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Organize builtin into subdirectories
This commit is contained in:
parent
fef2729fd0
commit
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18
builtin/async/init.lua
Normal file
18
builtin/async/init.lua
Normal file
@ -0,0 +1,18 @@
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engine.log("info", "Initializing Asynchronous environment")
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local core = engine or minetest
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function core.job_processor(serialized_func, serialized_param)
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local func = loadstring(serialized_func)
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local param = core.deserialize(serialized_param)
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local retval = nil
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if type(func) == "function" then
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retval = core.serialize(func(param))
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else
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core.log("error", "ASYNC WORKER: Unable to deserialize function")
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end
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return retval or core.serialize(nil)
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end
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@ -1,21 +0,0 @@
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engine.log("info", "Initializing Asynchronous environment")
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local tbl = engine or minetest
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minetest = tbl
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dofile(SCRIPTDIR .. DIR_DELIM .. "serialize.lua")
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dofile(SCRIPTDIR .. DIR_DELIM .. "misc_helpers.lua")
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function tbl.job_processor(serialized_func, serialized_param)
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local func = loadstring(serialized_func)
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local param = tbl.deserialize(serialized_param)
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local retval = nil
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if type(func) == "function" then
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retval = tbl.serialize(func(param))
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else
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tbl.log("error", "ASYNC WORKER: Unable to deserialize function")
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end
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return retval or tbl.serialize(nil)
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end
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@ -1,45 +0,0 @@
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local tbl = engine or minetest
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local SCRIPTDIR = SCRIPTDIR or tbl.get_scriptdir()
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minetest = tbl
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dofile(SCRIPTDIR .. DIR_DELIM .. "serialize.lua")
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tbl.async_jobs = {}
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local function handle_job(jobid, serialized_retval)
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local retval = tbl.deserialize(serialized_retval)
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assert(type(tbl.async_jobs[jobid]) == "function")
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tbl.async_jobs[jobid](retval)
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tbl.async_jobs[jobid] = nil
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end
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if engine ~= nil then
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tbl.async_event_handler = handle_job
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else
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minetest.register_globalstep(function(dtime)
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for i, job in ipairs(tbl.get_finished_jobs()) do
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handle_job(job.jobid, job.retval)
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end
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end)
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end
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function tbl.handle_async(func, parameter, callback)
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-- Serialize function
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local serialized_func = string.dump(func)
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assert(serialized_func ~= nil)
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-- Serialize parameters
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local serialized_param = tbl.serialize(parameter)
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if serialized_param == nil then
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return false
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end
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local jobid = tbl.do_async_callback(serialized_func, serialized_param)
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tbl.async_jobs[jobid] = callback
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return true
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end
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@ -1,32 +0,0 @@
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--
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-- This file contains built-in stuff in Minetest implemented in Lua.
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--
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-- It is always loaded and executed after registration of the C API,
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-- before loading and running any mods.
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--
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-- Initialize some very basic things
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print = minetest.debug
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math.randomseed(os.time())
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os.setlocale("C", "numeric")
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-- Load other files
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local modpath = minetest.get_modpath("__builtin")
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dofile(modpath.."/serialize.lua")
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dofile(modpath.."/misc_helpers.lua")
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dofile(modpath.."/item.lua")
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dofile(modpath.."/misc_register.lua")
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dofile(modpath.."/item_entity.lua")
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dofile(modpath.."/deprecated.lua")
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dofile(modpath.."/misc.lua")
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dofile(modpath.."/privileges.lua")
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dofile(modpath.."/auth.lua")
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dofile(modpath.."/chatcommands.lua")
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dofile(modpath.."/static_spawn.lua")
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dofile(modpath.."/detached_inventory.lua")
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dofile(modpath.."/falling.lua")
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dofile(modpath.."/features.lua")
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dofile(modpath.."/voxelarea.lua")
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dofile(modpath.."/vector.lua")
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dofile(modpath.."/forceloading.lua")
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dofile(modpath.."/statbars.lua")
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42
builtin/common/async_event.lua
Normal file
42
builtin/common/async_event.lua
Normal file
@ -0,0 +1,42 @@
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local core = engine or minetest
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core.async_jobs = {}
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local function handle_job(jobid, serialized_retval)
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local retval = core.deserialize(serialized_retval)
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assert(type(core.async_jobs[jobid]) == "function")
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core.async_jobs[jobid](retval)
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core.async_jobs[jobid] = nil
