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Cache serialized mapblocks during sending
This reduces the (absolute) time spent in Server::SendBlocks() from 700ms to 300ms (relative) share of MapBlock::serialize() from 80% to 60% in a test setup with 10 players and many block changes
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7fff9da71d
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1fa4f58080
@ -2326,22 +2326,34 @@ void Server::sendMetadataChanged(const std::list<v3s16> &meta_updates, float far
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}
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void Server::SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver,
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u16 net_proto_version)
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u16 net_proto_version, SerializedBlockCache *cache)
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{
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/*
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Create a packet with the block in the right format
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*/
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thread_local const int net_compression_level = rangelim(g_settings->getS16("map_compression_level_net"), -1, 9);
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std::string s, *sptr = nullptr;
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if (cache) {
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auto it = cache->find({block->getPos(), ver});
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if (it != cache->end())
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sptr = &it->second;
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}
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// Serialize the block in the right format
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if (!sptr) {
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std::ostringstream os(std::ios_base::binary);
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block->serialize(os, ver, false, net_compression_level);
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block->serializeNetworkSpecific(os);
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std::string s = os.str();
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NetworkPacket pkt(TOCLIENT_BLOCKDATA, 2 + 2 + 2 + s.size(), peer_id);
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s = os.str();
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sptr = &s;
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}
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NetworkPacket pkt(TOCLIENT_BLOCKDATA, 2 + 2 + 2 + sptr->size(), peer_id);
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pkt << block->getPos();
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pkt.putRawString(s.c_str(), s.size());
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pkt.putRawString(*sptr);
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Send(&pkt);
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// Store away in cache
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if (cache && sptr == &s)
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(*cache)[{block->getPos(), ver}] = std::move(s);
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}
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void Server::SendBlocks(float dtime)
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@ -2351,7 +2363,7 @@ void Server::SendBlocks(float dtime)
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std::vector<PrioritySortedBlockTransfer> queue;
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u32 total_sending = 0;
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u32 total_sending = 0, unique_clients = 0;
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{
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ScopeProfiler sp2(g_profiler, "Server::SendBlocks(): Collect list");
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@ -2366,7 +2378,9 @@ void Server::SendBlocks(float dtime)
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continue;
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total_sending += client->getSendingCount();
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const auto old_count = queue.size();
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client->GetNextBlocks(m_env,m_emerge, dtime, queue);
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unique_clients += queue.size() > old_count ? 1 : 0;
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}
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}
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@ -2385,6 +2399,12 @@ void Server::SendBlocks(float dtime)
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ScopeProfiler sp(g_profiler, "Server::SendBlocks(): Send to clients");
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Map &map = m_env->getMap();
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SerializedBlockCache cache, *cache_ptr = nullptr;
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if (unique_clients > 1) {
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// caching is pointless with a single client
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cache_ptr = &cache;
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}
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for (const PrioritySortedBlockTransfer &block_to_send : queue) {
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if (total_sending >= max_blocks_to_send)
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break;
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@ -2399,7 +2419,7 @@ void Server::SendBlocks(float dtime)
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continue;
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SendBlockNoLock(block_to_send.peer_id, block, client->serialization_version,
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client->net_proto_version);
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client->net_proto_version, cache_ptr);
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client->SentBlock(block_to_send.pos);
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total_sending++;
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14
src/server.h
14
src/server.h
@ -424,6 +424,16 @@ private:
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std::unordered_set<session_t> waiting_players;
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};
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// the standard library does not implement std::hash for pairs so we have this:
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struct SBCHash {
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size_t operator() (const std::pair<v3s16, u16> &p) const {
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return (((size_t) p.first.X) << 48) | (((size_t) p.first.Y) << 32) |
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(((size_t) p.first.Z) << 16) | ((size_t) p.second);
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}
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};
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typedef std::unordered_map<std::pair<v3s16, u16>, std::string, SBCHash> SerializedBlockCache;
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void init();
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void SendMovement(session_t peer_id);
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@ -484,7 +494,9 @@ private:
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float far_d_nodes = 100);
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// Environment and Connection must be locked when called
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void SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver, u16 net_proto_version);
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// `cache` may only be very short lived! (invalidation not handeled)
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void SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver,
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u16 net_proto_version, SerializedBlockCache *cache = nullptr);
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// Sends blocks to clients (locks env and con on its own)
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void SendBlocks(float dtime);
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