Probably fixed the single-MapBlock generator using 1 block lower water height than it should

This commit is contained in:
Perttu Ahola 2011-06-16 18:51:23 +03:00
parent 72e742c24e
commit 1d372b9273

@ -4109,7 +4109,7 @@ MapBlock * ServerMap::generateBlock(
if(real_y > surface_y)
{
// If under water level, it's water
if(real_y < WATER_LEVEL)
if(real_y <= WATER_LEVEL)
{
n.d = water_material;
n.setLight(LIGHTBANK_DAY,