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end
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if engine ~= nil then
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core.async_event_handler = handle_job
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else
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minetest.register_globalstep(function(dtime)
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for i, job in ipairs(core.get_finished_jobs()) do
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handle_job(job.jobid, job.retval)
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end
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end)
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end
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function core.handle_async(func, parameter, callback)
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-- Serialize function
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local serialized_func = string.dump(func)
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assert(serialized_func ~= nil)
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-- Serialize parameters
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local serialized_param = core.serialize(parameter)
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if serialized_param == nil then
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return false
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end
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local jobid = core.do_async_callback(serialized_func, serialized_param)
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core.async_jobs[jobid] = callback
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return true
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end
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@ -4,7 +4,7 @@
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-- Falling stuff
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--
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minetest.register_entity("__builtin:falling_node", {
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minetest.register_entity(":__builtin:falling_node", {
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initial_properties = {
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physical = true,
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collide_with_objects = false,
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23
builtin/game/init.lua
Normal file
23
builtin/game/init.lua
Normal file
@ -0,0 +1,23 @@
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local scriptpath = minetest.get_builtin_path()..DIR_DELIM
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local commonpath = scriptpath.."common"..DIR_DELIM
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local gamepath = scriptpath.."game"..DIR_DELIM
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dofile(commonpath.."vector.lua")
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dofile(gamepath.."item.lua")
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dofile(gamepath.."register.lua")
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dofile(gamepath.."item_entity.lua")
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dofile(gamepath.."deprecated.lua")
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dofile(gamepath.."misc.lua")
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dofile(gamepath.."privileges.lua")
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dofile(gamepath.."auth.lua")
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dofile(gamepath.."chatcommands.lua")
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dofile(gamepath.."static_spawn.lua")
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dofile(gamepath.."detached_inventory.lua")
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dofile(gamepath.."falling.lua")
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dofile(gamepath.."features.lua")
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dofile(gamepath.."voxelarea.lua")
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dofile(gamepath.."forceloading.lua")
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dofile(gamepath.."statbars.lua")
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@ -8,7 +8,7 @@ function minetest.spawn_item(pos, item)
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return obj
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end
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minetest.register_entity("__builtin:item", {
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minetest.register_entity(":__builtin:item", {
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initial_properties = {
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hp_max = 1,
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physical = true,
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34
builtin/init.lua
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34
builtin/init.lua
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@ -0,0 +1,34 @@
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--
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-- This file contains built-in stuff in Minetest implemented in Lua.
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--
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-- It is always loaded and executed after registration of the C API,
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-- before loading and running any mods.
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--
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local core = minetest or engine
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minetest = core
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-- Initialize some very basic things
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print = core.debug
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math.randomseed(os.time())
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os.setlocale("C", "numeric")
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-- Load other files
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local scriptdir = core.get_builtin_path()..DIR_DELIM
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local gamepath = scriptdir.."game"..DIR_DELIM
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local commonpath = scriptdir.."common"..DIR_DELIM
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local asyncpath = scriptdir.."async"..DIR_DELIM
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dofile(commonpath.."serialize.lua")
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dofile(commonpath.."misc_helpers.lua")
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if INIT == "game" then
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dofile(gamepath.."init.lua")
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elseif INIT == "mainmenu" then
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dofile(core.get_mainmenu_path()..DIR_DELIM.."init.lua")
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elseif INIT == "async" then
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dofile(asyncpath.."init.lua")
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else
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error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
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end
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@ -1,8 +1,14 @@
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print = engine.debug
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math.randomseed(os.time())
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os.setlocale("C", "numeric")
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local scriptpath = engine.get_scriptdir()
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local menupath = engine.get_mainmenu_path()..DIR_DELIM
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local commonpath = engine.get_builtin_path()..DIR_DELIM.."common"..DIR_DELIM
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dofile(menupath.."filterlist.lua")
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dofile(menupath.."modmgr.lua")
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dofile(menupath.."modstore.lua")
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dofile(menupath.."gamemgr.lua")
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dofile(menupath.."textures.lua")
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dofile(menupath.."menubar.lua")
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dofile(commonpath.."async_event.lua")
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mt_color_grey = "#AAAAAA"
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mt_color_blue = "#0000DD"
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@ -11,15 +17,6 @@ mt_color_dark_green = "#003300"
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--for all other colors ask sfan5 to complete his worK!
