Simplifies code by using Irrlicht's operator overloads

New variables are added to replace in-place calculations.
This commit is contained in:
Muhammad Rifqi Priyo Susanto 2023-07-02 14:00:00 +07:00
parent 3a47559e86
commit 2061984313

@ -713,6 +713,15 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
if (event.EventType != EET_TOUCH_INPUT_EVENT)
return;
const s32 half_button_size = button_size / 2.0f;
const s32 fixed_joystick_range_sq = half_button_size * half_button_size * 3 * 3;
const s32 X = event.TouchInput.X;
const s32 Y = event.TouchInput.Y;
const v2s32 touch_pos = v2s32(X, Y);
const v2s32 fixed_joystick_center = v2s32(half_button_size * 5,
m_screensize.Y - half_button_size * 5);
const v2s32 dir_fixed = touch_pos - fixed_joystick_center;
if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {
/*
* Add to own copy of event list...
@ -727,7 +736,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
size_t eventID = event.TouchInput.ID;
touch_gui_button_id button = getButtonID(event.TouchInput.X, event.TouchInput.Y);
touch_gui_button_id button = getButtonID(X, Y);
// handle button events
if (button != after_last_element_id) {
@ -752,14 +761,10 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
return;
}
s32 dxj = event.TouchInput.X - button_size * 5.0f / 2.0f;
s32 dyj = event.TouchInput.Y - (s32)m_screensize.Y + button_size * 5.0f / 2.0f;
/* Select joystick when left 1/3 of screen dragged or
* when joystick tapped (fixed joystick position)
*/
if ((m_fixed_joystick && dxj * dxj + dyj * dyj <= button_size * button_size * 1.5f * 1.5f) ||
(!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3.0f)) {
// Select joystick when joystick tapped (fixed joystick position) or
// when left 1/3 of screen dragged (free joystick position)
if ((m_fixed_joystick && dir_fixed.getLengthSQ() <= fixed_joystick_range_sq) ||
(!m_fixed_joystick && X < m_screensize.X / 3.0f)) {
// If we don't already have a starting point for joystick, make this the one.
if (!m_has_joystick_id) {
m_has_joystick_id = true;
@ -772,13 +777,11 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
// If it's a fixed joystick, don't move the joystick "button".
if (!m_fixed_joystick)
m_joystick_btn_bg->gui_button->setRelativePosition(v2s32(
event.TouchInput.X - button_size * 3.0f / 2.0f,
event.TouchInput.Y - button_size * 3.0f / 2.0f));
m_joystick_btn_bg->gui_button->setRelativePosition(
touch_pos - half_button_size * 3);
m_joystick_btn_center->gui_button->setRelativePosition(v2s32(
event.TouchInput.X - button_size / 2.0f,
event.TouchInput.Y - button_size / 2.0f));
m_joystick_btn_center->gui_button->setRelativePosition(
touch_pos - half_button_size);
}
} else {
// If we don't already have a moving point, make this the moving one.
@ -787,7 +790,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
m_move_id = event.TouchInput.ID;
m_move_has_really_moved = false;
m_move_downtime = porting::getTimeMs();
m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y);
m_move_downlocation = touch_pos;
m_move_sent_as_mouse_event = false;
if (m_draw_crosshair)
m_move_downlocation = v2s32(m_screensize.X / 2, m_screensize.Y / 2);
@ -795,7 +798,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
}
}
m_pointer_pos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y);
m_pointer_pos[event.TouchInput.ID] = touch_pos;
}
else if (event.TouchInput.Event == ETIE_LEFT_UP) {
verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl;
@ -804,76 +807,60 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
assert(event.TouchInput.Event == ETIE_MOVED);
if (!(m_has_joystick_id && m_fixed_joystick) &&
m_pointer_pos[event.TouchInput.ID] ==
v2s32(event.TouchInput.X, event.TouchInput.Y))
m_pointer_pos[event.TouchInput.ID] == touch_pos)
return;
const v2s32 free_joystick_center = v2s32(m_pointer_pos[event.TouchInput.ID].X,
m_pointer_pos[event.TouchInput.ID].Y);
const v2s32 dir_free = touch_pos - free_joystick_center;
const double touch_threshold_sq = m_touchscreen_threshold * m_touchscreen_threshold;
if (m_has_move_id) {
if (event.TouchInput.ID == m_move_id &&
(!m_move_sent_as_mouse_event || m_draw_crosshair)) {
