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Update docs to allow non-liquid nodes to use "liquid" drawtype
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@ -1411,8 +1411,7 @@ Look for examples in `games/devtest` or `games/minetest_game`.
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* `liquid`
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* `liquid`
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* The cubic source node for a liquid.
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* The cubic source node for a liquid.
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* Faces bordering to the same node are never rendered.
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* Faces bordering to the same node are never rendered.
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* Connects to node specified in `liquid_alternative_flowing`.
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* Connects to node specified in `liquid_alternative_flowing` if specified.
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* You *must* set `liquid_alternative_source` to the node's own name.
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* Use `backface_culling = false` for the tiles you want to make
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* Use `backface_culling = false` for the tiles you want to make
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visible when inside the node.
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visible when inside the node.
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* `flowingliquid`
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* `flowingliquid`
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@ -9315,10 +9314,8 @@ Used by `minetest.register_node`.
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-- flowing version (`liquid_alternative_flowing`) and
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-- flowing version (`liquid_alternative_flowing`) and
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-- source version (`liquid_alternative_source`) of a liquid.
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-- source version (`liquid_alternative_source`) of a liquid.
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--
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--
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-- Specifically, these fields are required if any of these is true:
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-- Specifically, these fields are required if `liquidtype ~= "none"` or
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-- * `liquidtype ~= "none" or
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-- `drawtype == "flowingliquid"`.
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-- * `drawtype == "liquid" or
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-- * `drawtype == "flowingliquid"
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--
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--
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-- Liquids consist of up to two nodes: source and flowing.
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-- Liquids consist of up to two nodes: source and flowing.
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--
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--
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