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dofile(scriptpath .. DIR_DELIM .. "misc_helpers.lua")
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dofile(scriptpath .. DIR_DELIM .. "filterlist.lua")
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dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
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dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
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dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
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dofile(scriptpath .. DIR_DELIM .. "mm_textures.lua")
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dofile(scriptpath .. DIR_DELIM .. "mm_menubar.lua")
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dofile(scriptpath .. DIR_DELIM .. "async_event.lua")
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menu = {}
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local tabbuilder = {}
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local worldlist = nil
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@ -269,9 +269,9 @@ void set_default_settings(Settings *settings)
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settings->setDefault("enable_ipv6", "true");
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settings->setDefault("ipv6_server", "false");
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settings->setDefault("main_menu_script","");
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settings->setDefault("main_menu_mod_mgr","1");
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settings->setDefault("main_menu_game_mgr","0");
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settings->setDefault("main_menu_path", "");
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settings->setDefault("main_menu_mod_mgr", "1");
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settings->setDefault("main_menu_game_mgr", "0");
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settings->setDefault("modstore_download_url", "https://forum.minetest.net/media/");
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settings->setDefault("modstore_listmods_url", "https://forum.minetest.net/mmdb/mods/");
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settings->setDefault("modstore_details_url", "https://forum.minetest.net/mmdb/mod/*/");
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@ -169,17 +169,16 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
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m_formspecgui = new FormspecFormSource("");
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/* Create menu */
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m_menu =
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new GUIFormSpecMenu( m_device,
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m_parent,
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-1,
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m_menumanager,
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0 /* &client */,
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0 /* gamedef */,
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m_texture_source,
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m_formspecgui,
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m_buttonhandler,
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NULL);
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m_menu = new GUIFormSpecMenu(m_device,
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m_parent,
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-1,
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m_menumanager,
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NULL /* &client */,
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NULL /* gamedef */,
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m_texture_source,
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m_formspecgui,
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m_buttonhandler,
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NULL);
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m_menu->allowClose(false);
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m_menu->lockSize(true,v2u32(800,600));
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@ -216,43 +215,21 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
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/******************************************************************************/
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bool GUIEngine::loadMainMenuScript()
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{
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// Try custom menu script (main_menu_script)
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// Try custom menu script (main_menu_path)
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std::string menuscript = g_settings->get("main_menu_script");
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if(menuscript != "") {
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m_scriptdir = fs::RemoveLastPathComponent(menuscript);
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if(m_script->loadMod(menuscript, "__custommenu")) {
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// custom menu script loaded
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return true;
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}
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else {
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infostream
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<< "GUIEngine: execution of custom menu: \""
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<< menuscript << "\" failed!"
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<< std::endl
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<< "\tfalling back to builtin menu"
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<< std::endl;
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}
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m_scriptdir = g_settings->get("main_menu_path");
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if (m_scriptdir.empty()) {
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m_scriptdir = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "mainmenu";
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}
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// Try builtin menu script (main_menu_script)
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std::string builtin_menuscript =
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porting::path_share + DIR_DELIM + "builtin"
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+ DIR_DELIM + "mainmenu.lua";
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m_scriptdir = fs::RemoveRelativePathComponents(
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fs::RemoveLastPathComponent(builtin_menuscript));
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if(m_script->loadMod(builtin_menuscript, "__builtinmenu")) {
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// builtin menu script loaded
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std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
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if (m_script->loadScript(script)) {
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// Menu script loaded
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return true;
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}
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else {
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errorstream
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<< "GUIEngine: unable to load builtin menu"
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<< std::endl;
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} else {
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infostream
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<< "GUIEngine: execution of menu script in: \""
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<< m_scriptdir << "\" failed!" << std::endl;
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}
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return false;
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@ -26,6 +26,7 @@ extern "C" {
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#include "lualib.h"
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}
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#include "server.h"
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#include "s_async.h"
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#include "log.h"
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#include "filesys.h"
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@ -233,9 +234,9 @@ AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher,
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lua_pushstring(L, DIR_DELIM);
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lua_setglobal(L, "DIR_DELIM");
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lua_pushstring(L,
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(porting::path_share + DIR_DELIM + "builtin").c_str());
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lua_setglobal(L, "SCRIPTDIR");
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// Push builtin initialization type
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lua_pushstring(L, "async");
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lua_setglobal(L, "INIT");
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jobDispatcher->prepareEnvironment(L, top);
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}
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@ -258,17 +259,16 @@ void* AsyncWorkerThread::Thread()
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porting::setThreadName((std::string("AsyncWorkTh_") + number).c_str());
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std::string asyncscript = porting::path_share + DIR_DELIM + "builtin"
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+ DIR_DELIM + "async_env.lua";
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lua_State *L = getStack();
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if (!loadScript(asyncscript)) {
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std::string script = getServer()->getBuiltinLuaPath() + DIR_DELIM + "init.lua";
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if (!loadScript(script)) {
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errorstream
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<< "AsyncWorkderThread execution of async base environment failed!"
