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Sky: transmit body_orbit_tilt to client. (#13193)
This obsoletes the current client-side setting entirely. The server can transmit the tilt to the client directly and will send 0.0f as default value. Co-authored-by: x2048 <codeforsmile@gmail.com> Co-authored-by: sfan5 <sfan5@live.de>
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2083252c05
@ -443,11 +443,6 @@ shadow_update_frames (Map shadows update frames) int 8 1 16
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# Minimum value: 1.0; maximum value: 15.0
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shadow_soft_radius (Soft shadow radius) float 5.0 1.0 15.0
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# Set the tilt of Sun/Moon orbit in degrees.
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# Value of 0 means no tilt / vertical orbit.
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# Minimum value: 0.0; maximum value: 60.0
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shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 -60.0 60.0
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[**Post processing]
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# Set the exposure compensation in EV units.
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@ -7316,6 +7316,8 @@ child will follow movement and rotation of that bone.
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* `sky_parameters` is a table with the following optional fields:
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* `base_color`: ColorSpec, changes fog in "skybox" and "plain".
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(default: `#ffffff`)
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* `body_orbit_tilt`: Float, angle of sun/moon orbit in degrees, relative to Y axis.
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Valid range [-60.0,60.0] (default: 0.0)
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* `type`: Available types:
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* `"regular"`: Uses 0 textures, `base_color` ignored
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* `"skybox"`: Uses 6 textures, `base_color` used as fog.
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@ -484,12 +484,6 @@
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# type: float min: 1 max: 15
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# shadow_soft_radius = 5.0
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# Set the tilt of Sun/Moon orbit in degrees.
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# Value of 0 means no tilt / vertical orbit.
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# Minimum value: 0.0; maximum value: 60.0
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# type: float min: -60 max: 60
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# shadow_sky_body_orbit_tilt = 0.0
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### Post processing
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# Set the exposure compensation factor.
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@ -2976,6 +2976,9 @@ void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
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);
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}
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// Orbit Tilt:
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sky->setBodyOrbitTilt(event->set_sky->body_orbit_tilt);
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delete event->set_sky;
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}
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@ -98,9 +98,6 @@ Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShade
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m_directional_colored_fog = g_settings->getBool("directional_colored_fog");
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if (g_settings->getBool("enable_dynamic_shadows"))
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m_sky_body_orbit_tilt = g_settings->getFloat("shadow_sky_body_orbit_tilt", -60.0f, 60.0f);
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setStarCount(1000);
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}
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@ -556,12 +553,12 @@ static v3f getSkyBodyPosition(float horizon_position, float day_position, float
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v3f Sky::getSunDirection()
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{
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return getSkyBodyPosition(90, getWickedTimeOfDay(m_time_of_day) * 360 - 90, m_sky_body_orbit_tilt);
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return getSkyBodyPosition(90, getWickedTimeOfDay(m_time_of_day) * 360 - 90, m_sky_params.body_orbit_tilt);
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}
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v3f Sky::getMoonDirection()
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{
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return getSkyBodyPosition(270, getWickedTimeOfDay(m_time_of_day) * 360 - 90, m_sky_body_orbit_tilt);
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return getSkyBodyPosition(270, getWickedTimeOfDay(m_time_of_day) * 360 - 90, m_sky_params.body_orbit_tilt);
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}
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void Sky::draw_sun(video::IVideoDriver *driver, const video::SColor &suncolor,
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@ -721,7 +718,7 @@ void Sky::place_sky_body(
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* day_position: turn the body around the Z axis, to place it depending of the time of the day
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*/
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{
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v3f centrum = getSkyBodyPosition(horizon_position, day_position, m_sky_body_orbit_tilt);
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v3f centrum = getSkyBodyPosition(horizon_position, day_position, m_sky_params.body_orbit_tilt);
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v3f untilted_centrum = getSkyBodyPosition(horizon_position, day_position, 0.f);
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for (video::S3DVertex &vertex : vertices) {
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// Body is directed to -Z (south) by default
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@ -96,6 +96,10 @@ public:
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{
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m_fallback_bg_color = fallback_bg_color;
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}
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void setBodyOrbitTilt(float body_orbit_tilt)
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{
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m_sky_params.body_orbit_tilt = body_orbit_tilt;
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}
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void overrideColors(video::SColor bgcolor, video::SColor skycolor)
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{
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m_bgcolor = bgcolor;
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@ -164,7 +168,6 @@ private:
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bool m_directional_colored_fog;
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bool m_in_clouds = true; // Prevent duplicating bools to remember old values
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bool m_enable_shaders = false;
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float m_sky_body_orbit_tilt = 0.0f;
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video::SColorf m_bgcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
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video::SColorf m_skycolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
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@ -297,7 +297,6 @@ void set_default_settings()
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settings->setDefault("shadow_poisson_filter", "true");
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settings->setDefault("shadow_update_frames", "8");
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settings->setDefault("shadow_soft_radius", "5.0");
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settings->setDefault("shadow_sky_body_orbit_tilt", "0.0");
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// Input
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settings->setDefault("invert_mouse", "false");
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@ -1367,6 +1367,10 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
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>> skybox.sky_color.indoors;
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}
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try {
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*pkt >> skybox.body_orbit_tilt;
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} catch (PacketError &e) {}
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ClientEvent *event = new ClientEvent();
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event->type = CE_SET_SKY;
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event->set_sky = new SkyboxParams(skybox);
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@ -701,6 +701,7 @@ enum ToClientCommand
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u8[4] fog_sun_tint (ARGB)
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u8[4] fog_moon_tint (ARGB)
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std::string fog_tint_type
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float body_orbit_tilt
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*/
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TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
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@ -1724,6 +1724,12 @@ int ObjectRef::l_set_sky(lua_State *L)
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read_color(L, -1, &sky_params.bgcolor);
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lua_pop(L, 1);
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lua_getfield(L, 2, "body_orbit_tilt");
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if (!lua_isnil(L, -1)) {
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sky_params.body_orbit_tilt = rangelim(readParam<float>(L, -1), -60.0f, 60.0f);
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}
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lua_pop(L, 1);
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lua_getfield(L, 2, "type");
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if (!lua_isnil(L, -1))
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sky_params.type = luaL_checkstring(L, -1);
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@ -1913,6 +1919,9 @@ int ObjectRef::l_get_sky(lua_State *L)
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lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
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lua_setfield(L, -2, "type");
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lua_pushnumber(L, skybox_params.body_orbit_tilt);
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lua_setfield(L, -2, "body_orbit_tilt");
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lua_newtable(L);
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s16 i = 1;
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for (const std::string &texture : skybox_params.textures) {
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@ -1808,6 +1808,8 @@ void Server::SendSetSky(session_t peer_id, const SkyboxParams ¶ms)
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<< params.sky_color.night_sky << params.sky_color.night_horizon
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<< params.sky_color.indoors;
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}
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pkt << params.body_orbit_tilt;
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}
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Send(&pkt);
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@ -40,6 +40,7 @@ struct SkyboxParams
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video::SColor fog_sun_tint;
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video::SColor fog_moon_tint;
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std::string fog_tint_type;
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float body_orbit_tilt;
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};
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struct SunParams
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@ -95,6 +96,7 @@ public:
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sky.fog_sun_tint = video::SColor(255, 244, 125, 29);
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sky.fog_moon_tint = video::SColorf(0.5, 0.6, 0.8, 1).toSColor();
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sky.fog_tint_type = "default";
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sky.body_orbit_tilt = 0.0f;
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return sky;
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}
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