_offset, 0);
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@ -35,6 +35,7 @@ public:
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~NetworkPacket();
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void putRawPacket(u8 *data, u32 datasize, session_t peer_id);
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void clear();
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// Getters
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u32 getSize() const { return m_datasize; }
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@ -93,6 +93,15 @@ void *ServerThread::run()
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{
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BEGIN_DEBUG_EXCEPTION_HANDLER
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/*
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* The real business of the server happens on the ServerThread.
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* How this works:
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* AsyncRunStep() runs an actual server step as soon as enough time has
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* passed (dedicated_server_loop keeps track of that).
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* Receive() blocks at least(!) 30ms waiting for a packet (so this loop
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* doesn't busy wait) and will process any remaining packets.
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*/
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m_server->AsyncRunStep(true);
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while (!stopRequested()) {
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@ -101,7 +110,6 @@ void *ServerThread::run()
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m_server->Receive();
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} catch (con::NoIncomingDataException &e) {
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} catch (con::PeerNotFoundException &e) {
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infostream<<"Server: PeerNotFoundException"<<std::endl;
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} catch (ClientNotFoundException &e) {
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@ -911,24 +919,43 @@ void Server::AsyncRunStep(bool initial_step)
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void Server::Receive()
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{
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session_t peer_id = 0;
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try {
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NetworkPacket pkt;
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m_con->Receive(&pkt);
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peer_id = pkt.getPeerId();
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ProcessData(&pkt);
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} catch (const con::InvalidIncomingDataException &e) {
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infostream << "Server::Receive(): InvalidIncomingDataException: what()="
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<< e.what() << std::endl;
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} catch (const SerializationError &e) {
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infostream << "Server::Receive(): SerializationError: what()="
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<< e.what() << std::endl;
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} catch (const ClientStateError &e) {
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errorstream << "ProcessData: peer=" << peer_id << e.what() << std::endl;
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DenyAccess_Legacy(peer_id, L"Your client sent something server didn't expect."
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L"Try reconnecting or updating your client");
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} catch (const con::PeerNotFoundException &e) {
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// Do nothing
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NetworkPacket pkt;
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session_t peer_id;
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bool first = true;
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for (;;) {
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pkt.clear();
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peer_id = 0;
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try {
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/*
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In the first iteration *wait* for a packet, afterwards process
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all packets that are immediately available (no waiting).
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*/
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if (first) {
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m_con->Receive(&pkt);
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first = false;
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} else {
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if (!m_con->TryReceive(&pkt))
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return;
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}
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peer_id = pkt.getPeerId();
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ProcessData(&pkt);
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} catch (const con::InvalidIncomingDataException &e) {
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infostream << "Server::Receive(): InvalidIncomingDataException: what()="
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<< e.what() << std::endl;
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} catch (const SerializationError &e) {
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infostream << "Server::Receive(): SerializationError: what()="
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<< e.what() << std::endl;
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} catch (const ClientStateError &e) {
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errorstream << "ProcessData: peer=" << peer_id << " what()="
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<< e.what() << std::endl;
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DenyAccess_Legacy(peer_id, L"Your client sent something server didn't expect."
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L"Try reconnecting or updating your client");
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} catch (const con::PeerNotFoundException &e) {
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// Do nothing
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} catch (const con::NoIncomingDataException &e) {
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return;
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}
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}
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}
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@ -3728,6 +3755,11 @@ void dedicated_server_loop(Server &server, bool &kill)
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static thread_local const float profiler_print_interval =
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g_settings->getFloat("profiler_print_interval");
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/*
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* The dedicated server loop only does time-keeping (in Server::step) and
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* provides a way to main.cpp to kill the server externally (bool &kill).
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*/
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for(;;) {
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// This is kind of a hack but can be done like this
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// because server.step() is very light
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