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<< std::endl;
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abort();
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}
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lua_State *L = getStack();
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// Main loop
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while (!StopRequested()) {
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// Wait for job
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@ -88,9 +88,9 @@ ScriptApiBase::ScriptApiBase()
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lua_pop(m_luastack, 1);
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#endif
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m_server = 0;
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m_environment = 0;
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m_guiengine = 0;
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m_server = NULL;
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m_environment = NULL;
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m_guiengine = NULL;
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}
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ScriptApiBase::~ScriptApiBase()
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@ -103,24 +103,14 @@ bool ScriptApiBase::loadMod(const std::string &scriptpath,
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{
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ModNameStorer modnamestorer(getStack(), modname);
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if(!string_allowed(modname, MODNAME_ALLOWED_CHARS)){
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if (!string_allowed(modname, MODNAME_ALLOWED_CHARS)) {
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errorstream<<"Error loading mod \""<<modname
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<<"\": modname does not follow naming conventions: "
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<<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
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return false;
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}
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bool success = false;
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try{
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success = loadScript(scriptpath);
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}
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catch(LuaError &e){
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errorstream<<"Error loading mod \""<<modname
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<<"\": "<<e.what()<<std::endl;
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}
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return success;
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return loadScript(scriptpath);
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}
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bool ScriptApiBase::loadScript(const std::string &scriptpath)
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|
@ -885,7 +885,7 @@ int ModApiMainMenu::l_extract_zip(lua_State *L)
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_scriptdir(lua_State *L)
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int ModApiMainMenu::l_get_mainmenu_path(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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assert(engine != 0);
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@ -1077,7 +1077,7 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
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API_FCT(delete_dir);
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API_FCT(copy_dir);
|
||||
API_FCT(extract_zip);
|
||||
API_FCT(get_scriptdir);
|
||||
API_FCT(get_mainmenu_path);
|
||||
API_FCT(show_file_open_dialog);
|
||||
API_FCT(get_version);
|
||||
API_FCT(download_file);
|
||||
|
@ -107,7 +107,7 @@ private:
|
||||
|
||||
//filesystem
|
||||
|
||||
static int l_get_scriptdir(lua_State *L);
|
||||
static int l_get_mainmenu_path(lua_State *L);
|
||||
|
||||
static int l_get_modpath(lua_State *L);
|
||||
|
||||
|
@ -350,14 +350,8 @@ int ModApiServer::l_get_modpath(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
