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Live FOV changes
Probably should add a method for changing the FOV but I am tired. This also works with /set fov ###, so not sure why something like this isn't done already.
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@ -228,7 +228,9 @@ private:
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Client *m_client;
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// Default Client FOV (as defined by the "fov" setting)
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public: // TODO make a setter
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f32 m_cache_fov;
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private:
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// Absolute camera position
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v3f m_camera_position;
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@ -202,7 +202,6 @@ struct LocalFormspecHandler : public TextDest
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if (i.first.rfind("page_", 0) == 0)
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{
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m_client->getScript()->show_settings(i.first.substr(5));
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std::cout << "Found ..." << m_client << std::endl;
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}
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//std::cout << "Setting " << i.first << " set!" << std::endl;
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@ -1041,6 +1040,8 @@ Game::Game() :
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&settingChangedCallback, this);
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g_settings->registerChangedCallback("pause_on_lost_focus",
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&settingChangedCallback, this);
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g_settings->registerChangedCallback("fov",
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&settingChangedCallback, this);
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readSettings();
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}
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@ -4441,13 +4442,17 @@ void Game::readSettings()
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m_cache_enable_noclip = g_settings->getBool("noclip");
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m_cache_enable_free_move = g_settings->getBool("free_move");
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m_cache_cam_smoothing = 0;
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if (g_settings->getBool("cinematic"))
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m_cache_cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
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else
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m_cache_cam_smoothing = 1 - g_settings->getFloat("camera_smoothing");
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if (camera)
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camera->m_cache_fov = g_settings->getFloat("fov");
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m_cache_cam_smoothing = rangelim(m_cache_cam_smoothing, 0.01f, 1.0f);
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m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
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