double distance = sqrt(
(m_pointer_pos[event.TouchInput.ID].X - event.TouchInput.X) *
(m_pointer_pos[event.TouchInput.ID].X - event.TouchInput.X) +
(m_pointer_pos[event.TouchInput.ID].Y - event.TouchInput.Y) *
(m_pointer_pos[event.TouchInput.ID].Y - event.TouchInput.Y));
if (distance > m_touchscreen_threshold || m_move_has_really_moved) {
if (dir_free.getLengthSQ() > touch_threshold_sq || m_move_has_really_moved) {
m_move_has_really_moved = true;
s32 X = event.TouchInput.X;
s32 Y = event.TouchInput.Y;
// update camera_yaw and camera_pitch
s32 dx = X - m_pointer_pos[event.TouchInput.ID].X;
s32 dy = Y - m_pointer_pos[event.TouchInput.ID].Y;
m_pointer_pos[event.TouchInput.ID] = v2s32(X, Y);
m_pointer_pos[event.TouchInput.ID] = touch_pos;
// adapt to similar behavior as pc screen
const double d = g_settings->getFloat("mouse_sensitivity", 0.001f, 10.0f) * 3.0f;
m_camera_yaw_change -= dx * d;
m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dy * d), -180.0f), 180.0f);
m_camera_yaw_change -= dir_free.X * d;
m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dir_free.Y * d), -180.0f), 180.0f);
// update shootline
// no need to update (X, Y) when using crosshair since the shootline is not used
m_shootline = m_device
->getSceneManager()
->getSceneCollisionManager()
->getRayFromScreenCoordinates(v2s32(X, Y));
->getRayFromScreenCoordinates(touch_pos);
}
} else if (event.TouchInput.ID == m_move_id && m_move_sent_as_mouse_event) {
m_shootline = m_device
->getSceneManager()
->getSceneCollisionManager()
->getRayFromScreenCoordinates(
v2s32(event.TouchInput.X, event.TouchInput.Y));
->getRayFromScreenCoordinates(touch_pos);
}
}
if (m_has_joystick_id && event.TouchInput.ID == m_joystick_id) {
s32 X = event.TouchInput.X;
s32 Y = event.TouchInput.Y;
v2s32 dir = dir_free;
if (m_fixed_joystick)
dir = dir_fixed;
s32 dx = X - m_pointer_pos[event.TouchInput.ID].X;
s32 dy = Y - m_pointer_pos[event.TouchInput.ID].Y;
if (m_fixed_joystick) {
dx = X - button_size * 5.0f / 2.0f;
dy = Y - (s32)m_screensize.Y + button_size * 5.0f / 2.0f;
}
double distance_sq = dx * dx + dy * dy;
s32 dxj = event.TouchInput.X - button_size * 5.0f / 2.0f;
s32 dyj = event.TouchInput.Y - (s32)m_screensize.Y + button_size * 5.0f / 2.0f;
bool inside_joystick = (dxj * dxj + dyj * dyj <= button_size * button_size * 1.5f * 1.5f);
const bool inside_joystick = dir_fixed.getLengthSQ() <= fixed_joystick_range_sq;
const double distance_sq = dir.getLengthSQ();
if (m_joystick_has_really_moved || inside_joystick ||
(!m_fixed_joystick &&
distance_sq > m_touchscreen_threshold * m_touchscreen_threshold)) {
(!m_fixed_joystick && distance_sq > touch_threshold_sq)) {
m_joystick_has_really_moved = true;
m_joystick_direction = atan2(dx, -dy);
m_joystick_direction = atan2(dir.X, -dir.Y);
double distance = sqrt(distance_sq);
const double distance = sqrt(distance_sq);
if (distance <= m_touchscreen_threshold) {
m_joystick_speed = 0.0f;
} else {
@ -882,24 +869,20 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
m_joystick_speed = 1.0f;
}
m_joystick_status_aux1 = distance > (button_size * 1.5f);
m_joystick_status_aux1 = distance > (half_button_size * 3);
if (distance > button_size) {
// move joystick "button"
s32 ndx = button_size * dx / distance - button_size / 2.0f;
s32 ndy = button_size * dy / distance - button_size / 2.0f;
if (m_fixed_joystick) {
m_joystick_btn_center->gui_button->setRelativePosition(v2s32(
button_size * 5.0f / 2.0f + ndx,
m_screensize.Y - button_size * 5.0f / 2.0f + ndy));
} else {
m_joystick_btn_center->gui_button->setRelativePosition(v2s32(
m_pointer_pos[event.TouchInput.ID].X + ndx,
m_pointer_pos[event.TouchInput.ID].Y + ndy));
}
v2s32 new_offset = dir * button_size / distance - half_button_size;
if (m_fixed_joystick)
m_joystick_btn_center->gui_button->setRelativePosition(
fixed_joystick_center + new_offset);
else
m_joystick_btn_center->gui_button->setRelativePosition(
free_joystick_center + new_offset);
} else {
m_joystick_btn_center->gui_button->setRelativePosition(
v2s32(X - button_size / 2, Y - button_size / 2));
touch_pos - half_button_size);
}
}
}