std::string modname = luaL_checkstring(L, 1);
|
||||
// Do it
|
||||
if(modname == "__builtin"){
|
||||
std::string path = getServer(L)->getBuiltinLuaPath();
|
||||
lua_pushstring(L, path.c_str());
|
||||
return 1;
|
||||
}
|
||||
const ModSpec *mod = getServer(L)->getModSpec(modname);
|
||||
if(!mod){
|
||||
if (!mod) {
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "common/c_content.h"
|
||||
#include "cpp_api/s_async.h"
|
||||
#include "debug.h"
|
||||
#include "porting.h"
|
||||
#include "log.h"
|
||||
#include "tool.h"
|
||||
#include "settings.h"
|
||||
@ -274,6 +275,14 @@ int ModApiUtil::l_is_yes(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int ModApiUtil::l_get_builtin_path(lua_State *L)
|
||||
{
|
||||
std::string path = porting::path_share + DIR_DELIM + "builtin";
|
||||
lua_pushstring(L, path.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
void ModApiUtil::Initialize(lua_State *L, int top)
|
||||
{
|
||||
API_FCT(debug);
|
||||
@ -294,6 +303,8 @@ void ModApiUtil::Initialize(lua_State *L, int top)
|
||||
API_FCT(get_password_hash);
|
||||
|
||||
API_FCT(is_yes);
|
||||
|
||||
API_FCT(get_builtin_path);
|
||||
}
|
||||
|
||||
void ModApiUtil::InitializeAsync(AsyncEngine& engine)
|
||||
@ -311,4 +322,7 @@ void ModApiUtil::InitializeAsync(AsyncEngine& engine)
|
||||
ASYNC_API_FCT(write_json);
|
||||
|
||||
ASYNC_API_FCT(is_yes);
|
||||
|
||||
ASYNC_API_FCT(get_builtin_path);
|
||||
}
|
||||
|
||||
|
@ -79,6 +79,9 @@ private:
|
||||
// is_yes(arg)
|
||||
static int l_is_yes(lua_State *L);
|
||||
|
||||
// get_scriptdir()
|
||||
static int l_get_builtin_path(lua_State *L);
|
||||
|
||||
public:
|
||||
static void Initialize(lua_State *L, int top);
|
||||
|
||||
|
@ -18,6 +18,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
*/
|
||||
|
||||
#include "scripting_game.h"
|
||||
#include "server.h"
|
||||
#include "filesys.h"
|
||||
#include "log.h"
|
||||
#include "cpp_api/s_internal.h"
|
||||
#include "lua_api/l_base.h"
|
||||
@ -54,6 +56,9 @@ GameScripting::GameScripting(Server* server)
|
||||
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
lua_pushstring(L, DIR_DELIM);
|
||||
lua_setglobal(L, "DIR_DELIM");
|
||||
|
||||
// Create the main minetest table
|
||||
lua_newtable(L);
|
||||
lua_setglobal(L, "minetest");
|
||||
@ -70,6 +75,10 @@ GameScripting::GameScripting(Server* server)
|
||||
InitializeModApi(L, top);
|
||||
lua_pop(L, 1);
|
||||
|
||||
// Push builtin initialization type
|
||||
lua_pushstring(L, "game");
|
||||
lua_setglobal(L, "INIT");
|
||||
|
||||
infostream << "SCRIPTAPI: Initialized game modules" << std::endl;
|
||||
}
|
||||
|
||||
|
@ -18,6 +18,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
*/
|
||||
|
||||
#include "scripting_mainmenu.h"
|
||||
#include "mods.h"
|
||||
#include "porting.h"
|
||||
#include "log.h"
|
||||
#include "filesys.h"
|
||||
#include "cpp_api/s_internal.h"
|
||||
@ -58,6 +60,10 @@ MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
|
||||
initializeModApi(L, top);
|
||||
lua_pop(L, 1);
|
||||
|
||||
// Push builtin initialization type
|
||||
lua_pushstring(L, "mainmenu");
|
||||
lua_setglobal(L, "INIT");
|
||||
|
||||
infostream << "SCRIPTAPI: Initialized main menu modules" << std::endl;
|
||||
}
|
||||
|
||||
|
@ -294,9 +294,6 @@ Server::Server(
|
||||
errorstream << std::endl;
|
||||
}
|
||||
|
||||
// Path to builtin.lua
|
||||
std::string builtinpath = getBuiltinLuaPath() + DIR_DELIM + "builtin.lua";
|
||||
|
||||
// Lock environment
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
|
||||
@ -305,16 +302,13 @@ Server::Server(
|
||||
|
||||
m_script = new GameScripting(this);
|
||||
|
||||
std::string scriptpath = getBuiltinLuaPath() + DIR_DELIM "init.lua";
|
||||
|
||||
// Load and run builtin.lua
|
||||
infostream<<"Server: Loading builtin.lua [\""
|
||||
<<builtinpath<<"\"]"<<std::endl;
|
||||
bool success = m_script->loadMod(builtinpath, "__builtin");
|
||||
if(!success){
|
||||
errorstream<<"Server: Failed to load and run "
|
||||
<<builtinpath<<std::endl;
|
||||
throw ModError("Failed to load and run "+builtinpath);
|
||||
if (!m_script->loadScript(scriptpath)) {
|
||||
throw ModError("Failed to load and run " + scriptpath);
|
||||
}
|
||||
|
||||
|
||||
// Print 'em
|
||||
infostream<<"Server: Loading mods: ";
|
||||
for(std::vector<ModSpec>::iterator i = m_mods.begin();
|
||||
|
Loading…
Reference in New Issue
Block a user