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Revert "Don't trigger a key event if a key with the same associated char was pressed (#13773)"
This partially reverts commit d57c936b080f404df0b544561242b0c45c57f04d. The reverted commit prevented recognition of key combinations. It correctly changed a test case to no longer use “KEY_NUMPAD_5”. Several keyboard layouts use a key combination to input a “+” (e.g. Neo2); therefore some users could no longer input “+” to increase the view range. Co-authored-by: savilli <78875209+savilli@users.noreply.github.com>
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@ -38,9 +38,7 @@ public:
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bool operator==(const KeyPress &o) const
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bool operator==(const KeyPress &o) const
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{
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{
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if (valid_kcode(Key) && valid_kcode(o.Key))
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return (Char > 0 && Char == o.Char) || (valid_kcode(Key) && Key == o.Key);
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return Key == o.Key;
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return Char > 0 && Char == o.Char;
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}
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}
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const char *sym() const;
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const char *sym() const;
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@ -126,11 +126,4 @@ void TestKeycode::testCompare()
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in.Char = L'\0';
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in.Char = L'\0';
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in2.Char = L';';
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in2.Char = L';';
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UASSERT(KeyPress(in) == KeyPress(in2));
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UASSERT(KeyPress(in) == KeyPress(in2));
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// Irrlicht sets chars to the according digit for numpad keys.
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// We need to distinguish them in order to bind numpad keys.
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irr::SEvent::SKeyInput in3;
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in3.Key = irr::KEY_NUMPAD5;
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in3.Char = L'5';
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UASSERT(!(KeyPress("5") == KeyPress(in3)));
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}
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}
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