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Don't fall off nodes if sneaking with free_move on but without fly privileges
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@ -159,7 +159,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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If sneaking, keep in range from the last walked node and don't
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fall off from it
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*/
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if(control.sneak && m_sneak_node_exists && !g_settings->getBool("free_move"))
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if(control.sneak && m_sneak_node_exists && !(fly_allowed && g_settings->getBool("free_move")))
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{
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f32 maxd = 0.5*BS + sneak_max;
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v3f lwn_f = intToFloat(m_sneak_node, BS);
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