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Allow scripts to get the client protocol version in non-debug builds. (#5649)
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@ -1991,11 +1991,11 @@ Helper functions
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max_jitter = 0.5, -- maximum packet time jitter
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max_jitter = 0.5, -- maximum packet time jitter
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avg_jitter = 0.03, -- average packet time jitter
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avg_jitter = 0.03, -- average packet time jitter
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connection_uptime = 200, -- seconds since client connected
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connection_uptime = 200, -- seconds since client connected
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prot_vers = 31, -- protocol version used by client
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-- following information is available on debug build only!!!
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-- following information is available on debug build only!!!
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-- DO NOT USE IN MODS
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-- DO NOT USE IN MODS
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--ser_vers = 26, -- serialization version used by client
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--ser_vers = 26, -- serialization version used by client
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--prot_vers = 23, -- protocol version used by client
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--major = 0, -- major version number
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--major = 0, -- major version number
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--minor = 4, -- minor version number
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--minor = 4, -- minor version number
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--patch = 10, -- patch version number
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--patch = 10, -- patch version number
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@ -137,7 +137,7 @@ int ModApiServer::l_get_player_ip(lua_State *L)
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}
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}
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}
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}
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// get_player_information()
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// get_player_information(name)
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int ModApiServer::l_get_player_information(lua_State *L)
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int ModApiServer::l_get_player_information(lua_State *L)
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{
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{
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@ -231,15 +231,15 @@ int ModApiServer::l_get_player_information(lua_State *L)
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lua_pushnumber(L, uptime);
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lua_pushnumber(L, uptime);
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lua_settable(L, table);
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lua_settable(L, table);
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lua_pushstring(L,"protocol_version");
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lua_pushnumber(L, prot_vers);
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lua_settable(L, table);
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#ifndef NDEBUG
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#ifndef NDEBUG
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lua_pushstring(L,"serialization_version");
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lua_pushstring(L,"serialization_version");
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lua_pushnumber(L, ser_vers);
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lua_pushnumber(L, ser_vers);
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lua_settable(L, table);
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lua_settable(L, table);
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lua_pushstring(L,"protocol_version");
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lua_pushnumber(L, prot_vers);
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lua_settable(L, table);
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lua_pushstring(L,"major");
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lua_pushstring(L,"major");
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lua_pushnumber(L, major);
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lua_pushnumber(L, major);
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lua_settable(L, table);
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lua_settable(L, table);
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@ -74,7 +74,7 @@ private:
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// get_player_ip()
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// get_player_ip()
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static int l_get_player_ip(lua_State *L);
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static int l_get_player_ip(lua_State *L);
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// get_player_information()
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// get_player_information(name)
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static int l_get_player_information(lua_State *L);
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static int l_get_player_information(lua_State *L);
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// get_ban_list()
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// get_ban_list()
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