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Update minetest.conf.example and settings_translation_file.cpp
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@ -208,7 +208,7 @@
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# type: key
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# keymap_toggle_force_fog_off = KEY_F3
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# Key for toggling the camrea update. Only used for development
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# Key for toggling the camera update. Only used for development
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_toggle_update_camera =
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@ -369,7 +369,7 @@
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#### Shaders
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# Shaders allow advanced visul effects and may increase performance on some video cards.
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# Shaders allow advanced visual effects and may increase performance on some video cards.
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# Thy only work with the OpenGL video backend.
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# type: bool
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# enable_shaders = true
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@ -633,7 +633,7 @@
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# When gui_scaling_filter_txr2img is true, copy those images
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# from hardware to software for scaling. When false, fall back
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# to the old scaling method, for video drivers that don't
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# propery support downloading textures back from hardware.
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# properly support downloading textures back from hardware.
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# type: bool
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# gui_scaling_filter_txr2img = true
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@ -789,11 +789,11 @@
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### Advanced
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# How many blocks are flying in the wire simultaneously per client.
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# Maximum number of blocks that are simultaneously sent per client.
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# type: int
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# max_simultaneous_block_sends_per_client = 10
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# How many blocks are flying in the wire simultaneously for the whole server.
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# Maximum number of blocks that are simultaneously sent in total.
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# type: int
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# max_simultaneous_block_sends_server_total = 40
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@ -1464,7 +1464,7 @@
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# type: string
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# secure.trusted_mods =
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# Comma-seperated list of mods that are allowed to access HTTP APIs, which
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# Comma-separated list of mods that are allowed to access HTTP APIs, which
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# allow them to upload and download data to/from the internet.
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# type: string
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# secure.http_mods =
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@ -1485,7 +1485,7 @@
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# profiler.default_report_format = txt
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# The file path relative to your worldpath in which profiles will be saved to.
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#
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#
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# type: string
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# profiler.report_path = ""
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@ -37,7 +37,7 @@ fake_function() {
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gettext("Continuous forward movement (only used for testing).");
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gettext("Enable Joysticks");
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gettext("Enable Joysticks");
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gettext("Joystick button repetition invterval");
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gettext("Joystick button repetition interval");
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gettext("The time in seconds it takes between repeated events\nwhen holding down a joystick button combination.");
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gettext("Joystick frustum sensitivity");
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gettext("The sensitivity of the joystick axes for moving the\ningame view frustum around.");
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@ -86,7 +86,7 @@ fake_function() {
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gettext("Fog toggle key");
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gettext("Key for toggling the display of the fog.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Camera update toggle key");
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gettext("Key for toggling the camrea update. Only used for development\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Key for toggling the camera update. Only used for development\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Debug info toggle key");
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gettext("Key for toggling the display of debug info.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Profiler toggle key");
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@ -152,7 +152,7 @@ fake_function() {
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gettext("Experimental option, might cause visible spaces between blocks\nwhen set to higher number than 0.");
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gettext("Shaders");
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gettext("Shaders");
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gettext("Shaders allow advanced visul effects and may increase performance on some video cards.\nThy only work with the OpenGL video backend.");
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gettext("Shaders allow advanced visual effects and may increase performance on some video cards.\nThy only work with the OpenGL video backend.");
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gettext("Tone Mapping");
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gettext("Filmic tone mapping");
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gettext("Enables filmic tone mapping");
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@ -207,6 +207,8 @@ fake_function() {
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gettext("Vertical screen synchronization.");
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gettext("Field of view");
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gettext("Field of view in degrees.");
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gettext("Field of view for zoom");
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gettext("Field of view while zooming in degrees.\nThis requires the \"zoom\" privilege on the server.");
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gettext("Gamma");
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gettext("Adjust the gamma encoding for the light tables. Lower numbers are brighter.\nThis setting is for the client only and is ignored by the server.");
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gettext("Texture path");
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@ -261,7 +263,7 @@ fake_function() {
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gettext("GUI scaling filter");
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gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in software, but some images are generated directly\nto hardware (e.g. render-to-texture for nodes in inventory).");
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gettext("GUI scaling filter txr2img");
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gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom hardware to software for scaling. When false, fall back\nto the old scaling method, for video drivers that don't\npropery support downloading textures back from hardware.");
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gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom hardware to software for scaling. When false, fall back\nto the old scaling method, for video drivers that don't\nproperly support downloading textures back from hardware.");
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gettext("Tooltip delay");
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gettext("Delay showing tooltips, stated in milliseconds.");
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gettext("Freetype fonts");
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@ -326,10 +328,11 @@ fake_function() {
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gettext("IPv6 server");
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gettext("Enable/disable running an IPv6 server. An IPv6 server may be restricted\nto IPv6 clients, depending on system configuration.\nIgnored if bind_address is set.");
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gettext("Advanced");
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gettext("Maximum simultaneously blocks send per client");
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gettext("How many blocks are flying in the wire simultaneously per client.");
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gettext("Maximum simultaneously bocks send total");
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gettext("How many blocks are flying in the wire simultaneously for the whole server.");
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gettext("Maximum simultaneous block sends per client");
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gettext("Maximum number of blocks that are simultaneously sent per client.");
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gettext("Maximum simultaneous block sends total");
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gettext("Maximum number of blocks that are simultaneously sent in total.");
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gettext("Delay in sending blocks after building");
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gettext("To reduce lag, block transfers are slowed down when a player is building something.\nThis determines how long they are slowed down after placing or removing a node.");
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gettext("Max. packets per iteration");
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gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
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@ -409,7 +412,7 @@ fake_function() {
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gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between sqlite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
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gettext("Unload unused server data");
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gettext("How much the server will wait before unloading unused mapblocks.\nHigher value is smoother, but will use more RAM.");
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gettext("Maxmimum objects per block");
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gettext("Maximum objects per block");
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gettext("Maximum number of statically stored objects in a block.");
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gettext("Synchronous SQLite");
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gettext("See http://www.sqlite.org/pragma.html#pragma_synchronous");
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@ -593,7 +596,7 @@ fake_function() {
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gettext("Trusted mods");
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gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
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gettext("HTTP Mods");
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gettext("Comma-seperated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
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gettext("Comma-separated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
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gettext("Advanced");
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gettext("Profiling");
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gettext("Load the game profiler");
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