mirror of
https://github.com/minetest/minetest.git
synced 2024-11-10 01:33:46 +01:00
Optimize active block modifier stuff (was left horribly unoptimized after making content ids dynamic)
This commit is contained in:
parent
08c9b6037d
commit
1ce749c86a
@ -945,6 +945,18 @@ void ServerEnvironment::step(float dtime)
|
|||||||
{
|
{
|
||||||
ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /10s", SPT_AVG);
|
ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /10s", SPT_AVG);
|
||||||
//float dtime = 10.0;
|
//float dtime = 10.0;
|
||||||
|
TimeTaker timer("modify in active blocks");
|
||||||
|
|
||||||
|
INodeDefManager *ndef = m_gamedef->ndef();
|
||||||
|
|
||||||
|
// Pre-fetch content ids for the luge loop
|
||||||
|
content_t c_dirt = ndef->getId("dirt");
|
||||||
|
content_t c_grass = ndef->getId("dirt_with_grass");
|
||||||
|
content_t c_tree = ndef->getId("tree");
|
||||||
|
content_t c_jungletree = ndef->getId("jungletree");
|
||||||
|
content_t c_stone = ndef->getId("stone");
|
||||||
|
content_t c_mossycobble = ndef->getId("mossycobble");
|
||||||
|
content_t c_sapling = ndef->getId("sapling");
|
||||||
|
|
||||||
for(core::map<v3s16, bool>::Iterator
|
for(core::map<v3s16, bool>::Iterator
|
||||||
i = m_active_blocks.m_list.getIterator();
|
i = m_active_blocks.m_list.getIterator();
|
||||||
@ -1012,9 +1024,9 @@ void ServerEnvironment::step(float dtime)
|
|||||||
|
|
||||||
/*
|
/*
|
||||||
Test something:
|
Test something:
|
||||||
Convert mud under proper lighting to grass
|
Convert dirt under proper lighting to grass
|
||||||
*/
|
*/
|
||||||
if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_MUD"))
|
if(n.getContent() == c_dirt)
|
||||||
{
|
{
|
||||||
if(myrand()%20 == 0)
|
if(myrand()%20 == 0)
|
||||||
{
|
{
|
||||||
@ -1024,23 +1036,23 @@ void ServerEnvironment::step(float dtime)
|
|||||||
n_top.getLightBlend(getDayNightRatio(),
|
n_top.getLightBlend(getDayNightRatio(),
|
||||||
m_gamedef->ndef()) >= 13)
|
m_gamedef->ndef()) >= 13)
|
||||||
{
|
{
|
||||||
n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS"));
|
n.setContent(c_grass);
|
||||||
m_map->addNodeWithEvent(p, n);
|
m_map->addNodeWithEvent(p, n);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/*
|
/*
|
||||||
Convert grass into mud if under something else than air
|
Convert grass into dirt if under something else than air
|
||||||
*/
|
*/
|
||||||
if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_GRASS"))
|
if(n.getContent() == c_grass)
|
||||||
{
|
{
|
||||||
//if(myrand()%20 == 0)
|
//if(myrand()%20 == 0)
|
||||||
{
|
{
|
||||||
MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
|
MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
|
||||||
if(m_gamedef->ndef()->get(n_top).light_propagates == false ||
|
if(!m_gamedef->ndef()->get(n_top).light_propagates ||
|
||||||
m_gamedef->ndef()->get(n_top).isLiquid())
|
m_gamedef->ndef()->get(n_top).isLiquid())
|
||||||
{
|
{
|
||||||
n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_MUD"));
|
n.setContent(c_dirt);
|
||||||
m_map->addNodeWithEvent(p, n);
|
m_map->addNodeWithEvent(p, n);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1048,8 +1060,8 @@ void ServerEnvironment::step(float dtime)
|
|||||||
/*
|
/*
|
||||||
Rats spawn around regular trees
|
Rats spawn around regular trees
|
||||||
*/
|
*/
|
||||||
if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_TREE") ||
|
if(n.getContent() == c_tree ||
|
||||||
n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_JUNGLETREE"))
|
n.getContent() == c_jungletree)
|
||||||
{
|
{
|
||||||
if(myrand()%200 == 0 && active_object_count_wider == 0)
|
if(myrand()%200 == 0 && active_object_count_wider == 0)
|
||||||
{
|
{
|
||||||
@ -1057,7 +1069,7 @@ void ServerEnvironment::step(float dtime)
|
|||||||
0, myrand_range(-2, 2));
|
0, myrand_range(-2, 2));
|
||||||
MapNode n1 = m_map->getNodeNoEx(p1);
|
MapNode n1 = m_map->getNodeNoEx(p1);
|
||||||
MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,-1,0));
|
MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,-1,0));
|
||||||
if(n1b.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_GRASS") &&
|
if(n1b.getContent() == c_grass &&
|
||||||
n1.getContent() == CONTENT_AIR)
|
n1.getContent() == CONTENT_AIR)
|
||||||
{
|
{
|
||||||
v3f pos = intToFloat(p1, BS);
|
v3f pos = intToFloat(p1, BS);
|
||||||
@ -1069,8 +1081,8 @@ void ServerEnvironment::step(float dtime)
|
|||||||
/*
|
/*
|
||||||
Fun things spawn in caves and dungeons
|
Fun things spawn in caves and dungeons
|
||||||
*/
|
*/
|
||||||
if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_STONE") ||
|
if(n.getContent() == c_stone ||
|
||||||
n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_MOSSYCOBBLE"))
|
n.getContent() == c_mossycobble)
|
||||||
{
|
{
|
||||||
if(myrand()%200 == 0 && active_object_count_wider == 0)
|
if(myrand()%200 == 0 && active_object_count_wider == 0)
|
||||||
{
|
{
|
||||||
@ -1114,7 +1126,7 @@ void ServerEnvironment::step(float dtime)
|
|||||||
/*
|
/*
|
||||||
Make trees from saplings!
|
Make trees from saplings!
|
||||||
*/
|
*/
|
||||||
if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_SAPLING"))
|
if(n.getContent() == c_sapling)
|
||||||
{
|
{
|
||||||
if(myrand()%50 == 0)
|
if(myrand()%50 == 0)
|
||||||
{
|
{
|
||||||
@ -1156,6 +1168,14 @@ void ServerEnvironment::step(float dtime)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
u32 time_ms = timer.stop(true);
|
||||||
|
u32 max_time_ms = 200;
|
||||||
|
if(time_ms > max_time_ms){
|
||||||
|
infostream<<"WARNING: active block modifiers took "
|
||||||
|
<<time_ms<<"ms (longer than "
|
||||||
|
<<max_time_ms<<"ms)"<<std::endl;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
Loading…
Reference in New Issue
Block a user